Thrasador

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Posts posted by Thrasador


  1. 2 hours ago, Mroz4k said:

    About that... I have several 200+ days experience in a pre-Cartographer, so I think I know a bit how these spawns work... 
    I believe when game is generated, some items are "placed" in the rooms and outside, and those placed items start losing condition from day 1. That means, after a day 180, you will be finding tons of ruined cans and clothes lying around... but the funny thing is that the containers dont seem to have a "pre-spawned" loot in them. Meaning that before you open them, the items inside dont degrade. So, even after tons of days, you should be able to find some pristine items in the containers. But I am not sure how that works... I also assume that as long as you visit that particular location, the containers in it start to spoil... that may be a thing. Not sure about that.

    But I know for a fact it is possible to find a can of milk with 80% condition on it at Day 200 if it was discovered during looting in a container. But a similar can resting on a kitchen desk will be already ruined. 
    This goes double for things that are "outside" - meaning cans and clothes inside of a car, for example. Those are most likely to be ruined.

    This is accurate, and I have observed the same....


  2. 11 hours ago, Mroz4k said:

    As for what to do for 500 days achievement... I talked about what I do in long term games in a different topic recently, Imma find it somewhere... Yea, there it is!

    Ummm...

      Hide contents

    I am not sure where you heard that but that is entirely false - if that was the case, people wouldnt die that way so often. Fact is, when you are getting really, really cold, you keep getting sleepy, which is a sign of mild hypothermia. You have to constantly battle the nuations to not just lie down in the snow because you would never wake up. That is why so many people are found in a fetal position as if they were sleeping when they froze to death. Human body has "alerts" to keep things like that from happening, but those are hardly perfect and they work even less likely when person is exhausted through cold, hunger or thirst. Drowziness and sleepiness is afterall one of the first signs of early hypothermia.

     


    For starvation, being cut off from your source of energy means the body is trying to conserve it through other means - sleeping and resting all the time, becoming weaker and weaker - and those "internal alarms" I talked about, those are one of the things the body "turns off" to conserve energy. As stupid as it sounds, human body is far from being a perfect machine.

     

    Thirst in itself is not a very good alarm for dehydratation. Fatigue often comes before feeling thirsty. So many people nowadays are unaware of how much fluids they need to drink every day.

    Reference 1
    Reference 2
    Reference 3
    Not that these "references" are very solid but considering I studied human body once and had to learn these things again for my ski instructor classes, I am fairly sure they are correct.

    And I am pretty sure that on Pilgrim and maybe even on Voyageur, you do wake up if something really bad is happening. At least you used to on Pilgrim, that I know for sure, and it should be like that unless they changed it recently.

    On top of that, beachcombing is a thing, and cloth is one of the most common items spawned through beachcombing :) Sometimes even clothes which can be harvested for cloth.
    Also, if one wants to be sure, the only "cloth" item neccesary to repair long-term is the hat. It is possible to sleep in crafted leather clothes pretty soundly and "waste" those away, since during Day 500 you keep hunting a lot, you get to have a lot of extra hides and guts to use for repairs.

    I like your determination. Good luck!

    Umm, not really...

     

      Hide contents

    Thrasador, what difficulty we are talking about? That will be the chief factor in play. If it is Voyageur or anything less, as long as you are sleeping in at least crafted clothes, you will most likely not need to build a fire in Mountaineers. It is more "brutal" to survive there then in an indoor location, but it is definitedly not as brutal as you are making it sound like. I actually measured the differences in between the blizzard on Mountaineers and non blizzard behavior - in pre-Cartographer I spend 200 days living in Mountaineers on Voyageur, it is not that difficult. Difference between blizzard and non blizzard on normal day temperature was about 2 celsius. What was more dangerous was "early morning temperatures" when it went down by like 4 degrees. 

     


    So, if your "feels like" temperature on Mountaineers is just above zero, you want to sleep in 2-3 hour intervals, in case the temperature drops. If it is at 10 degrees, you should be okay even if a blizzard during morning comes. But sleeping in such a cold location without clothes on is just asking for death through freezing.

    And if you are going for the "long term", I fully reccomend to make yourself at least 4 pieces of every craftable clothing, and alternate between them, and dont bother taking those off, you can take of everything except for the crafted clothes, and a single headpiece if you wish to avoid accidental frostbite on your head (hmmmm, I wonder, does sleeping in beds prevent frostbite or not... something to test next time I can...) And with that, you can easily live on Voyageur in Mountaineers even without starting fires. I doubt Cartographer or Wintermute changes anything significantly in this aspect.

     

     

     

    @Mroz4k, we have already covered this debate ad nauseum.

    If people go to bed warm and toasty, they wake up when they get too cold due to shivering.

    People die from freezing to death when they go to bed ALREADY freezing and when they ALREADY are suffering from hypothermia....then they don't wake up.

    Your myth has already been busted if you went ahead and did any REAL researh on the subject matter instead of passing along the same baloney everytime it is brought up by someone else....

    And not lighting a fire in the Mountaineer's Hut is a risky gamble on any playthrough, if you don't light a fire because you are soooo awesome at The Long Dark, then good for YOU!

    I was giving a new player advice because he/she died in his/her sleep there already....

    https://www.woot.com/blog/post/the-debunker-will-sleeping-in-extreme-cold-kill-you

    Unfortunately they refuse to implement this reality into the game, because you are supposed to screw up and then die in The Long Dark.....

     

    • Upvote 1

  3. 6 hours ago, JAFO said:

    Thousands of days in Voyageur is easily possible, as several examples and number-crunching exercises have shown. Dying of boredom or carelessness are the biggest dangers.

    I don't know that I have the patience to even get the 500 day achievement....

    So yes, you could probably live thousands of days, which would equate to 5+ years of survival....but OMG, I think I would go INSANE looooooong before that....


  4. 2 minutes ago, SnowWalker said:

    Yes, plus summer is over and I'm back to work. No more late nights except on weekends.

    Oh right....real life, forgot about that....bleh!

    Summer is over, back to work....sounds like a teacher....


  5. Just now, SnowWalker said:

    I know, lol. It's all true. How can I complain about realism in some games when I will except magic and health potions and x-ray vision in a lot of games and it's just all right :D

    I found that review I was trying to recall from memory and added it to my post above....

    It is an old review though....


  6. 4 hours ago, SnowWalker said:

    I read, or heard somewhere that the well fed human body can survive for about 40 - 50 days without food, and if you don't exert yourself. Dying of starvation in just ten days in this game is so unrealistic, unless it was thirst you died from, which will kill you in real life in only a few days. Dying of thirst in this dam challenge shouldn't happen quickly either since you'd know that you have to boil as much water as possible within the first few fires that you can make. You can though, survive without water for up to 14 days if you are in a colder climate and you have a high body-water percentage. The more body fat you have means less body water percentage. Anyway, what I'm saying is that in this cold climate, and the fact that we begin a new game well fed and hydrated, we should be surviving a lot longer than ten days without food or water, especially considering that we wouldn't run out of food for a few of those days.

    This has been brought up ad nauseum and covered in negative reviews I have read...

    The calories burned in the game whilst doing nothing and while doing various activities are OBSCENE. The time it takes to harvest a rabbit by hand and the calories it burns to do so are one of the most unrealistic things imaginable....

    It's done in part because if the calorie burn was more realistic, the game would be terribly boring due to the ease in which you could survive. If things took a more realistic amount of time the day would drag on, and you will be bored because you could get so much done in the game in one day.

    If you starved slower AND all the animal meat gave the correct amount of calories  (all animal meats give about 600 more calories per kilogram than they do in the game) you wouldn't have to go out and hunt for food, or fish, or gather so regularly. Looking for food is a task that occupies the majority of your time, without it what would you do all day in the game? Stare at a wall? 

    Then we would spend all day complaining about how easy and boring the game is....

    I'm pretty sure that is the main reason things are the way that they are in the game.....why they can't just come out and say that is beyond me....

    I guess it would make it sound like the game is boring and they didn't add enough actual activities to do in the game other than look for food, or read a skill book if you already have food....

    Found the review that complained about the food issue, I wouldn't call it a "negative review" and it's from two years ago so it's less relevant. Most reviews of The Long Dark are more positive though:

    http://www.reaxxion.com/6401/the-long-dark-is-a-prime-example-of-whats-wrong-with-survival-games


  7. 15 minutes ago, Stormwolf1O1 said:

    I'll snap a pic next time I see one! :) 

    I've seen them there before, it's the luck of the draw m8....

    Spawns also depend on difficulty level....


  8. 9 hours ago, MrWolf said:

    I logged the same bug soon after the release last month.  Playing on Interloper, I had been through the house on Jackrabbit Island in CH.  I eventually made my way to PV for the first time in that life, down to the Rural Crossroads area.  The one habitable house that spawns there in Interloper was the same style as the one on Jackrabbit Island (front door living room entrance, side kitchen entrance).  The house in Rural Crossroads was already looted and contained a couple rabbit carcasses I had left at the Jackrabbit Island house.  Later, I left some items in the Rural Crossroads house and went back to Jackrabbit Island to find those same items there.  I've only seen the bug that one time, even when other playthroughs have spawned the same house location in Rural Crossroads.

    Now that I read this post, I wonder if loot disappearing in certain houses like the farmhouse in PV that @TROYbrought up in another post is being teleported to the floor of another building.

    Also, @TROY make sure you post your disappearing loot bug about PV. I assumed you had already. I didn't know that you didn't know how to submit bug reports....


  9. 46 minutes ago, TROY said:

    ??????????  It specifically told me I needed to be logged in to make a report. It wont let me comment on other peoples reports to confirm, and it wont let me make a report. Am I missing something?

    Edit. Well, I'll be damned. I just went over there and it DID let me file a report. I don't know what was going on before.  Thanks for pointing that out to me, I wouldnt have tried again otherwise.

     

    Yeah...you just click "create" to create a bug report....

    I don't think it ever let's you comment on people's bugs, I think only the devs can....

    I've tried to and I'd love it if they'd let us comment on people's bugs, because at least half the bugs reported are not even bugs due to how unintelligent most people are....

    People post crap like...the bear died on the thin ice in Forlorn Muskeg and now I can't harvest it....that's not a bug, it's called tough luck....

    It only let's me wear the ski mask in one of the head slots, not both....yep it can only be worn on the inside slot....go read a wiki....

    Old man's beard won't stop my bleeding, it's bugged....nope they changed it to just disinfectant....read the patch notes....

    With all that bullcrap in there it's a wonder real bugs are worked on at all....

     

    • Upvote 1

  10. So yeah basically for the record @cullam, you have to treat the Mountaineer's hut like you are sleeping outside in a cave. It's warmer and more wind sheltered than just sleeping outside in a snow bank, but not by much....lol.

    There are a couple instances like that one when you should only sleep with a fire going over night, and even then you need to sleep in a couple hour increments if there is ANY chance the fire may blow out due to the wind...

    One would be in a snow shelter outside with a fire going outside the entrance. The wind can shift direction and intensity every hour and blow out your fire. A blizzard can start any minute and blow out your fire....

    The game does NOT wake you if your fire blows out and you are freezing, so you really should check it at least every couple hours. So you have to sleep in like two hour increments...

    Also, not all shelters are created equal, some buildings are warmer than others. In general any closed "home like building" is safe to sleep in without a fire, the Mountaineer's hut is one of the exceptions....because like I said it has a hole in the roof, open window, and the door doesn't have a tight seal. It's pretty much as bad a sleeping in a fishing hut.....which you also shouldn't sleep in without a fire.

    I don't think the Mountaineer's hut has a loading screen when you enter right? It's like entering a fishing hut....or a cave without a loading screen....

    So that's a good rule of thumb.... any shelter that doesn't have a loading screen like some caves, fishing huts, Spence Farm in FM, the Poachers Camp in FM, the Mountaineer's hut in TWM, and even most if not all of the Lookout Towers like the ones in ML and CH require an all night fire to be totally safe from all freezing to death risk.

    If you don't have enough wood to equal the number of hours you wish to sleep, I wouldn't risk sleeping there....especially not longer than a couple hours at once....

    • Upvote 1

  11. 6 hours ago, godhelpme89 said:

    Same on consoles with blood only appearing a few drops at a time. Occasionally they just stop, which is annoying. Did the animal apply a bandage?

    On a related note they don't appear at all if the game crashes. I tracked and harvested a wolf last night and when I went inside a trailer the game crashed. Reloaded at the save just after being mauled by the wolf and there were no tracks.

    Awesome....I wonder if they are totally gone, or if you were expected to go back to where they started to make them all gradually appear over again....

    They just stop sometimes for me too...I just back up and keep walking over them and turning around until they start going again....

    I find the whole thing pretty tedious in general....

    The only bit this helps with, is in places where animals criss-cross over their own tracks.....previously that part was very confusing and it could be hard to tell which way to go to continue the trail....

    Now the trail only continues if you are following it the right way...


  12. 22 hours ago, Fuarian said:

    I agree, maybe not the smoking part but some alcohol would be nice. Maybe a can of beer as an item. Gives you a bit of thirst and hunger back but makes you a little tired, have too many and you get an affliction; drunk or tipsy. 

    Whiskey bottle is another item, maybe even a flask. Same effects as previous but stronger, fills more thirst. 

    Vodka or any other type of alcohol. Has the same uses and effects except it can be used to clean wounds. Like antiseptic. Or make torches, like a molotov.

    I'm not sure alcohol should be filling thirst, unless it somehow filled thirst temporarily.....for like 2 hours, and then you lost TWICE as much thirst as it added briefly.

    Alcohol dehydrates you....not rehydrates you...

    It does have calories though, like 120-160 per beer on average.

    All alcohol technically has calories in it, but it's going to make you MORE thirsty if you drink it...

    Cigarettes should cause a negative temporary affliction that lowers your sprint meter by 20%, because it's bad for your lungs....especially if you have Asthma like me....lol....


  13. 10 hours ago, Hotzn said:

    Thanks for the directions. I picked up that one mushroom from a stump with some more, but stopped due to freezing issues, thinking that I would not need mushrooms for the time being. I somehow mixed them up with Rose Hips. Now I remember that it was the mushrooms which were more important, because in TLD food poisoning is - at least in my eyes - more dangerous than a twisted ankle or wrist. Well, the damage is done. I have never actually NOT treated food poisoning in the game, so I have no idea what happens and how it happens. My next stop would have been Rural Crossroads again, and I know there is a tree stump with mushrooms on the way right by the roadside. But it is evening now, and I don't know if I will lose further condition when sleeping. If so, I might be so low the next morning that I can't take any more freezing damage... which in turn would make travel really difficult. Or will the condition loss stop at some point? I still have enough food with me to stay a couple of days and recover. Hmmm...

    I think without treatment it does eventually go away on it's own...but I think it might prevent you from healing while sleeping until it goes away or you treat it....

    I honestly would just run north twords the bear cave and grab some (assuming the bear isn't there). The ones north of your position are very close....you shouldn't be outside for more than an hour or two if you sprint there and back....

    From the Wiki....

    Food poisoning can also be cured without antibiotics. In this case the condition will drop about 10% per hour during sleep until it reaches 15%. Further sleeping will eventually end the food poisoning. The condition of the player will still need to be restored after this.

    It is important to remain warm, hydrated and fed while recovering from the illness to prevent further loss of condition. Sleeping should occur in short intervals to notice problems early. Sleeping in a bed inside a building is highly recommended. Physical activities should be reduced to a minimum.

    You probably would have been better off running to get mushrooms BEFORE sleeping. Sounds like your condition may be stuck at 15% for a while....


  14. 25 minutes ago, WanderingPalm said:

    Hm, I suppose if Wintermute's wolf struggles are easier, then that doesn't really help anyone learn how to most effectively engage them. This would probably just be more to satisfy curiosity than anything useful.

    I don't know if they ARE easier.....but they SEEM easier, and their difficulty was turned down in one or more patches due to new players dying too much when Wintermute was released....

    So they PROBABLY are easier than wolves in the Sandbox....


  15. 2 minutes ago, WanderingPalm said:

    Does anyone else feel like this thread should be moved to How To Play and be pinned? I think the information in here and linked to in here would be really helpful to everyone. Or... oh no. I just had a thought. What if fighting wolves in Wintermute is different from fighting them in Survival? They definitely seem easier to fight off than in Voyageur, so what else might be different? Timber Wolf... I think I just found more tests for you to do. :P

    Lol, I have been asking @Timber Wolf to check story mode for a while now.....he seems opposed to the idea, but we discussed it...

    • Upvote 1

  16. 7 hours ago, Timber Wolf said:

     

    I will include these types of variables in my next set of tests.  I really don't think being hungry or thirsty will make a difference, but I can't say for sure without seeing some numbers.  On the other hand, I could definitely see injuries or being over burdened making a difference.

    I am very curious what variables affect wolf struggles, and I want to thank @Timber Wolffor all the research and testing he has already accomplished. If you plan on checking all these other variables like hungry, thirsty, overburdened, and sprains then you are pretty amazing.....thanks @Timber Wolf!

    I'm not going to venture a guess as to which variables will affect wolf struggles....because you could make an argument for pretty much any or all of them. Any and all empty need bars COULD make you less effective in a fight....especially hungry, injured, and overburdened....

    If some or none of them do, it would probably be due to a lack of programing time, or the programming equation was overly complicated....

    • Upvote 2

  17. On 9/3/2017 at 2:47 PM, Stormwolf1O1 said:

    As @WanderingPalm  As soon as you get the meat off of him, set it all on the ground as it's very heavy. Next skin him and get the guts. It may take a few trips to bring everything back home, but leave all the meat outside until you're ready to cook it, as it degrades much much slower when stored outside at freezing temperatures. Also be wary of nearby predators being attracted to the smell as you transport the meat.

    This is some of the best advice in the thread.....

    As you get the fresh bear meat off the bear, put it on the ground. Because of the crazy way the scent mechanic works....the scent of animal meat only attracts wolves while it is on your character/in your inventory....

    For whatever reason meat on the ground doesn't attract wolves....

    So like everyone stated, you want to get that meat off first because it rots incredibly fast....If you keep 30 kilos of fresh bear in your inventory while you spend the next 2-4 hours harvesting hide and guts, every wolf on the map will have been traveling to your position in the meantime....most likely. If you have the meat on the ground until you are ready to haul it to the closest shelter....it probably gives you more time before wolves zero in on your location.

    Then like others stated cook it and/or leave most of the meat on the ground outside....it rots much slower cooked or uncooked outside.

    Lastly, I didn't read everyone else's posts....but I have also done well quartering a bear....

    It puts all the bear meat into several kilogram meat bags which you can then carry to your shelter and harvest again, the way you harvest a bunny from your inventory.....

    The guts and hide end up on the ground as a byproduct of quartering....

    Meat in the meat bags also rot relatively quickly.....but much slower than if you left the meat on the bear. I left my meat bags in a trailer while I slept....I think they lose about 10-20 condition a day, but it's still slow enough that you can rest normally and not have to panic, as long as you quartered the bear relatively soon after it drops....

    According to the wiki meat in quartering bags rots equally fast inside or outside....which is probably an oversight that will never be corrected....

    The bags are pretty heavy. With a normal inventory you can probably move three to four meat bags at a time....

    • Upvote 1