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Posts posted by stratvox
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2 minutes ago, tulkawen said:
I don't understand, what is rest as resource?
You have to be tired to sleep and recover condition. You can set yourself to sleep for 12 hours, but if your fatigue bar is only halfway down you'll sleep six instead... and if you're all in wakey wakey mode (i.e. full fatigue bar) and your condition is terrible you won't be able to sleep to recover your condition more quickly until you become tired.
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On 2/15/2019 at 2:23 PM, ltnshinysides said:
Fantastic insight. I'm starting out a fresh new game and this is the first place I'm heading! Thanks for the info.
You must have good clothing and good fire skill. It's cheap for my guy because he's got awesome clothes and fire 5. As a place to start out... not so much. If you're new, use the little mine if you have a bedroll, or Hibernia if you don't.
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I see your guy is hanging out in the same place my guy is. I used to hate DP (I've croaked there lots) but I've come to really like it now. Mind you, on day ~650 those snares are a LOT less productive; I've got four out in the exact same spot you do and I'm only pulling a rabbit every three or four days.
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Just now, piddy3825 said:
what you got burning in there? flare or a fire? nice shade of red...
It's a roaring fire in the fire barrel in the church. It benefits from the outdoor cold bonus, which is one of the things that makes the church a good place to live. Outdoor fires cut way back on the amount of wood you need... and I might add that I've been here for nearly a month now and I'm having no problem keeping the wood well stocked. There's plenty of it near the church. I'll allow that the distance to the work table in Hibernia is a bit rough, but overall this is really the spot in DP. In a lot of ways, it's a cave, in that you're invisible to predators while you're inside, you can cure hides etc on the floor, but you're outside so no cabin fever and your fires last a lot longer.
I actually took a lot of shots while my breath was (mostly) invisible to get this one, to catch the peak brightness of the flickering fire. Here's inside the church right now.
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12 hours ago, DarKube said:
What are those strange spikes ? Maybe trees with a texture error ? (Those "spikes" are in Forlorn Muskeg, at the left of the Mystery Lake tunnel)
Answers are welcome !
Walk on over and find out. It'll be an adventure!
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Just as an aside... check out the armor rating of the mariner's pea coat vs. the expedition parka. You may want to consider pea coat on the outside slot (where the armor matters when in wildlife struggles) and keep the parka on the inside slot (where it will be safe from a wolf's depredations). Yes, the armor rating is only slightly higher, but that will result in slightly less condition damage, and the cost per unit of damage to your temperature modifier will be significantly lower than if the parka is what's taking the brunt of the struggle.
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7 hours ago, Ice Hole said:
I was just here not too long ago. There is another great goating spot above the mine exit near Hibernia. Was planning on a video highlighting the goating in DP for today too.
Yeah, I use that one to hunt the bear that lives in the cave next to the Broken Bridge. You can fire in complete safety from maulings.
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I'm really digging DP and living at the stone church. So much pretty. Lots of wood nearby. Rabbit grove.
I'm here because I've never lived long term in DP before. This game actually started in DP, but I just gtfo as fast as feasible... with arrowheads, saplings, some clothing upgrades, and one each of the improvised tools. I wanted to book to clothing central (i.e. CH) so I got the stuff I needed and hauled out looking for better clothing and fewer wolves. Anyway, I'm back. I got chased out of an earlier attempt a few weeks before because of an unfortunate encounter with a bear then wolf struggle that made me decide to head back to civilisation at the fishing huts in CH, where there's tons of food and water and wood.
Just to keep my mountain goat dues up, I went and got this one on a nice bright day.
Damn I love this game.
ETA: couldn't stop. Somebody stop me.
Okay, one more.
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I've been spending some time in DP, at the stone church, which has become my favoured base in the region. This is in my long term save (Voyageur, 593 days). I've become quite enamoured with the deep game. Keeping it going becomes a challenge all its own after a while. Maintaining the daily routines of hunting, gathering wood, crafting and clothing repair can become challenging, and every once in a while you'll have something go down that nearly kills you, even with the awesome gear this guy has... resulting in him getting frostbite not that long ago. If it was day five, I'd probably fire up a new save, but on day five hundred and thirty, it's a little different...
Anyway. Got stomped by a moose within a day or two of landing at DP. A few days later (still with broken ribs) he showed up again and I found the perfect vantage point next to the falls to rain death down upon him in complete safety. Also good for practicing one's medium distance archery; at this distance all shots are indirect.
I'm only a few feet to the side of the falls. It was loud.
The Stone Church appeals for quite a few reasons. Itss sheltered barrel lets you benefit from the outdoor fire duration bonus, and I believe it's like a cave in that it won't contribute to cabin fever... at least I've not had any of it while camped out in it. However, the main appeal of it are its aesthetics. Simply put, it's a beautiful location with a nice view overlooking the lighthouse:
It's more than capable of providing a nice inviting warm corner in even the worst of weather.
Pay no attention to the man in the pew.
Finally, it's a fantastic place to be on aurora nights.
Simply beautiful.
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15 minutes ago, TheDrocker said:
Hello all! I play this game on PS4 and it has become basically the only game I play anymore. The crashing every hour or so is a bummer but I’ve become ok with it “for the most part” and just had to figure work arounds such as making sure I do actions to save the game regularly. For whatever reason now the crashing is out of control and I am stuck in the cave from PV to winding river and unable to leave either side as the game will freeze... my question is what are the odds that you will be able to fix the crashing issue on the PS4 or do I just have to shelf the game and move on?
You should go cast an eye on the pinned posts in the tech forum for the recommended steps to start sorting your system out.
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The trees all appear to be dead?
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That's because that nook is on TWM, not MT. If you climb up from the cabin towards the rear you'll find a passage along the "back" of the map. It's up in there IIRC.
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PV is huge, but it has its rewards. Personally, I found the Forest Cave (just down the hill from the pond) to be a great place to base. Lots of wildlife, lots of wood, lots of other resources. There's a bear nearby but not too nearby, the moose shows up at the pond from time to time, there's deer, rabbits... and the wolves are far enough away to not be a serious hazard.
N.B. cave living means you want to try to keep a perma-fire going, but once you get Fire 5 that's not too difficult. Perma-fires are awesome because if you start to get cold you just amble on home and if you've had a fire going for a week you're warm again in under an hour.
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That's the one on Crumbling Highway isn't it?
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There might still be planned use with the aurora; Raph has said they intend to do more with aurorae in the future.
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The Redux update made major major updates to the graphics quality and overall look in the game. I think you'll be very pleased.
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51 minutes ago, Karl Grylls said:
And how nice the aurora looks on your systems. On my PC there are annoying, moving lines in it. I think it's my graphic card ;(
Hm. I'm on PC, and while they were there before the Redux update, they're completely gone now.
Here's old style:
Note the lines next to the shack. Here's new style:
No lines at all. Are you perhaps not updated yet? Alternatively, is it possible a graphics driver update could fix it?
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On 12/23/2018 at 2:15 PM, codfish107 said:
This is the bridge over log sort correct, if it is did you come across a glitched portion on the cliff where about you are currently standing in the photo?
Nope, no glitch, just mountain goating my way around to try and make sure I get rid of All Of The Black on the map.
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Playing my long game (now up to 540 days) and my guy's back in CH. I'm here to try and complete the map as I'm going to try and get Faithful Cartographer with him, and while I was creeping about going for complete map coverage I made my way to this spot up over the bridge halfway down the map. Nice spot.
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Cinderella Challenge
in Survival Stories
Posted
Yes, that is exactly what it is. In the earlier stages of the game's development there was a leaderboard for how long people had survived for, and people exploited the rest/heal mechanic to survive for very long periods on very little food. It's actually exploitable now, but more difficult and time limited due to the fatigue/starvation issue that @BareSkin mentions. When you are low on food, you want to tire yourself out, and then feed yourself just enough to make it through the night (480, 600, or 720 calories depending on skill level, based on thirst consumption; on Voyageur with a full thirst bar you can sleep for 12 hours without losing condition due to thirst, ten hours on Stalker, and eight hours on Interloper). Then you starve yourself over the course of the day; doing so results in condition loss of 1%/hour. If you're awake for sixteen hours, you can make up for far more than that loss by eating right before sleeping. In these fora, it's referred to as the 'starvation mechanic', and esp. in the early game can be a real life-saver until you get yourself established.
The Well Fed buff was introduced as a way of disincentivizing the use of this mechanic by offering a condition and inventory capacity buff if you avoid starvation (i.e. empty stomach) for 72 hours in a row.