Celeblith

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About Celeblith

  • Birthday 05/19/1999

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  1. I knew daddy van lierop could do no wrong 💙
  2. "On the way" like today or "on the way" like "we'll keep you posted?"
  3. Sharing a cup of rose hip tea with my friend here. I didn't have enough rose hips for him to have some too so he gets snow in a cup--he's clearly not too pleased with this.
  4. Hey, Raph, Is there a real life location that has been the primary inspiration for the island of Great Bear? If so, where is it? Where in the Canada of the universe of The Long Dark is Great Bear located? Are there any details you can share about Great Bear's location, geography, climate, etc. in terms of lore and story background (e.g., how far off the coast is it, how large is the island compared to the playable regions introduced thus far, is there any Native American history associated with Great Bear)?
  5. "A Farewell to Arms" I took this screenshot on the last day of a Nomad run. Having left most of my gear at the stone church, I kept these tools as a just-in-case should I run into wolves on the short path to the lighthouse. Once I'd made it safely to that solitary pinnacle, I knew that I wouldn't be needing these again.
  6. Got attacked by a wolf and didn't have any antiseptic. Went on a quest to find old man's beard only to realize I was getting frostbite. Began quest for gloves. > "Quest? I'm already on a quest." At signal hill, meet Kenai from Brother Bear. Pull out rifle in the hopes that he'll use it to sign autograph. "Accidentally" shoot him in the face. > tfw it's not kenai Now my stuff's scattered everywhere and I'm what happens when you try to be at risk of an infection twice. Still no beard. Still no antisep. Die convulsing in bed at farmstead. Didn't realize you had to sleep for ten consecutive hours after taking antibiotics. > WhY diDn't i rEaD thE lAbel oN tHe bOttLe Full story here.
  7. Question that's been on my mind since killing my first bear: why does bear meat come with the risk of intestinal parasites? Bears are omnivorous after all and I can't imagine why eating the meat of an omnivore comes with the same risk as eating that of a carnivore (wolfmeat). Is it a balancing thing?
  8. Why don't you like survival mode? It's not that you have to, I'm just curious. I found survival tough to get into at first, but the following things really made it an enjoyable and addictive experience for me. First off, a big part of what makes survival mode so great for so many people is its open-ended gameplay. There's no story; you create your own. For proof of this, I recommend you read one of the many survival stories that have been posted in this forum. People have remarkable and unique experiences, and it's because the game doesn't shoehorn you into anything. Want to wander the wilderness, unearthing secrets and seeing rare sights? You can pack some essentials and wander as an unfettered nomad. Want to settle down, hoarding everything you find and learning one specific area inside and out? You can do that too. You go where you want, you do what you want. Keep an in-game journal to document your experiences. Craft and maintain a pristine set of animal hide clothing. Live out your days as a patient angler. It's all up to you. Another thing about survival that makes it such a significant experience is that you only live once--literally. Hubris, lack of experience, poor planning . . . all of these can result in your permanent death. The more ground you cover, the more supplies you hoard, and the better you refine your skills, all of it can be taken from you in less time than it takes for you to finish reading this sentence. Like I said before, there are a lot of great survival stories on this forum (I'm going to read one once I finish writing this reply). I can tell you they were very inspirational for my own survival games, giving me ideas on what to do (and what not to do). Good luck and, if you do decide to get into survival, happy hunting
  9. I can attest that I've picked up a piece of birch bark only once in who knows how many playthroughs. Once I saw what it could be used for, I said "nyeh" as I chucked it and I never wasted inventory space on it again.
  10. In a game like TLD wherein so much hangs in the balance, extra-natural dangers really are the worst. I mean, the game has been carefully sculpted so that all the advantages you have and all the disadvantages, threats, etc. work out to give players a harrowing but exhilarating experience. The veil parts a tad when a simple lurch over a two-foot snowbank yields me a sprained wrist and ankle, internal bleeding, hemorrhoids, dementia, the AIDS virus, and a shattered femur. That's not even to mention doors that take me not to the interiors/exteriors of buildings but rather to a strange alternate universe whose only inhabitants are the words "'THE LONG DARK' STOPPED WORKING. REPORT ERROR?" *Sigh*
  11. So, update: I took your advice by accident. See, I'd lost my only hat in a wolf attack, so frostbite was a constant concern. Because of this, I had to embark on a hat quest. This in circuitous fashion took me to the muskeg, where I thought, "What's the worst that can happen if I set out across the marsh?" And that's exactly what I did. I espied what looked like a structure off in the distance and slogged toward it. Nearly fell through the ice a couple of times, but I got there and . . . Burned down house. Shed. Inside, a forge. Wowie. I'd found it! And best of all, there was a hammer out back. I didn't find a hat, but I did craft ten arrowheads Now if only I could learn how to shoot . . .
  12. I'm creeping up on day 40 . . . might make a new survival save for the sole purpose of exploring the muskeg, or I might do it in story mode, but there's no way I'm putting my current save's life on the line like that. I like the idea, though.