Ahatch Posted December 15, 2020 Share Posted December 15, 2020 It would be nice if you could mouse on the radio and move it to the fireplace mantel ect if you break the table or shelf it is sitting on 🙂 1 Link to comment Share on other sites More sharing options...
Salty Crackers Posted December 16, 2020 Share Posted December 16, 2020 I always wished you could move those desk lamps as well. It's not like they need to be plugged in! Link to comment Share on other sites More sharing options...
stratvox Posted December 16, 2020 Share Posted December 16, 2020 However, trying to run desk lamps as dynamic light sources will hammer your video card, and I'm pretty sure that's why they're immobile. If they can't move it allows the dev to pre-compile all the lighting shaders involved in getting that lamp to glow, which means better load times, better frame rates, etc. This is an old video game trick used to help deal with keeping framerates somewhere reasonable. If you play KSP on a marginal machine, crank up the light cascade setting to max, put a boatload of lights on a space craft, and you'll see what I mean; that's the setting the controls the maximum number of light emitters. If you want to have a lot of lights on your spacecraft you need that setting up high... and you might find that having a lot of light emitters means that you end up getting bad frame rates. That's because in the physics model used by KSP they MUST be dynamic; there's exactly one immobile light source and it's Kerbol sitting there at coordinate (0,0,0), so their light fields are getting dynamically calculated each frame. This can get pretty computationally demanding pretty quickly as the number of light sources goes up. 1 1 Link to comment Share on other sites More sharing options...
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