SpanishMoss Posted February 11, 2021 Share Posted February 11, 2021 Lots of clothing items have hoods, and some of them look very warm, but you can't ever wear the hoods. When you first make a wolf skin coat, you always think you are going to look like (ep2 spoilers) Jerimiah when he gets mauled by the old bear, with his wolf head hood . But you don't get to. Unfortunately, all hoods are non-functional, I propose that is changed. When you equip a clothing item that has a hood, not only does it count for that clothing slot, it will also can count for the head slot. The hood will mostly provide a factor of the main clothing items' Wind Resistance, while having an even lower factor of Warmth (like 25% of the wind resistance, and 10% of the warmth). To make this not OP, the hood cannot protect against frostbite risk, BUT it will reduce the speed at which you get frostbite, like ~15% slower. Also, only the outermost clothing item's hood can be used, and therefore only one clothing item may have its hood up at a time. The hood will also always be in the the outer most head slot, opposite an item like the balaclava. This limits its usability, to make it sometimes a helpful tool, but other times it may be worse than other options. If the clothing item has 0 wind/warmth, the hood does too. If the main item is wet/frozen, the hood will have the same % wet/frozen as the main item. How the other stats of the hood work: Weight: when wearing the hood, a factor of the main clothing items weight is subtracted from that item, the amount removed is then the weight of the hood. Say you have a 3kg jacket, and remove 10% of that jacket as the weight of the hood, the jacket will now weight 2.7kg, and the hood will be 0.3kg. Waterproofness: Will be the same as the main item. Protection: -10% of the main items' protection, and add that to the hoods protection. Sprint reduction: always 0. Condition: the same as the main item, degrades at the same time as the main item. Other: Taking off the main clothing item will also remove the respective hoods. if you put on a new clothing item overtop of an existing clothing item that has its' hood up, the hood of the under clothing item will be removed. The hood cannot be salvaged/repaired separately, when you open the action menu from the hood, you will get the main clothing item's menu. Suggestions? -SpanishMoss Link to comment Share on other sites More sharing options...
ManicManiac Posted February 12, 2021 Share Posted February 12, 2021 (edited) I've been in favor of more accessory items; provided they weren't too "over powered." Specifically I'd imagine them to be equal too (or perhaps only marginally better than ear wraps), this way they would be more-or-less atheistic choices rather than being blatantly more advantageous. Granted that means they would only be meaningful as a visual detail on our survivor's Clothing UI. On 6/29/2019 at 2:23 AM, ManicManiac said: Well now that I've read the Dev Diary, I may as well just get this on the table... I kind of want a Timberwolf Cowl now. At the time I thought it might be neat if the Timber Wolves had their own unique pelts... and this is what I thought might be nice as an additional accessory option. Edited February 12, 2021 by ManicManiac 1 1 Link to comment Share on other sites More sharing options...
Mroz4k Posted February 12, 2021 Share Posted February 12, 2021 (edited) I gotta say, this seems very complicated for something that would have basically next to no effect on the game. In my opinion, I think it would be best if they just kept things the way they are. I have nothing against hoods per say, I think they look awesome. I agree that wearing a wolf head cowl as a headcover would be neat - but I dont think there needs to be elaborate mechanics behind it. Just having it as a cosmetic choice would be good enough, afterall, this game is not a perfect survival simulation. And, quite frankly, this seems like a waste of time for the designer team, unless they have nothing to do (and I believe they always have something new to design). This would be a very neat Steam mod for cosmetics once the support is out for those. Props for the original idea, but I would prefer more attention was focused elsewhere Edited February 12, 2021 by Mroz4k Link to comment Share on other sites More sharing options...
SpanishMoss Posted February 12, 2021 Author Share Posted February 12, 2021 I agree, what I suggested is quite complex for a minor feature, but a nice one to have. I was mostly looking at the fact that you might not have a hat, but an expedition parka with a fluffy and warm hood, and it seems to be neglected. If the devs wanted a feature to add when they had no ideas, this one would be perfect. Link to comment Share on other sites More sharing options...
ManicManiac Posted February 12, 2021 Share Posted February 12, 2021 (edited) Granted, I don't think it's really a necessary change either (hence I framed it as being more for atheistic purposes). As such it's a feature I could happily live without (I do think we have a good variety of clothing already). I was merely saying that I think something like the Wolf Cowl might be a neat addition... but admittedly not a necessary one. @Mroz4k Oh... good point. Item skins would be a potential interesting idea for minor Mods/Steam Workshop later on down the road (if/when they opt for mod support). @SpanishMoss The players do also currently have access to improvised head & hand coverings. They can craft those in cases where they don't have those particular items. They just cost a little time, some cloth, and a bit of wear on a sowing kit/fishing tackle. Edited February 12, 2021 by ManicManiac Link to comment Share on other sites More sharing options...
Rose of Madmen Posted February 14, 2021 Share Posted February 14, 2021 I have a different idea: it gives a warmth bonus ect. But it reduced your 3D soundq and makes sounds near your ear when you sprint, just like in real life. But in this case there should be a button to quickly take the hood off so you could hear better Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now