TerribleSurvivor

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Posts posted by TerribleSurvivor

  1. The Steadfast Ranger update isn't that new anymore (still awesome though).

    Would it be possible to remove the overlay in the main menu screen with the next patch?

    Sincerely

    • Upvote 1
  2. 11 hours ago, ThePancakeLady said:

    Deer: "Look guys, there are 12 of us. We have sharp pointy antlers. if we band together, we can run this big galoot out of our feeding territory."

    Moose: "Bring it."

    Wolves: "Oh, snap. Get the popcorn."

    ;)

    What about a TLD Street fighter extension :P

  3. I would like to have longer lasting weather conditions in general (as an option in custom mode). So yeah, you might enjoy 3 days of clear sky but then the next 2 days feature heavy fog and then a blizzard starts raging for 3 days and so on. Would be kinda interesting to try out in an actual custom mode sandbox and since this option kinda exists as the "weather variability" parameter already it wouldn't even have to be done from scratch (Just adding a "very low" parameter or something similar)... And those who dislike this option won't use it anyways!

  4. So here is how i experienced wolf encounters with a revolver:

    1. If you shoot to deter the wolf, you better start running away from it in the opposite direction because it is not going to be fleeing very long. Also, if it reengages another shot will not scare it away unless you hit it.
    2. If you actually hit the wolf (which is notoriously hard with any firearm) you have a good chance that it will be running away with a bleeding so eventually it will be dead. Also, it doesn't reengage if mortally wounded.
    3. If you have an aimbot on or just get plain lucky you can even critically hit a wolf (usually with a headshot) causing it to die instantly.

    I have ambivalent feelings about the revolver. It is good for defensive usage but it can get you killed because the wolves reengage so damn fast which leads to surprise attacks if you aren't careful. Honestly, I prefer flares to keep myself safe because wolves care much more about someone wielding a torch because it speaks a language they understand very well: "This is fire, don't come close or you will die!" That doesn't mean i don't use the revolver though.

    Where the revolver does come in very handy though is when hunting deer. Many times, you will not kill your prey with a single rifle shot. The revolver usually allows you to finish off the deer with very little extra material input because bullets are quite abundant in contrast to rifle cartridges.

  5. 11 hours ago, DarKube said:

    I agree but if is the player choose all of the parameters for his game, there isn't any discovering, any surprise ! You control all of the spawns !I'm against an entirely customizable spawn locations.

    This is just wrong. You are saying you are against (entirely) customizable spawn locations because it takes away unpredictability? Well, first of all, in Furian's post you quoted he literally said that fixed spawn locations reduce unpredictability (because they are easy to remember)... So where is your point here?

    Also, more possible locations with the right abundance parameters can and will lead to more erratic item spawns since you cannot really customize RNG.

    Last but not least, it is the same old story: Nobody would ever force you to customize your game more than you want to. If you like playing with the standard difficulties, go ahead! A more customizable game would not interfere with your desires but surely would add to the experience of those who like their "own" way of playing. I already like the custom mode (the only mode i play) and any improvement would be very welcome.

  6. Hmm, if you haven´t progressed too far in the game already i would keep checking it out for the next 12 ingame hours so a potential kill doesnt go to waste. Otherwise, you must have encountered that one bug. It wouldn't surprise me anyways. LONG ago, I read that the freeze-bug when entering crafting menu/inventory/... was fixed (I think it was in the "Rugged Sentinel" update). Yet, i still sometimes experience a ~20 seconds long game freeze when entering a inventory interface for the first time.

    By the way, the new revolver (if you found one already) is great for delivering the killing blow on a wounded target. I used it with great success on deer that somehow survived a rifle hit and were bleeding.

  7. "Sorry but you had to go!"screen_d367e1a1-f6db-425c-ad5c-66281198539e_hi.thumb.png.33a716ef70ab1707355b5297c149ea38.png

    He ate 5 bullets before he died. I feel bad because he was just running around left and right and didn´t see any possible escape route in his panic. On the other hand, he tried to eat me... Nature is scary, both ways!

    Ah i forgot to mention that i really like the overhauled aiming mechanics. It is so much better and realistic!

    • Upvote 5
  8. @ben91 I had a similar problem with the game some time ago where i thought it was simply tedious and repetitive instead of being a challenge. Always getting attacked by wolves is a PITA, having no wolves makes the world too empty and boring. But back then, I didn´t consider other aspects TLD provides for the player. I was tunnel-visioning on the challenge only. 

    Frankly speaking, the game doesn't lack any challenge, it isn't even tedious or boring for me nowadays. Today, I even realize on how much of its beauty i missed out on. The freedom it gives you. It's especially the freedom that makes this game amazing. Not being forced into some A+ game strategy to beat the odds is what sets it apart from the many other titles you could play for a challenge (Dark Souls, Competitive Pokémon, Chess, ...). TLD cannot even be considered a "real" game to be honest. It is more like a visual poem, something you are supposed to enjoy while you are playing, not always a challenge that must be overcome. On the contrary, you can simply enjoy the view if you choose to. Or you go on a wolf hunt spree (which can become quite a challenge). You could also try to find some good spots for beautiful screenshots. Whatever pleases you, basically.

    Long Story short, the game doesn't send you on a million quests and it is not meant to do. It keeps you busy in its own artistic way. You are the one who has to figure out what you want to do next. Set your own goals, milestones etc. Yes, a 300 days run can be very stale at times but that is probably because you sit in your bunker not venturing out further than 300m away from your base.

    By the way, i do not even dislike your post. On the contrary, i like some ideas like the one about a higher variety of challenging elements instead of just plain wolf and item abundance. Better customization of the game would be a very welcome addition too. But if Hinterland has no plans on implementing such features we gotta deal with it. And honestly, the game is in a very good state already, especially since the latest update.

    I hope you kinda understand my point of view.

    Sincerely

    • Like 1
  9. Thanks for the update. I love every single aspect mentioned in the video.

    Some thoughts:

    • Especially the quality of life improvements are very welcome. They are the "little things that count" like you said in your video about improvised clothing items.
    • The Revolver and the new aiming mechanics are intriguing and probably my favorite part of the update since shooting doesn't feel as random anymore
    • The overhauled sprains are very welcome. I like more challenging but less frequent afflictions more than abundant minor ones!
    • Birch Bark Tea sounds interesting, i want to find out about it ingame. Always nice to have more (brewable) items.
    • The Go! Energy Drink looks like a real nice treat for players who use emergency stims in situations mentioned in the video. Now we have a better alternative. Really nice and well thought out!

    One little request I'd have would be to make a toggle on/off for revolvers separately in the custom game Interface.

    I will go now and enjoy the update.

    Have a good day Hinterland Team and keep the good work up!

    Sincerely

    • Upvote 4
    • Like 3
  10. Are there ever going to be more complex nutrition mechanics in the game? Like a nutrition condition that would affect your body condition recovery based on how well fed your character is so that it would actually make a noticeable difference if you stood above let´s say 1000 kCal consistently? That would add a little more complexity to the game in terms of calories management.

    • Upvote 1
    • Like 1
  11. Will Buffer Memories in the future be a way to reveal secrets (like stashes or prepper caches). A secret place that only becomes accessible after finding out about it.

    Additionally, enabling custom Buffer Memories for new games (e.g. loaded via code) would be kind of thrilling. This way the community could add to the experience of any and each Player.

    • Upvote 3