BinkyATX Posted August 31, 2014 Share Posted August 31, 2014 This is assuming that McKenzie is hauling a rucksack of some sort.When the extra starvation mechanics hit, weight and associated calories burned from weight is going to be more of an issue for survivalist players. Players are going to want to be able to shed weight quickly to save calories standing around and assessing their situation, but currently to do that they will need to drop everything individually, and have to pick up everything individually, which can take an annoying amount of clicking.I think it would be useful to the player if he had an option to "drop all" his/her inventory. This would spawn a unique player backpack where anything the player wasn't wearing as clothes is held within. The player can then rummage around the backpack and remove one item at a time, or maybe up to 10 lbs worth, to start a fire or do some crafting without worrying about doing extended inventory juggling. When done, the player would pick up the backpack and carry weight restrictions are back to normal.I can imagine players returning to their camp after a big looting spree, exhaustion setting in, and a blizzard nipping at their heels as they step inside a house. The first thing I'd want to after closing the door and feeling the temperature change is to drop that heavy load on the ground like a sack of potatoes, and the satisfying sound of it hitting the ground letting my brain know, "I'm done for the day, time to stay at home."EDIT:To further clarify, the backpack would be a storage container the player can spawn, and can only spawn one. I'm not saying redo the current inventory system or the weight management system of dropping things individually. This one extra inventory option would simply be another choice to help players make decisions about what they're carrying without the penalty of burning unnecessary calories.I would imagine the acts of dropping the backpack and putting it back on would have the interaction progress bar many other activities have.Players forgetting they dropped their backpack might be a minor issue, so perhaps a screen prompt of condition "No Backpack" would be sufficient. The only step further would be to change the color of carry-able weight in the inventory screen to a blue hue. If the player is exhausted as well, a lighter hue of purple would make sense.SECOND EDIT:To further further clarify, a player can continue to store things in the dropped backpack, much like they would storing items in drawers/cupboards/etc. Link to comment Share on other sites More sharing options...
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