stratvox

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Posts posted by stratvox

  1. The bearskin bedroll decays app. 8 times faster when left unrolled. The normal bedroll decays over twenty times faster when left unrolled. Pick 'em up and put 'em back down on the floor when you wake up if you don't want to carry them around with you. https://thelongdark.fandom.com/wiki/Decay#Bedrolls N.B. it says "per hour of sleep" for use decay but that rate applies when it's unrolled whether or not you're in it... plus the daily decay rate also gets piled on top. They decline very quickly when you leave them unrolled, so don't do it.

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  2. Yeah, I mean... there's a part of this where if you've made it to say a year in the real world you've got the survival thing down. I think that's actually an understated aspect of the deep game (hundreds of days in); the challenge isn't surviving on Great Bear, it's figuring out how to live on Great Bear, which is not quite the same thing.

    • Like 3
  3. Speaking for myself, I'm a big fan. However, I remember the very first time I took a survivor in there; they were very advanced in skills (fives and fours) and had awesome clothes and he was GTFO in under 36 hours, nearly dead. Spent nearly a week at the trailer in MT recovering and repairing his gear before going back in. However, once you get a handle on the place it's stunningly beautiful with some of the best vistas in the game... and just an unreal amount of natural resources. You can pull hides out of that region like crazy and if your bow skill is at all decent you'll never lack for noms. If you spend enough time there you'll be doing the run back to the trailer in MT every few weeks to schlep hides etc and replenish bows and arrows at the worktable there.

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  4. I bit the bullet and am scoring on of the new Pis to assess it; the very top of the line one looks like it could be up to the job of being a decent dev platform for our stuff. I'm guessing your points about the IP and openness are why some of the things I'm seeing that are linux compatible are using such old implementations of the hardware. Be that as it may, I still get to check out whether we're interested in going this route or not in this company; if we can replace 30 2-3k$ machines with 30 400$ machines and one 25K$ machine it may well be worth it, even if some of the performance metrics aren't as good.

  5. I've been casting about to try and find a reasonable ARM based PC that's not a mac and hopefully reasonably priced, mostly just to mess around. However they're not exactly growing on trees... which is remarkably shortsighted of the ARM folx.

  6. On 5/25/2021 at 8:54 AM, jeffpeng said:

    I'm sorta surprised it even works. Please be assured that there is nothing you can do to improve your FPS besides getting a new GPU.

    I guess if you want a "decent" used market 1080p GPU that you can somewhat afford despite everyone going bonkers on mining .... I guess a 1050 Ti is good enough and doesn't even cost that much more than what it did when it was released over 4 years ago .... 😭

    In general old GPUs with 4 GB are sorta affordable since you cannot mine Ethereum on them anymore (at least not profitably). This holds also true for fine space heaters like the R9 290(X) or the venerable R9 Fury. I've even seen some 480s and 570s with 4GB go below 200 bucks on ebay. However, I wouldn't buy GPUs with less than 4GB, tho, since those really have big issues running anything approaching modern above 720p.

    So, I guess if you really want to score a GPU today the rule of thumb is: Above 4GB -> too expensive. Below 4GB -> useless. But hey, maybe crypto finally crashes 😉 So waiting a while longer and see what's going down might be a good idea. It's summer after all :D
     

    You don't even want to know. I bought a (ready?) rx6900xt not too long ago because ... I needed a video card and it was available so I ponied up the truly ridiculous amount of money; coughed up ~2300CDN for it. Mind you, I could sell it now for nearly a thousand dollars more, but that would leave me without a computer so that's not gonna happen. It's just insane what's happening in the market right now.

    That said, it's an amazing video card, but the market for silicon (I also do purchasing for my company which is why I was able to actually buy a video card; lots of people are finding that can't get one at any price point) is simply bonkers right now; we're holding off on upgrading our hardware because the prices are simply absurd.

  7. Hey @Jens, you know what might be an interesting idea? I've noticed that the FOV setting in "Display" basically functions like a zoom lens; the smaller the FOV the more zoomed in you are. It also means that more distant detail shows up in the image. It might be worth playing with that setting to see if you can get more out of these panoramas.

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  8. Tom Thomson, for the folks that don't know, was a member of the Group of Seven, a group of Canadian painters from the early decades of the twentieth century, and one of the major inspirations for the overall look of The Long Dark... though of course if I'm wrong about this I'm happy to be corrected by Raph. At any rate, I came across a scan of one of his works today and I thought I'd share:

    Northern Lights, by Tom Thomson.

    From what I gather it's in the Musée des Beaux Arts in Montreal. I believe it's called "Northern Lights" and it was painted in 1916.

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    • Like 2
  9. Okay, favourite spots.

    ML: Trapper's.

    CH: Fishing village

    DP: Stone Church

    PV: Forest Cave

    FM: That cave just east of Ol' Spence's

    BR: That cave up on the hunting lodge's plateau, where you can go take that path via the rickety footbridge to the rope climb down to the shed

    BI: Hmmm. Guess I'm going to say the Pensive Lookout. Close between that and Cannery Workers.

    MT: Definitely the trailer up near the cave to HRV.

    HRV: The cave in the northwest of the map, between the entrance to the ice cave and the bear's cave. 

    TWM: Mountaineers'. Deer Clearing cave's a close second.

    Ravine: The cave between the bridge and the rope climb down to where you transition to BI.

    OIC: The cave out on the water. So much coal. OIC is really a temporary stop though... it's very difficult to survive there long term, even if you have cooking five and can eat the wolves without fear.

  10. I've taken to playing customs with blood scent set to max, animal detection to max, wolf fear set to max, and wolf population to its lowest setting, as well as cranking up the damage from wildlife encounters. This is to cut down on the wolf encounters, to make them unpredictable (the wolf comes looking for scent but when it sees you its fear may cause it to run), and makes wolf struggles very dangerous... but rare. So far it's been all right as a way of balancing it all out... and given the animal populations in game realistically there are way too many wolves to be real.

    • Upvote 1
  11. 2 hours ago, peteloud said:

    Yeah,  I think that is overdone. I can understand cans of beans burning to cinders, but surely not tea and coffee.

    I'm pretty sure that this is a bug, actually. It's like how drinks can switch from hot, to cold, to hot again when picked up, when placed near the cook fire, that happened when Hesitant Prospect first came out. Sounds like the intended fix is borken.

    • Upvote 3
  12. No, after that I found myself on that greyish-purple rock outcrop looking down at the stone shelf cave. I went down around the right to get down from there, ended up just in the mouth of the canyon that goes to the ropes up to the back of the mine.

    The original topic springs from this map:

    image.png.cf9f14c11959e3fe3d7ab2df44f9b7d3.png

    I've pulled out a bit so you can get a bit more idea of the exact location. You basically cling to the cliff across until you get above the light purple rock outcrop, then you can scramble down to it via a steep snow slope. I didn't find a deer up there, though; just a whole lotta sprain opportunities. I'm sure if I were to do it again I'd improve on that; I think that finding a good path down is totally doable with a minimum of real damage.

    That part between the first and second drop... there are some serious drops there. You're really clinging to steep walls, but you can get right across there to that outcropping.

  13. I tried it out. Not too bad; I've certainly done worse, that said I don't think you're very likely to traverse it without sprains... though to be fair I didn't go for getting the crampons before doing that particular run; maybe with the crampons it could be done.

    Don't think it was really designed as a path, but yep... it's doable. If you do a lot of goating, you come around to the idea that sprains are a fact of life. This is not particularly bad, even if some of those sheer drops make certain passages seem pretty fraught.