alone sniper

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Posts posted by alone sniper

  1. On 6/14/2021 at 9:21 AM, jeffpeng said:

    The decay of protons is just theoretical as it is merely predict by Grand Unified Theory, for which there are a few good reasons to believe in, but it is yet to be proven accurate.

    Since there are also good reasons to believe in the existence of Episode 4, but no statement approaching certainty can be made about it there is no valid way to answer this question.

    "Neither" is very much a possible answer.

    Yep ! 😅

     

  2. screen_056cd344-f7a6-4630-93ee-c2bdef1d3980.thumb.png.0ac4c79a725e07b65044437e7d4716d5.png

    Day One: 

    Oh my God .. OH MY GOD ! This place is cold .. real cold .. oh my god. Where am i ?  I don't remember anything. gotta go to the nearest shelter. Sky is dark So dark i can't even see two foot in front of me .. I hear wolf howling. 

    Half a hour later : 
    I am still looking .. Can't even light a fire due to lack of tinder .. OH What was that sound? A wolf ! It is after me ! Gotta run ! I don't have any weapon to fight with it .. damn .. OH MY GOD IT'S GETTING CLOSER .. I see a shadow of a shelter just up ahead .. 

    screen_7187825a-e84c-4f8c-b78c-737f09345fec.thumb.png.595520d022b336ce4dc72a52cd9f0acc.png

    I was lucky this time ... there is no guarantee that my luck will last another day .. But for now i am to tired to write .. Tomorrow I should try and contact someone .. 

  3. Hi guys. Hope you're doing fine with pandemic around. stay safe you all. 
    I am a relatively old long dark player. Been playing this game for a couple of years. I Always wanted to write my fiction but due to my bad English I always feared that it didn't works out. But seeing how friendly people are in this forum i decided to give it a shot. 😃 but still, I am not good at English since it is not my mother tongue . So if you see any typo or any grammatical problem in this topic, sorry in advance 🙂

    So, The journey is like most journey that had been in forum before. I started a custom mode in Milton. My survivor is male.

    1958144583_screen_(13941)_1ae54cc8-dd26-4c00-92c6-65640d94a591.thumb.png.c0c261d0620cc9e7542b5a0d0853d62d.png
     

    So, This is the code I've been using. I talked with some of the guys in forum and create a discussion which people where helpful. And I gotta thanks @Mroz4k for helping me choose a difficulty that i think is right. 

    And, speaking of custom mode difficulty, mine is described below. 

    • base resources are normal. 
    • Environment setting is set to medium except blizzard that is set to high.
    • Animal population is normal (except rabbit and fish which are high.)
    • Rifle is not available but revolver is. 
    • Birch bark tea is not recovering condition and cabin fever is also off.
    • In gear section, Item decay rate is set to low but all other options are normal. 
    • And for the last part, Struggle is set to be kinda deadly with Condition damage being medium but clothing and damage severity set to high. 

    And the reason i come up with this difficulty is because i wanted to balance things out. (e.g. If it was more towards pilgrim and voyager the journey soon would be " boring. And if it was more toward loper, since i am not a very good player, the survivor would soon be dead before story started 😄)

    Last thing, I don't think i update this journey to often, maybe once a week. And feel free to post your ideas about topic. 

  4. On 3/31/2021 at 2:23 PM, Mistral said:

    You can never alter the settings to really reflect the reality, nor have I tested how this actually plays, but I went through every point and these were what I came up with, closest resembling hint of reality

    CODE: 8MVE-AQAO-HwtC-CsQU-eIIA

    Baseline resource availability - Low
    Starting time of the day - Random
    Starting weather - Random
    Indoor spawns permitted - No
    Survival monologue - No

    Length of the day multiplier - 1x
    Weather  variability - Medium
    Blizzard frequency - Low
    World gets colder over time - Low
    Wind variability - Low
    Aurora frequency - Low
    Fire overcomes ambient temp - No
    Endless night - No

    Calorie burn rate - Low
    Thirst rate - Low
    Fatigue rate - Low
    Freezing rate - Low
    At-rest condition recovery rate - Low
    Condition recovery rate - Low
    Hypothermia recovery rate - Low
    Frostbite rate - Low
    Cabin fever - No
    Intestinal parasites - Yes
    Dysentery - Yes
    Sprains - Yes
    Food poisoning - Yes
    Broken ribs - Yes
    Rest as resource - Yes
    Fires prevent freezing - No
    Wake up player when freezing near fire - Yes
    Birch bark tea crafting - No

    Item decay rate - Low
    Loose item availability - Low
    Empty container chance modifier - High
    Stick, branch and stone respawn frequency - Low
    Starting gear allocation - Low
    Rifle availability - No
    Revolver availability - No
    Harvestable plant availability - Low
    Reduce container item density - High

    Fish spawn chance - Low
    Wolf spawn chance - Low
    Timberwolf spawn chance - Low
    Deer spawn chance - Low
    Rabbit spawn chance - Low
    Bear spawn chance - Low
    Moose spawn chance - Low
    Time to wildlife respawn - Low
    Reduce wildlife population over time - Medium
    Wolf spawn distance - Close
    Predator grace period - No

    Wildlife smell range - High
    Scent increase from meat/blood - High
    Passive wildlife - No
    Wildlife attacks during rest - Yes
    Wolf fear - Low
    Timberwolf morale - Low
    Wildlife detection range - Far

    Struggle bonus - None
    Struggle condition damage modifier - High
    Struggle clothing damage modifier - High
    Struggle damage severity - Very high

    Thanks man. 
    Exactly what i was looking for ☺️

  5. @ManicManiac
    Well, I guess you are right And thanks for answering 🙂 But ... deep down I kinda wish i could narrow our options down. Like for example I think Item decay should be set to low for me. since Canned food lasts up to two or three years. Or sticks and stones availability should be set to medium or high.

  6. 16 minutes ago, ManicManiac said:

    ...I mean, why not just use the custom settings and tune a set of them more to your liking?  That's kind of what it's for.  Then you'll have your own code.


    :coffee::fire::coffee:

    I exactly plan to do this but I don't know how should every option on custom be in order to be as close as possible to real life. For example I know wolf do not typically attack people so " wolf fear" should be like medium. But How about the other option? Freezing, weather, thirst etc. 

  7. Hi guys. 
    Hope your doing fine 😄
    So, I wanted to play a new custom difficulty story and write in game journal. 
    I am an amateur, Mostly write in my native language and all. And In My writing I Usually Stick to "Realism". So, as you can tell, I wanted to " Write - Play " my story in long dark. I myself, Don't want something like pilgrim difficulty where there is almost no challenge like struggling and starving that eventually will cause my story to be boring and on the other hand, I think Interloper is too much of challenge and it will effect my story in bad way (e.g. almost always starving, struggles are deadly, weather is always bad and .etc )
    So, Can you guys please give me a custom difficulty code, or at least give me some ideas  e.g.  How wolf struggle in real life, scent mechanism, weather, starvation, item decay, resources availability, freezing and things like that works in real life so I can kinda tune my story which leads to a realistic game for me? 

    Thanks in advance And sorry for bad English ! 

  8. So, How about instead of " all the houses door in TLD are open " we could have some random house with locked door. ( Like the ones in story mood.) And instead of trying to find a key, A new item would be added.

    Lockpick :
    Works like prybar but it is more common ( Like two or three per region. ) And it is skill based (e.g. level 1 : you have no special skill. Chances of opening lock : 40% . level 5: you are the master of lockpicking Chance of success 100% ) And If you failed, you'll break your lockpick

    So, What do you guys think? ☺️

    • Upvote 1
  9. Hi @LumiStylesTTV and thinks for reply 😃
     

    On 10/27/2020 at 3:52 PM, LumiStylesTTV said:

     The game is about survival and always moving, you can't do that with sheep or cattle.

    First things first, Early humans Had traveled and migrated for hundreds of years, So I think it is possible that you would move with sheep and cattle 😊

    On 10/27/2020 at 3:52 PM, LumiStylesTTV said:

    it's currently winter.

    Second, you are right. it is winter and it will probably stay this way. But maybe in future when the seasons will be added in game it wouldn't be to find some foods for livestock. 


    And again, I didn't mean we need livestock in game in near future. I myself though this would be a great idea for a long term survival.

  10. Hi everybody 😃

    Before anything, I wanted to say I don't want to see livestock in game like right now !  But, I wanted to create a topic about it so, I can now more about livestock breeds (cattle, Sheep and etc. )that could withstands the harsh environment of  the long dark 😄 So, if anyone knows about the cattle breed that would withstand the environment, please share it ☺️

    I myself think the Galloway bread would be a good pick for cattle. It will withstand environment. I don't know about sheep breed though. 

    And some questions ! 

    • What region do you think would be good for it in the future ?  
    • How do you think it should be added ?
    • How the mechanism for interaction with it should be? 
    • Should their be able to breed ? 
    • Should we have their milk? Or have them for their meat?  😋
    • Do you think it is necessary ?

    So, again I am talking about future. I myself don't think we have a chance to see them in near future but i like the idea of having them in the game.  😊And it would be awesome if we could pat our baby cattle 😍😊

  11. Thanks for replies @oplli 😄

    4 hours ago, oplli said:

    I dont think it is necessairy. what use could we have for that?

    a little misunderstanding happened here . 😃 
    I mean, right now if you have low condition prybar and you attempt to open a locked locker, there is a chance that you will ruin both prybar and the lock. And a ruined lock won't open ever.
     Here is a steam discussion link ☺️ 

    https://steamcommunity.com/app/305620/discussions/0/343788552528003622/

  12. Hi everybody !
    First of all I am back 😄  It's always good to be back And I kinda  miss being in forum actually.  😄
    So, Hope you guys doing great despite pandemic. Stay safe ☺️
    And sorry for bad English by the way 😟

    As for topic, I somehow think Items condition can play a major part in gameplay. I'll give you an example. 
    So, What if Storm lantern condition was related to its fuel consumption! Just think about it. I think it would be great if storm lantern with for example 20% condition used more fuel and would extinguish rapidly unlike a 80% condition one. It would force player to keep it in the best shape possible by repairing it frequently . 

    And,  it was just one item. Just image How great could it be if it was applied on all the items in the game ! e.g.

    • There would be a chance that medicine with very low condition e.g. 20% and below won't be effective ! 
    • There would be a chance that pieces of clothe you harvest from curtains and pillow and etc. won't be at 100% condition thus it will effect how much that you could repair your clothes.
    • There would be a chance that you find " half burnt" woods ! e.g. you found a 40% cedar wood near a campfire !  it would keep your fire going by 40% *  1hour = 24 minutes ! 

    And many more Examples ! 
    So, What do you say? 😄

    • Upvote 2
  13. Hi guys. It's nice to be back ! 😊

    So, I was playing recently and thinking why does things like herbal tea package or tin of coffee are always in a package of 5? 
    Every time you found herbal tea package in game, there are 5 tea bag in it. Why not having a package in game with 3 or 2 ? or even bigger package that can hold 10 tea bag in it? 

    Same goes for coffee tin and even ammo boxes. Rifle ammo box always has 5 round in it. And revolver always has 10. 

    I think it will be interesting founding a ammo box that only has 1 bullet ! or herbal tea package with only 2 tea bag ! 

    So, What do you think?