Celeblith

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Everything posted by Celeblith

  1. Churning at the fire's edge, night's breast Rumbles labored breaths, or is it the groan Of my latest companion? His paws heavy In the snow, crunching near, my friend The Bear.
  2. How does one pronounce this? Specifically "B'y." I'm unfamiliar with this garbled mash of a dialect.
  3. Got any tips, just in general? I've been playing a week and think I have things mostly down, but I'm super anxious that I'm doing something crazy inefficient that's gonna make my life hell in the later stages when all the loot's used up. Anything I should be saving? What's the best way to store food? And, my most pressing question, what can and what can't I kill with a bow? Also, where's a forge?
  4. Haven't even been to TWM yet and reading about your final trip there made me kinda wistful.
  5. This requires a little backstory, but I'll set the scene in as few words as possible. I started this custom survival game (changes made include lengthening days and reducing rates of starvation and thirst, to more adequately mirror what I think a real life survival situation would be like) playing as Astrid in Coastal Highway. I had never played a very successful survival run before, so this was going to be my first. I learned quickly that if I wanted to make any real progress, I'd have to move away from scavenging and start foraging, so I established a hunting camp in the house on Jackrabbit Island. There, I hoarded supplies, things I'd gathered; hunted rabbits, went on short trips to find deer carcasses for pelts; and cured my finds in the living room. Eventually, though, once I thought I had adequate supplies, I decided to undertake a real expedition. I knew the way out of the region--the railroad way--and after a steep climb up a service road, I took a train tunnel out of CHW and into the Ravine. I was cold but excited, imagining new sights, new treasures just over the next rise. When I came to the broken part of the trestle, I simply skipped across, trying not to let my fear of heights overcome my exploratory spirit. The rest of the trip was exhilarating (and terrifying) as I crept through the bowels of the Dam, eventually finding myself wandering the Winding River and harvesting maple saplings. But this is just background; the attack didn't happen until I returned home. With all the pelts and guts I'd gathered, I decided it was time to move to a better location. The fishing outpost on the shore of the bay didn't have a stove, but it did have a workbench, and that's exactly what I needed. Now, I know every survivor has to contend with the wind and the cold, but I truly believe my fire-building situation is even worse than most people's. See, with no indoor location to build one, I had to have my fires outside. And oddly enough, the game doesn't let players cancel building a fire. One has no choice but to see the construction through to its failure or its success. This had never been a problem for me before. Not until the day the bear came. I had some crafting to do, and it was cold out, so naturally I started to work on building a fire next to the table. I had very little accelerant to spare, so I was doing it the slow way. That's when I heard it. The groans, the huffs, the low rumble of his breathing, and the heavy step of his massive foot. I began smashing the circle button in the hopes of canceling my task, but it was of no use. I had to stand there, watching this tiny fire crackle, listening to the bear close in on my helpless, paralyzed personage. Of course, the fire failed, and it was too late anyway. I looked up from the cold stack of logs, and what did I see? Nothing. Baffled and confused, I looked to my left. Only snow. Then I looked to my right. I had never been mauled by a bear before. It was as if he had been waiting for me to turn in his direction. He batted me around a little, tore into my leg, left me bleeding and on the verge of passing out. I barely limped back to my main cottage in time to dress my wounds. But that isn't the worst thing that bear did. See, bears are smart. For whatever reason, he didn't kill me, but that doesn't mean he wasn't going to. He didn't want to grant me the peace of a quick death. He wanted me to suffer. Knowing I didn't have the resources to build a fire or the strength to gather any, he simply waited in the vicinity of my camp. Waited as my strength returned and my supplies dwindled. Waited as I came to my last drop of water. Waited as I tried in vain to build a fire to boil more. Waited until I came to my last match. He's still out there, somewhere. Waiting beyond the small rises that border the outpost. Rooting around in the bushes, watching from the shadows. He patrols the road, and there are wolves on the ice. I have wood but no tinder, no matches. I've been without water almost a day, and I'm down to my last slab of venison. As I ready my flares, my tools, my tiny store of medicine, I find my thoughts keep drifting to the bear. As I study my map and draft up my plans in my head, I wonder, how fast can he run? I remember the cabin several kilometers up the highway, think about the small stash of food and soda I stored there. As I exit my tiny cabin, I swear I can hear his snuffling, his prowling, just out of sight. The sun's going down, but I can't last another night. I strike the first flare, and a dark shape moves across my vision outside the red light's reach. I take my first step out into the middle of the road. "How far," I think to myself . . . "how far will I get?"
  6. I saw an earlier post that requested base-building as a new feature in the game. I can see this being cool, but I'd like to posit an alternative: simply put, added options for modifying houses, including indoor fires and placeable light sources. TLD is a survival game in its purest form. With that in mind, full-blown base-building might be a little uncharacteristic of what TLD is all about: eking out an existence wherein merely surviving is thriving. To that end, I'd like to suggest adding the ability not to build houses, but to reasonably be able to modify existing structures. For example, I started a new survival game in Coastal Highway. I've established my base of operations on Jackrabbit Island (a temporary hunting camp/bunny mitten factory), and the biggest issues I've encountered have been light and fire. The house on Jackrabbit Island has no stove or fireplace, so I have no choice but to build my fires outside. You can imagine the impracticality of this: cooking food and boiling water now comes with an extra step and can only be done during certain times. Being able to build some sort of indoor fire receptacle (perhaps some sort of craftable, clay fireplace?) would A. make a lot of sense and B. be much more convenient. Obviously, this should come at the cost of a high craft time (maybe even one that requires multiple crafting sessions to complete?) and other expenses. Alternatively, how cool would it be to have a portable gas stove that runs on lamp oil or something? Those exist in real life and are close, personal friends of backpackers and tailgate-campers alike . . . so why not red-nosed, wolf-massacring PC survivors? The second problem I've run into in my bunny gore dungeon has been lighting. My player character likes her late night snacks and the occasional soda splurge, but she's always getting lost in the small house or stepping on the drying guts I've strewn all over the place. Placeable light sources (and I don't mean expensive-to-burn and heavy-to-lug storm lanterns) would be a dream come true for my rabbit-slaughtering sadist of a survivor. These may include candles, electric lamps, etc. Other minor yet useful building-editing tricks and tools would be cool as well, and I'll leave it to other members of the community to build off this idea. Happy hunting
  7. I was thinking about this earlier today. This is a fantastic idea.
  8. Cattleman, What are you playing on? I'm on Ps4, so judging by your response, I'd guess picking up items can be done with L2. Thanks for the help
  9. Hello. Sorry if this has been asked before. I read something elsewhere on this forum about placing objects (in much the same way one can with storm lanterns) but I'm not sure how to do this. It's probably as simple as loading the game and snooping around, but I'm in class/working until 7 so I thought I'd check the forum. How can I place objects (e.g. on shelves and things)? This would really help in making my base on Jackrabbit Island in MHW look a little less like a gore dungeon and a little more like a survivor's poorly lit (but beautifully organized) hideout. Thanks in advance for answers.