shade_grey

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Posts posted by shade_grey

  1. I'd say that whatever locations you've based at while playing another experience mode would work well. I don't actually play pilgrim, but from what I can remember while learning to play voyageur is that it's very important to learn to use ranged weapons and the skills that accompany them which are: stalking, positioning for a shot, controlling prey and predator behaviour using your weapons, spotting animals while you are outside of their detection range, etc.

    So taking this into consideration, if you are using the rifle, starting at any location you've based at before will work well. But if your weapon of choice is the bow, I'd recommend the Hibernia area in DP. This allows you to forge arrowheads at the nearby Riken and craft arrows inside the processing facility. Katie's Secluded Corner has a guaranteed bow, arrow, and broken arrow if starting off early with a ranged weapon is important to you. Once you've forged a good lot of arrowheads (12 extra at your main base), then basing anywhere with a workbench wouldn't be a problem.

    Ultimately, it depends on your play style. You've logged more than a hundred hours of play time already, so what I've said might already be irrelevant to you. If you die, don't worry, starting a new game is quite fun for most people and with each death you learn a thing or two.

  2. 1 hour ago, galadhlinn said:

    I actually use this a lot, and it really works, not for a one-shot kill, but to ensure that it runs away from me and not to me.  I now make it my practice to get behind the bear and shoot its rear.  So far 100% of the time the bear runs away fatally wounded.  I have now stopped even trying for one-shot kills.

    -G

    Oddly enough, this does seem work. Problem is, bleed out from the rump takes a while.

    On 6/15/2019 at 5:17 AM, Skelegutplays said:

    Is it so that hitting the eyes will be a critical hit, whatabout inbetween the eyes? Also should i shoot the right or the left eye?

    Using a hunting rifle.( when i find one)

    Just like what other players have said, there are no guaranteed crits. Actually, all damage from ranged weapon hits are rolled. You can shoot a wolf in the chest with a bow at level 5 archery and not have it result in an instant kill. It's rare, but it does happen. From what I can tell, all hits fall into a bell curve. Medium damage shots are common while both low and high damage shots are rare. And from what I've experienced, the shots with the lowest rolled damage bounce off of the animal.

    When it comes to shot placement, it does matter. Hits at certain parts of any animal in game produce a certain amount of damage to that animal. My recommendation would be to aim for the upper part of the neck. This is where I always aim to hit when shooting to kill any animal, apart from rabbits. From what I can tell, they produce the same amount of damage the head shots do while usually being having a larger area to aim for.* There are several reasons why I do this but two of them are particularly important. My weapon of choice it the bow and since arrows are usually on their way down when they hit their target, I makes it a lot easier to hit upper part of the neck.The second important reason is that when I'm hunting a dangerous animal, I aim to shoot it when I am not in its line of sight to reduce the chance of it attacking me. This makes it a lot harder to hit the head since this target becomes either very small or inaccessible when an animal is facing away from me.

    You don't have to copy the way I hunt, or the way anyone else hunts either. But when aiming to hit a dangerous animal, consider the likely hood of hitting your chosen spot and consider what the animal will do when it gets hit.

     

    *The lower part of the neck doesn't seam to produce the same mount of damage as the upper part of the neck.

  3. I used to do the exact same thing...:D But man, it took so much time. Eventually I just got tired dropping and redropping items.

    While at the moment, I'm not really too invested in keeping my living space overly neat, I do agree that the mountaineers hut just has too little container storage. A trunk, a few more metal boxes and a weapon rack would be nice. Also, it would be better if the first aid kit were to be moved to the shelf or the workbench.

  4. 13 hours ago, ajb1978 said:

    Ehhhhh I for one will not miss the pile of burnt out brands in the corner that I could never get rid of.

    Far as I remember, putting it in a container would dispose of it like any other used up, unsalvageable item in the game. Problem with brands was that once burnt out and dropped, they couldn't be picked up again. And if they were dropped indoors, they wouldn't despawn.

  5. Will and Astrid seem to lack the parkour skill to lift their legs over things while walking. :D

    I don't even try to traverse carter dam during an aurora anymore. I got burned and lost about 30% of my condition once. Now I just put my bedroll down and sleep it out.

    • Upvote 1
  6. @kristaok, @ManicManiac

    In terms of wattage, LED bulbs are in the lower tens of watts, florescent bulbs are the upper tens of watts, and incandescent bulbs are in the lower hundreds of watts.

    Electric stoves and induction stoves are in the two thousand watt range, so they use an immense amount of power compared to other electrically powered things in game apart from the microwave which can be around 800-1600 watts.

    But, within the lore of The Long Dark, there is one thing that uses three to four times as much power as an electric stove, and that is the Carter Dam elevator. Elevators of that size use about six thousand to eight thousand watts, maybe more, due to the fact that it is an industrial building.

    • Upvote 1
  7. 16 hours ago, alone sniper said:

    So, How about lightening your arrowhead for extra damage ? ( Your arrow will ruin after that) 

    A lighter arrow impart less energy into its target and thus, does less damage. In addition to that, shooting arrows that are too light for a given bow can damage and even destroy the bow catastrophically as it's shot.

    A heavier arrow will do more damage but will require that it is shot from a bow with an appropriate draw weight for its mass.

  8. 1 hour ago, Egor Nepomnyaschih said:

    I saw a splatter effect in snow, so I'm pretty sure that I missed.

    In patchnotes, we can see many arrow-related bug fixes. Probably it has something to do with this.

    Arrow bounced off the bear mate. It happens sometimes. I'm pretty sure that it's a feature but sometimes the effect of an arrow bouncing off of an animal is a little weird.

    Here's an old video of a wolf that I shot where the arrow had bounced off. As you can see the wolf animation presents it as injured but it is not bleeding, which sometimes happens when arrows bounce off them... But the weird thing is that it's unresponsive to my presence, as if it was in the final stage of bleeding out.

    I was pretty weirded out by the event so I wasn't able to record the part where the wolf ran as if it was bleeding out. It ran and got progressively injured as time went on.

    Unfortunately, since I had been observing the wolf in a bit of a daze for quite some time, I got cold and needed to head for the cave (the one with the transition screen) to warm up, so I shot the wolf dead and moved on.

     

  9. 5 minutes ago, ThePancakeLady said:

    Which means... you drop it, therefore you can't use in the first attack. You pick it up after the first attack, have it equipped... and the same mechanic that made you drop it the first time will make you drop it again.

    Not really a question there ^^^, but wondering how you see this working. And how you see hitting a wolf in the head with a torch not having a risk of the tool not only breaking, but breaking and dropping a flaming lump of charred wood onto your body or face. Where an unlit torch would only drop a piece of wood on you, rendering the tool useless, doing no harm to you or them. But leaving you using bare fists after it breaks.

    Currently, when the player is attacked by a wolf while having something equipped, the game unequips it as a setup to the wolf struggle animation sequence. After all, it would look very weird if the rifle or storm lantern was present in the player's view while they are punching the wolf. For a lit flare or lit torch, they cannot be kept in the player's inventory unequipped, so the game drops them. If Hinterland were to implement such a mechanic, they simply have to make an exception if the player were to chose a lit torch or lit flare as a weapon.

    With regards to your concern about "hitting" the wolf with the torch, @ajb1978 lays it out concisely in his post ^^^. You don't need to hit the wolf with the torch, you simply shove the torch or flare into the wolf's face and let the exothermic reaction do the "talking."

    • Upvote 1
  10. 5 hours ago, alone sniper said:

    light torch

    It's supposed to be spelled "lit" I have to say... It can be confusing. Although, all things considered, when compared to the current hand to hand weapons, apart from the knife, a torch would be comparatively light. Still, I'd imagine that it would be quite effective. Having a flaming stick shoved into its face would be frightening to a wolf.

    32 minutes ago, ThePancakeLady said:

    Using a lit torch would go against the working mechanics of the game... fire scares wolves, they stop or flee. And the amount of time we have from when a wolf goes into full attack to when they connect with us, even with the illusion created by the extreme slowing of time to allow for a weapon choice, would not be enough to pull out matches or a firestriker, to light the unlit torch and have a lit one in hand before the wolf rips your face off. Add in the real possibility that you would set yourself on fire in the attempt.

    Wolves do attack even when players have a lit torch or even a lit flare equipped. It almost never happens to me anymore, apart from when doing challenges or during early game, but it is a thing. If a wolf attacks while you have a torch or flare equipped, the torch or flare will be dropped during the attack and will have to be picked up afterward if there are more wolves to fend off.

  11. 5 hours ago, ManicManiac said:

    So far in my runs, I save all "processed foods" that have been "ruined" and after eating them at level 5 I've had yet to contract food poisoning from them.  I suppose then I've just been extraordinarily lucky.

    I've experienced this as well...🤔

  12. 2 hours ago, Black_Bird said:

    1. Run too Milton looking for help and let some scarf piece behind to allow Will to find her path. 

    I'm don't think that leaving pieces of her scarf on the limbs of a fallen tree was a deliberate action on her part.

    2 hours ago, Black_Bird said:

    2. She was forced by a animal or a prisoner to run away 

    Where did you get this information? The events of episode one don't imply anything of this level of specificity with regards to the Astrid's actions.

    2 hours ago, Black_Bird said:

    During that, the bus of prisoner get crashed at the entry of the tunnel after milton. The prisoner who survived get out of the Bus and they go to Milton. 

    Some thing went wrong with the inhabitant of Milton, they burn a part of them by accident in the School. 

    Astrid get here at this moment and try to save the Inhabitants but it's too late.

    The prisoner try to kill her so she start to fight with them, kill one of them but get wouded.

    She run away and pass trough the stone of the tunnel and survive. 

     

    If she run away and don't get cought by the prisoner because she was small enough to pass the landslide, who can we find Mathis and 5 prisoners dead body in the mystery lake ? 

    In this situation where astrid pass the landslide, the prisoners are trapped inside Milton. Am I wrong ? 

    Again, where did you get this information? The events in episode one tell nothing at this level of specificity. I'd say that about 96% of the events experience by the people who aren't Will and Grey Mother during episode one are, as of now, unknown.

    • Upvote 1
  13. By far the biggest problem with multiplayer is time skipping. One player needs to sleep, the other player is foraging. The player that went to sleep has to sit and wait, watching the corner of the room. It's not going to be fun for them.

    • Upvote 1
  14. Always have enough resources to be able to make a warm fire. Matches, three sticks, and at least one coal (for interloper, you might need about three or four coal). Accelerant can also help start fires faster, even if the fire starter skill has been mastered.

    • Upvote 1
  15. I had been playing for about two hours already, setting up camp in the muskeg at Spence's. I was sneaking around, clearing the place out with the bow. Far as I can remember, I had already killed one, but there were about three left. I could hear wolf walking sounds all around me. That was when my dog who was sleeping beside me leapt up and let out a loud bark! Man it nearly made me poop myself!

    I scrambled to press the esc button so that I could stop and catch my breath. After a minute or two trying to catch my breath, I let my dog out of the room and tried to continue what I started. But there was no way I could land a hit at that point, my right hand was still shaking. So I retreated to the stable so I could save the game and try again some other time.

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  16. On 5/29/2019 at 10:59 PM, UpUpAway95 said:

    Each fuel sources has a max temperature.  I can't remember what it is for just sticks, but reclaimed wood is 80C.  Adding more reclaimed wood to a fire that is 80C or over won't raise the temperature of it any higher.  It will just increase the duration of the fire.  That's why you need coal to raise a forge temperature to 150C or higher.

    That's not true. Fires hotter than 80C can only be made in a forge with coal as fuel. Any other fire location or any other fuel and the fire cannot go higher than 80C.

    Feed any fire that isn't in a forge with coal and the temperature stops at 80C. Feed a forge fire with any other fuel than coal and the temperature stops at 80C.

  17. On 5/28/2019 at 5:27 AM, ajb1978 said:

    Other than that, it doesn't really matter when you read books, with the exception of the Frontier Shooting Guide.  That book only works up to level 3, at which point the game will say "Your skills are too advanced for this book" or something like that. So try to save any copies of Advanced Guns Guns Guns until after you reach level 3 with the rifle.

    I actually read "Advanced Guns Guns Guns" books through all but the last part. So once I'm done with all of the "Frontier Shooting Guide" books that I could find in the world, it only takes a couple of hours improve my rifle skill as much as I can without firing a single rifle round.

    • Upvote 1
  18. Crows can only fly during calm, weather. When the weather changes into one wherein they cannot fly, circling crows will increase in altitude until they disappear. But when the weather changes into one that they can fly in, sometimes a skein of crows will fly somewhere across the sky. I don't know what exactly triggers crow flight in skein but I do know that if I hear crows during weather that they cannot fly in, then the weather is currently changing into weather that they can fly in. This gives me time to plan my next moves just in case thick fog rolls in.

  19. 9 hours ago, hozz1235 said:

    I would, however, like to ask that you get rid of the "delay" when picking up items.  We used to be able to double-click to quickly pick up items on the ground.  There is now a delay after the first click - please set it back to the way it was.

     

    6 hours ago, Wade said:

    Is there any way for me to roll this update back?  I can't play with this annoying delay on picking up items.

    I'm getting this too. It's pretty dangerous when attempting to pick items up quickly to avoid falling through the ice while beachcombing.

  20. Whenever Hinterland updates the game with new items, every presently saved game gets the new items repopulated into the current world at places that have already been searched. With regards to the ammo; rifle rounds, revolver rounds, flare shells, and broken arrows are some of the many things than can be found while beachcombing.