Gleudal

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Everything posted by Gleudal

  1. 1) Personally I like looking into my backpack, choosing the best item for the situation, I wouldnt like to change that. 2) Totally agree. Also I would like to sprint sidewards, as it is a bit like sprinting while turning my head, not like I would run sidewards in reality 3) Totally agree, same for 0.03 kg of food. I am also not sure if the scent emitted by a 25cal peace of meat is equal to 900cal one. 4) I agree to a certain Point, TLD is really clickheavy, especially when sorting items (no sliders, no numbertyping) The pop-up idea I dont like too much, because in my eyes it would get one out of the game world. But having options to view an item for the first time and later only to take it by 1 single click would be awesome, especially for sticks and cattails (3 clicks for 150cal...).
  2. Hello there! I am really excited to see the upcoming Ep 4 launching (and it launches at my birthday!) I d like to mention a few things, that I hope will be improved before it launches. 1.) I am waiting for a fix on custom mode for 2 years now. Every year I contact the support, they answer nice and quickly but it doesnt get fixed afterwards: When I select "low loot" but rifle and revolver spawn "yes", then no rifle cleaning kits can be found. I travelled half the game world, I found 2 rifles and 3 revolvers, but not a single cleaning kit. This kept my from playing for almost 2 years now, which I feel is really sad! I guess its just one tick or one line of code somewhere to fix this, but until now it didnt happen. 2.) No Music when Aurora is active. I would be fine, if starting music stops the aurora sound, but getting two "musics" at the same time destroys the athmosphere. 3.) Be able to repair crampons. It can be made extremely hard, but pls make them repairable. 4.) Get an option to fill the radial with the oldest (most decayed) stuff, that I have, because I have to eat this first, so that I dont have to waste anything. right now I never use the radial for eating or drinking, because it offers no good alternatives. 5.) Always place one raw meat from my backpack in the radial, so that I can select it there for cooking directly from the radial. (a bit like water which is always at the same spot in the radial) 6.) No owl sounds when on the huge ice surface of costal highway. With no trees, there shouldnt be any (invisable) owls. This really confuses me for a long time. 7.) despawn any outdoor feathers during blizzards or even strong winds, respawn them afterwards. 8.) dont show the option to spray when I dont have a spray can. I also cant equip a gun I dont have, for the same reason. I bought TLD back in 2014 and came back to it since then, because its an awesome game. Keep it up Hinterland!
  3. Hej hej! First of all, I really enjoy the game and especially the recent updates with episode 3 and now the Errant Pilgrim - Hinterland did a great job as always and this is the best game I ever played so far. When I think about my playing experience, some things still can be improved or could be even smoother and so I wanna share my thoughts. general: 1.) I would like to access the radial menu, while walking, currently it stops the walking process and I dont see a viable reason why it should be like this. 2.) I would like to be able to sprint, while pressing two walking keys at the same time ("W" + "A" or "W" + "D") - in other games, I use this for getting a wider view while moving and I think it does not mess up the not-sprinting-backwards-thought at all, its more like a head turning while running. 3.) It would be cool, if i could drag firewood and other fuels into an existing fire, just as I can put a tin or a drink on top of it - I often drop a lot of firewood next to a place where I will start a long fire in the future (hoarder stile) and its a bit cumbersome to grab it and then access the menu and then put it on the fire - changing this would improve the feeling of really beeing in this world. 4.) I think it would be cool, when mapping from a oversight point would increase the range of map drawing - this would make accessing those awesome points make even more useful. to balance this, more charcoal could be used. 5.) Shell casings should be dropped immediately when shooting. Currently you need to walk a few meters, then they spawn and then you need to move back to grab them. I found that a bit confusing. And it costs time, that you dont have, when hunting down prey. 6.) When interrupting a crafting or a reading process - it would be cool to not loose the Progress that you already made. It always bothers me a bit, when I set time to e.g. 2h to read a book, then its getting too dark to read and my character forgets everything, that he or she read up to this point. Same for crafting. - For selfmade clothes its already there, but now for the starting clothes - then you just lose material and progress at all. 7.) It would be cool to cancel harvesting actions when circumstances change - if I wanna completly harvest a deer and this takes - lets say 3h, then I would like to start and press "Escape" if the weather turns bad or a predator comes in, or I remember, that I would like to to something else. To prevent this, currently I need to split all the Action to be able to make this decision in time and this often turns into a clickheavy playstyle, that partly reduces the fun of the gameplay. 8.) Implement a "Harvest everything" button for carcasses - as this is the option that I mostly choose. Currently I need to click a couple of times to get to this point. 9.) A Slider for amount choosing when transfering bigger amounts of goods would be awesome. Or for selecting how long to sleep and stuff like that. Belongs to the click heavy parts in TLD currently. Additionally it would be cool to use the arrow-keys for changing the amount. 10.) Keys to press for passing time - as long as you hold them, this long it passes time. 11.) automatic preselection for the food and drinks in the radial menu - one of every kind should be displayed. As it currently is, I often times go for the radial menu because its quick, then what I am looking for is not there and then I search it in the bigger menu - which takes overall a longer time instead of reducing the time needed. This would be also important for selecting uncooked food from the radial menu to place it on the fire - currently I often times need to drop it, and then place it. Or I cant find my cooked food item, because my radial menu is full with ucooked items, that I surely will not eat. I think when putting some good work into this, people would like the radial menu more overall. 12.) Be able to turn your head backwards when sitting in a car ("Always check the back seats"), maybe even crawling from the back to the front and the other way round inside a car. This is useful when there is a predator outside and you want to sprint less to the next safe place, e.g. at the Garage in Coastal Highway. 13.) SPOILER in this Suggestion! (Errant pilgrim and Story mode) Door lock in the cannery - there is no "0" to press, but I got the code "1540". I know I dont need to type it, but still it bothers me a bit. I dont remember if it is the same in the story mode for Carter Hydro Dam. And the door lock makes electric sounds if you press it even without aurora. Sometimes it confuses me, what electricity is now working without aurora and which one not (telephones in episode 3 and stuff) There will be more things in my mind, but for now I ll leave it here. Would be nice to hear some thoughts of you guys! If something is unclear or can be misunderstood because of my bad english, then please ask
  4. there is no need for more firepower - this is a survival game and no shooter... but I like the idea with the spear against wolves.