Ruined (food) items, Containers, and Lost and Found


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Currently when food reaches ruined condition inside a container it disappears per the ruined item in a container rule.  The exceptions would be items that have salvage value, like burned out torches can be harvested for a stick and ruined clothing for cloth or cured leather.  Obviously, the game recognizes that those items have a residual value.  Ruined sewing kits and whet stones don't. 

The effect as regards ruined food means that there is no way to really store food, be it meat, fish, or canned goods in lockers, containers, cabinets or drawers.  In addition, with Lost and Found, when run, sweeping up whatever (generally) that is not in a container into the Lost and Found box which is a container,  a lot of 'usable' ruined food get destroyed by Lost and Found.  In the game, as currently configured,  that ruined food still has value [to the player]. 

Therefore the rule about ruined items in containers should be modified to apply to ruined items that the player deliberately put into a container, showing that the player intended to dispose of the item, and not to apply that rule to items that get swept into a container such as the lost and found boxes or that reached ruined condition while in a container. 

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Perhaps the Lost and Found function could also be a bit more discriminating as not all cattails, charcoal, tinder plugs, and stones, etc. need consolidation in the L&F box. 

I used cattail heads to mark safe paths in Forlorn Muskeg which got wiped away by L&F.  I am being forced to go back to making campfires since those, at least, don't get moved by L&F.

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