SpanishMoss

Members
  • Posts

    468
  • Joined

  • Last visited

Posts posted by SpanishMoss

  1. This challenge entails dressing like a soldier ready for war.

    Pt 1 Clothing - Minimum requirements

    You must wear:

    1 Military coat (50% condition or better)

    1 pair of Combat pants (50% condition or better)

    Combat Boots (50% condition or better)

    at least one wool or cotton scarf (50% condition or better)

    at least one pair of wool socks (50% condition or better)

    Driving Gloves or Gauntlets (40% condition or better)

    at least one pair of Thermal Underwear (any condition)

    2 thin/thick wool sweatshirts (50% condition or better)

    All other unoccupied clothing spots can be whatever you want. Military coat and the combat pants must be on the outer layer.

    Pt 2 Food and Water

    1 MRE

    2 Cans of Pork and Beans

    2 Candy bars

    3 cups of Coffee

    Over 3 L of water (over 0.79Gal of water

    1000 calories worth of any other food

    Pt 3 Tools

    Hunting Rifle

    15x Rifle bullets

    Hunting Knife (improvised is ok)

    3 Recycled cans

    1 Firearm cleaning kit

    1 whetstone

    2 fishing tackle

    3 flares

    Pt 4 Locations

    Spawning region - Coastal Highways (Only for Normal/Hard)

    Forbidden regions - Mountain Town 

    Complications - No use of the Bow, You cannot enter any type of vehicle (ie cars, trucks, train cars, plane crashes etc.) You cannot snare rabbits (but you can shoot/throw rocks at them)

    Pt 5 Difficulty

    Normal: Play on Stalker, acquire the above listed items

    Hard: Play on Stalker, acquire the above listed items, but you also need to get a moose hide satchel. You also cannot enter Hushed River Valley.

    Impossible: Play on Interloper, acquire the above listed items, expect no rifle and bullets. You must now acquire the bow (you still can't use it) and 5 arrows. You also don't need to get a MRE. You must end in the Pleasant Valley endpoint. (see Pt 6) 

    Disclaimer: I have not tested any of these modes, so they may end up being impossible to complete.

    Pt 6 Ending

    Once you have acquired all of the above listed materials you must bring them to either the Trapper's Homestead in Mystery lake, or Signal Hill in Pleasant Valley.

    Good Luck, I would rate the normal difficulty version (using Hinterland's difficult rating system) a 3, so have fun.

    -SpanishMoss

     

  2. Well, this feature would have to be limited because small bottles of lamp fuel can only hold 0.50L of fuel max. (0.13 Gal) But if they added to less than 0.50L, then I would agree with you, it would be much nicer.

  3. It doesn't make sense that weapons can be equipped easily, there should be a longer time delay before you are able to use them. 

    Ex 1) Rifle

    The rifle is (hypothetically) attached to the side of your backpack by 2 clips. When you request to take out your rifle, the sound of two clips unbuckling should be heard. Then que the standard rifle pull out animation. This would take from 2-3 seconds depending on how tired you are.

    I understand many people have mentioned a sling, but here is my view of it: now, the rifle pull out would now take 1-1.5 sec (depending on your tiredness). the rifle would now go from bottom of the screen to the top, simulating the rifle being pulled over your head. They the rifle would come down from the top of the screen, ready to use.

    Ex 2 Revolver/Flare Gun

    The Revolver and flare gun are (hypothetically, again) inside your backpack, so you have to take them out. One of the main reasons the Revolver is good is because of the quick draw, so the non-holster draw will still be pretty fast, 1-1.5sec. The zipper on you bag is unzipped, then cue the revolver/flare gun draw out animation

    The holster (called Small Arms Holster) is a clothing item that can be found, or crafted (called Improvised Small Arms Holster) out of rabbit skin (3x rabbit skin, x2 gut, knife, 5hr) It can be placed in the accessory slot, and has 5-10% waterproofness, no warmth/wind bonus, and 2% protection. with the holster equipped, the draw time is now 0.5-1.25sec.

    Ex 3 Bow

    The bow does not have a alternative method for faster pull out, but can now be pulled out slightly slower.

    Ex 4 Stones

    Stones also do not have an alternative pull out, but are now removed from the backpack similarly to the revolver/flare gun. the stones are taken out individually, meaning after you throw one, you have to reach into your bag and pull out another one, at 1-1.5 sec each.

     

    Thank you for reading, This concept could also simally be applied to lighting tool (lanterns, torches etc.)

  4. These would be similar to how coffee and Tea work. Insta-Noodles would be found as a food item in packs of two. They cannot be consumed until they are heated over a fire with water (the same amount used to make coffee/tea). They would provide 300 calories when consumed, and would give the Warming Up effect when eaten. But, they would stay hot for a longer duration of time, (ei 4 hr hot instead of 2hr) Meaning they could be used as a way to recover warmth long after they have been heated up.

  5. 18 hours ago, BESt said:

    I've asked Raphael van Lierop what did he meant by saying "shortcut" in Twitter and this is his response:

    The "shortcut" I referenced was indeed the rope climb from the Pleateau back down to the lowland area approaching the coastline. This is a shortcut in the sense that, otherwise, if you ever want to get up to the radio tower, you need to traverse parts of Forlorn Muskeg, Mystery Lake, and the Ravine Transition -- not a short trip, as you know.

    So now we know what is the shortcut...

    Can you link the twitter post?

  6. A few questions

    A lot of the carin’s have the tag “it’s story has yet to be written” will their stories ever be written, or will they remain untouched? 

    Why can’t you re-cap/put-out flares?

    i haven’t actually tried this, but what happens if you throw a torch/flare into the water In costal highways/desolation point? 

     

    You can places cold cooked teas near a fire to warm them back up, but why can’t you do this with raw meat?

     

    Thanks for taking the time to answer all our questions 

    -SpanishMoss 

    • Upvote 1
  7. The Go! Energy drink is meant to replace/add a new version to the stim, but the effects are similar to coffee, but coffee doesn’t have the headache effect afterwards, I see the Go! Energy drink as an alternative to a stim, but without the condition boost. So my question is this: would you consider buffing the Go! Energy drink?

    • Upvote 1
  8. I understand that you are hesitant to give dates for the upcoming ep3 update, but I think I speak for everyone here, can we at least get an estimate? Not like a estimate that is close, but an overestimate, so it gives you time to finish all that needs to be finished, but isn’t a demanding timeline. Think of it as a maximum finish date. The date doesn’t need to be just one day, it could be a week or even a general part of a month! We are all excited to see ep3 come out, so I hope you can do this little service to us. (By the way) thanks for the hints in the dev diary!

    -SpanishMoss 

  9. I think you should add a walking stick. It can be crafted from 2 cured maple saplings and a cured gut. Its passive ability is to decrease the risk of sprains. But it could be upgraded to have a spike on the end for defense against wolfs OR it could have a torch on the top that can be lit with a match ect. to create light. An improvised version can be crafted from 6 sticks an 6 cloth using a sewing kit or fishing tackle. Of course it would weigh more and have less durability.

  10. First question, Would you consider sending the game to YouTubers (like gtlive) so you can increase revenue and get the word out?

     

    Second, why don’t you need a container to collect water(via melting snow/toilets)? Should you plan to add a feature like this?

     

    Third, I think you should add a walking stick. It can be crafted from 2 cured maple saplings and a cured gut. Its passive ability is to decrease the risk of sprains. But it could be upgraded to have a spike on the end for defense against wolfs OR it could have a torch on the top that can be lit with a match ect. to create light. An improvised version can be crafted from 6 sticks an 6 cloth using a sewing kit or fishing tackle. Of course it would weigh more and have less durability. 

     

    You guys are doing a great job! 

     

    -SpanishMoss

    • Upvote 1
  11. First question, Would you consider sending the game to YouTubers (like gtlive) so you can increase revenue and get the word out?

     

    Second, why don’t you need a container to collect water(via melting snow/toilets)? Should you plan to add a feature like this?

     

    Third, I think you should add a walking stick. It can be crafted from 2 cured maple saplings and a cured gut. Its passive ability is to decrease the risk of sprains. But it could be upgraded to have a spike on the end for defense against wolfs OR it could have a torch on the top that can be lit with a match ect. to create light. An improvised version can be crafted from 6 sticks an 6 cloth using a sewing kit or fishing tackle. Of course it would weigh more and have less durability. 

     

    You guys are doing a great job! 

     

    -SpanishMoss