SpanishMoss

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Posts posted by SpanishMoss

  1. Welcome to the forums! If you are experiencing crashes, make a support ticket through Hinterland Support (zendesk.com) Episode 5 does not have a release date, although updates tend to take a while to come out, so maybe expect it in a year or two. Binoculars have been suggested in the past, consider making your own interpretation in the Wish-List sub-forum.

    As a new forum user, it's ok that for now, but in the future, please try and post your comments in the correct sub-forum to ensure the right people are helping you.

    Have fun in The Long Dark!

    -SpanishMoss

    • Upvote 1
  2. Each instance of frostbite reduces you maximum condition by 10% permanently (in a normal run, the max amount of frostbite afflictions is 5, one for each hand, one for each foot, and one for you head)

  3. 30 minutes ago, hozz1235 said:

    1.  Yes, there are game settings that will affect gameplay the longer you survive, but at 70 days, the difference should be trivial.

    2.  Not really sure about the slow walking.  That is usually caused by a headwind.  Perhaps post a video and let us know which cave(s)?

    2. Every cave has this happen, try it! Walk to the back half of a cave, and your character will slow down in real time. This is because the back half of the cave counts as "indoors" thus allowing you to cure stuff, and be warmer

    • Like 1
  4. Thought of a few other puzzles:

    Finishing the Job

    ****

    You've been hunting a bear for some time now, but you've run out of ammo! You managed to reach the echo one radio tower in Bleak Inlet and need to head to the cannery by nightfall so you can craft some more ammunition.  Can you make it to the cannery without a weapon by nightfall, and kill the bear?

    Conditions:

    • You start with the rifle
    • The revolver does not spawn
    • ammo does not spawn
    • you start with 10 empty rifle shell casings
    • You start in the echo one radio tower in Bleak Inlet
    • You start with a hacksaw
    • A rope will always spawn in the pensive lookout
    • No bedroll
    • It is midday 
    • The lookout contains 1 flare
    • End the challenge by shooting the bear that wanders near the Cannery Worker Residences (The bear will always die)
    • You fail the challenge if you do not enter the workshop before midnight
    • Every night is an aroura 
    • You start at gunsmithing level 5
    • Stalker difficulty 

    Car Jacker 

    *

    You cannot resist going through everyone's stuff, you just have to know what people are hiding in their trunks. Can you break into and steal everything from every car in Mountain Town?

    Conditions:

    • You start outside the gas station
    • You do not start with a prybar
    • The prybar spawns in the farmhouse
    • You must collect all the loot in every car in the region, open every glove box, and open every trunk (and take what's inside)
    • Every trunk is locked
    • You have 1 real-life hour to complete the challenge
    • Items found in cars can be consumed, but must be picked up and kept, not just held or dropped
    • Pilgrim Difficulty

    Librarian

    **

    Knowledge, you quest for it, you must obtain it. Collect every type of research book and bring it back to Thomas Crossings' Community Hall.

    Conditions:

    • Start in the Community Hall
    • Research books cannot spawn in the hall
    • Collect every research book, and have them in your inventory, in a container, or on the floor of the Community Hall.
      • This includes:
      • Stay on Target (Archery)
      • Field Dressing Your Kill, Vol. 1 (Carcass Harvesting)
      • Wilderness Kitchen (Cooking)
      • Survive the Outdoors! (Fire Starting)
      • The Frozen Angler (Ice Fishing)
      • Sewing Primer (Mending)
      • Frontier Shooting Guide (Rifle Firearm)
      • Advanced Guns Guns Guns! (Rifle Firearm)
      • Small Arms Handbook (Revolver Firearm)
      • Practical Gunsmithing (Gunsmithing)
    • The books do not have to be read
    • Voyager Difficulty 
  5. I have a 170+ day stalker run, and I've been seeing a weird issue. Whenever i load into the game, the first searched container I open will cause the game to freeze for several seconds. This only happens once however, every other time for the duration of the current play session, opening a searched container will not lag the game. It even lags if the container is empty, so it's not about there being too many items. I'm also pretty sure it's not a hardware issue, as the game has not had any other stutters or low fps. If the devs want a video or other info I'll make a ticket