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About Dirmagnos

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  • Birthday 10/29/1980

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  1. Id like to have limit to up to 100, but even 10 would be a huge step in the right direction.
  2. Player carry weight in this game is a joke. For survival situation player is limited to amounts that are more suited for afternoon hike..and are locked there. As no amount of training and eating lifts limit even by 1 kilo.
  3. Worse. Idea. Ever. As bear charges player, using something like "6 foot sharp stick" in any way but throwing it(and even that can have really bad outcome, even worse than doing nothing), is fairly horrible idea. First of all, unless player uses proper spear, there is a chance for this stick to break, as bear is one damn heavy animal, plus movement momentum on top of that. Even if bear do not break that spear, it WILL continue moving, even impaled. As result it will hit player who holds that spear. There is 2 outcomes to those and they both end in player death. First, enraged bear will just turn player into pinata(large bears can literally tear human in two) and then possibly die. Second, bear dies, but since he will land on top of player, aside of multiple injuries that will result from being hit with force equivalent of a small car, he will also be pinned down under 200+ kilos of bear. And there is no way in hell that hes getting out from under it. Player will die from either internal injuries, bleeding or freeze to death. If hes lucky, wolves come along and finish him off. During Middle Ages, infantry used pikes to stop mounted cavalry, but those were well made and were like 4+ meters long. Exactly for reasons described above.
  4. Like hunger exploit ,that allows player to live off 500 calories a day by eating only once before going to bed. Or the fact that sticks(flares, tinder plugs), always drop facing in same direction ? Or several other critical exploits that have been around for as long as i can remember ? Are you trying to imply that other developers use "Unity off-the-shelf" ? Because absolutely everyone, who deserve to be called developer, make extensive modificatinions to met their needs. Also, multiplayer games are considerably harder to make, compared to solo games, as there is a whole huge additional layer to them. Not to mention considerable higher attention to balancing and details. Another completely unsupported conjecture and in most games free-roam is what determines longevity of the game. Also judging game based on somethign that have not being released yet is like being in perpetual state of hype. And we all know how those tend to end. I only judge what i cant experience, not some idealized, completely unfounded vision of thing that are somewhere over the horizon. I know il get a lot of flak for it, but you are *indisticntive muttering* ignorant. You are one of those people who consider lack of UI to me "immersive" or "realistic", even tho its as immersive as being blind deaf and having cipa. Its an ultimate absurdity, as it refers to it opposite. In real life humans have several primary senses, that are responsible for out perception and how we experience world. Sight, smell, hearing, taste and touch are 5 basic ones. Followed by sensory modalities, like temperature or pain(there are more, but those are irrelevant in this case, like sense of balance). Problem is that only 2 senses that are available to us in games are sight and, usually, hearing. So only way to channel remaining perceptions is thru those two. And usually its done thru sense of sight, thru various huds, bars, numbers, etc. While there is always option to do it thru hearing, it usually takes a lot more work and space to do it this way(as hundreds different conditions and their variations would require their own audio files - representing person heath with 100-point bar or making dozen of various recordings that would take 10 times more effort and resources, while being actually less accurate as this same 100-point bar, not to mention being less universal). In other words, visual representation of our "missing" sense is more accurate and easier way to go. Removing all those bars and tabs is like losing multiple senses at once. Like pain, for example. Me, for example, i like info. More various gauges there is the better. Thats the most immersive way for me to play games. This way while i cant utilize all my senses to get fullest perception of game world, i can use this crotch get as close as possible. I also completely despise all those fade-out UI features, that have been utilized more and more in recent games. In general, calling lack of HUD immersive is like calling one-armed man ambidextrous. As player cuts himself away from most of his senses, or at least their representatives. So, yes, i call anyone who associates screen empty of various graphs, gauges or number with word "immersive" to be a complete and utter moron, who know nothing what this term means(or the fact that it means quite the opposite).
  5. All of those ideas have been proposed in the past, repeatedly(as they are kinda obvious), especially flint and various options associated with it. But so far... ...yeah, pretty much this.
  6. A checkbox would be nice. "Remember selection". This way if player wants game to remember his preference for breaking branches, then he can just check it and every time he will want to break another branch it will provide him with same option. But at the same time it wont extend to, for example, fir limbs.
  7. Except its not how water filter is made or operated, not even remotely. But yes, with charcoal in the game, water filters should be a thing. Rest of ingredients could be found in the world, hell even rocks could be broken down, with 5% chance of giving flint and 95% of giving gravel. And sand could be found in several locations in patches or collected at sea shores.
  8. Yes to watches, no to durability. They should have same parameters as magnifying glass(rare and indestructible). On the downside, if player forgets to wind it up, then hes in trouble. Could be even several types of watches. Simple ones, advanced ones(with various other stuff, like barometer included) and expensive variations of those two, making their spring lasting longer before it needs winding up.
  9. Most maps have about dozen potential rifle spawn locations and its guaranteed at least one rifle per map, if there are spawns(altho that info may be outdated, but you will find at least one rifle at map you start 100%), rest may or may not spawn. Plus, depending on player luck, he can find up to 2 rifles in each randomly spawned bunker(weapon bunker can have 2 rifles in it), depending on bunker location/type. Number of rifles spawned depends on difficulty, also amount of ammo, and no rifles in interloper. While car seem to have same chance as any other location in CH, good thing is that if it spawns, rifle there is always with high durability. Its probably only spot where i have found rifles at 100%.
  10. We are dealing with either black or grizzly bear, that weight, on average either around 200 or 300 kilos. Sleds, at least what player could put together, would amplify his strength by maybe, at the very best, 3 times. Considering that were dealing with bulimic, who have trouble pulling even 30 kilos, including clothing that he is wearing, there is no snowballs chance in hell that he would be able to drag 200 kg bear, on sled or otherwise. Especially over rough terrain.
  11. Only question is "why ?".Whats the point ? It would be another one of those things, like steam achievements, that are completely useless. Yay, new challenge ! What does it do ? Nothing !
  12. As with games, it depends hugely on developer/publisher. Most so-called AAA publishers are junk-peddlers. Selling flashy hyped shallow pebbles of glass. Making games used to be about artistic expression, making fantasies come true. But nowadays big titles are comparable to McDonalds burgers - they are primitive and completely forgettable after 20-30 hours. Not exactly surprising, considering that leadership knowledge of gaming industry do not extent past Candy Crush. So they play safe, releasing yet another clone, with no innovations to avoid risks, for n-th time. Mmo and shooters are especially bad on that part. This part of gaming had not seen any development in over 10 years - bits here and there, like same Prey, but nothing actually good or original. Most successful games in those genres are just professionally put together. like same Doom, that is as basic as it gets, but is made by people who did it a hundred times before and therefore while extremely primitive, it is also extremely well polished. Something that most AAA severely lack. Well, they generally lack in pretty much every aspect aside of visuals. And lazy/incompetent gamemaking also extends into DLC making, just worse, which is a challenge on its own. To make even worse addon to already rather bad game. Luckely there are some professional and passionate devs there, like same CDProjectRed, who managed to make a top notch game, well written, optimized, balanced and interesting. With DLCs of same quality. Even tho there was only 2 major ones, both of them added literally a ton of content for extremely low price by modern standards. Dozens of hours of gameplay with new features for just 10 bucks. And what we got from Bethesda ? Shit like Automaton, that can be completed in an hour, including smoke breaks. Boring as crap and are mostly on the level, in terms of quality and interactivity, as rather mediocre mod. With many mods, of far superior quality, being available on Nexus for free. Ohh, and yes, Bethesda can stick their shitty attempt to control modding community via their bethesda.net, where sun dont shine. A few years back i considered them to be one of the last ones, those few devs/publishers who made/published good games. But at this point, they are in same shithole as other cheap hos, like EA or Ubisoft. Ironic statement, considering that they are the ones to publish Prey, but i consider it a fluke. Maybe lack of oversight from corporate overlords, allowing Arcane to actually make good game. No, it looked awesome in first 2 games as well. Not by modern standards maybe, but in those days, after running around in leather jacket for a long time, to see and then put it on...it was better than sex. It was the ultimate experience. And while it was good vs small arms, then advanced weaponry would still pack a punch. Something that took hit alredy in F3/NV, but was made into a complete joke in F4. Luckily i use 2 mods for that, that seeing missile launcher already makes you sweat, and seeing Fat Man in hostile hands turns it into race against time - either he launches it and you die or you take him out first, as even near hit deals over 3k damage. Except that its another excuse of incompetent design of F4, as original lore has nothing on it. As far as i gather, power plant was part of original design from a getgo. True, but there are a lot of concepts that Bethesda seem to came up with "what if we do it this way", completely disregarding any lore of the universe or simple common sense. There is no mentioning of materials that could be used in such manner anywhere, even tho one might presume that something as peculiar would be used widely, or at the very least, would be mentioned. Thing about good story is that it consist of 2 equal parts, realism(when it touches on things that are close to our reality, as for example, laser weaponry concept do exist in modern world and in Fallout universe every aspect of this concept is used, with scifi part building on top of it, extending it, not just randomly piling up completely absurd concepts) and internal consistence(so that things would make sense, by either following conventional logic or being explained why they do not). Otherwise we get something along the lines of uncanny valley, that technically look like real thing, but simply do not feel right. And dont you dare touching zethans. This is one goof in Fallout universe that i love unconditionally. All this crap, like talking head is so ridiculous, that it kinda makes whole circle and somehow fit. Besides, who to say that aliens do not exist. Or going into metaphysical concepts like Cafe of Broken Dreams. They are so far outside of base game concept that they actually stand on their own... but fit.
  13. No, this is just bad design. Arguing reality is completely irrelevant at this point. Pls tell me you are joking, as otherwise its the dumbest argument of this month, that ive seen. As 99% of what we see in the game is directly tied to our current reality and laws that govern it. If its not directly implemented, then its implied, like breathing. There are few issues that i have a problem with, but generally, this game is far more realistic parts, than it has fictional. Also, you do not understand term "suspension of disbelief" and how it is applied. And your following arguments, based on flawed base are fairly dubious, to put it lightly. When i play game like Rebel Galaxy, i have to take a lot of it aspects on fate, so this rule will apply. However, in games like tLD, most aspects of it are realistic, even tho they may be tweaked and/or a bit or simplified(they still fall within real of possible). And when i see something that find to be unrealistic and hard to believe, like implementation of parasites, then i come to forum and bitch about it. Because im not willing to accept premise of that feature. As. Is. Author. Of. This. Topic. Something that goes literally directly against your narrative of suspension of disbelief. As in this case those arguments would not exist to begin with, since author would accept version of reality presented to him in the game. You cant. You can only plagiarize some one else work. To do it to oneself is only possible by either having DID or being narcissist of extreme magnitude. Everything what you wrote afterwards is completely subjective and consist of one conjecture followed by another conjecture, and it all is based on conjecture to begin with. "What if" argumentation is one of the worst ones possible(in debates players actually get penalties for using it). It cant be refuted or argued against. But it also cant be supported or connected to anything, as it has no basis. How is this relevant to anything ? If France would be deer, the Sun would be radio and pigs could fly. I wonder if we would be having this same discussion ? This whole paragraph do not make much sense. As at the very best it simply establishes obvious, that reality exists and our perception if it is subjective. At the very worst first sentence contradicts second one. You started with pointless "what ifs", then used some parts that stem from real world and then continued build on premises based on parts that stem from realism. So basically you, at the same time, say that reality is subjective and game need not to be based on it and then only thing you could come up afterwards is based solely on our current reality. Hypocrisy at it finest - when it fits you, then features based on realism are ok, but when you disagree with them, then "its just a game". And in last paragraph you just flipped whole thing. With no point nor reason, and completely bypassing reasoning behind original idea. In general, you took original idea, simply dismissed half of it arguments, created some of your own in their place(that dont really make much sense, this whole part with dependencies/needs, with rather extensive mental gymnastics to fit into narrative), and then refuted them. It would be impressive, if it wouldnt be so lame.
  14. It seems that a lot of players, including me, have some serious issues with new UI in general. While some parts of it look interesting(not to confuse with "better"), to the most part it got a lot worse.