Ice Hole Posted June 12, 2018 Share Posted June 12, 2018 Currently the clues for wind direction are subtle. The movement of grass, trees, snow and smoke can indicate which way the wind is moving. Something more closer to our character could be more helpful. Why not have torch and breath effect also respond to wind direction. When the terrain is blocking the wind these effects would stop indicating the direction of the wind. Another important addition cold be a crouched character could prevent the wind from extinguishing a torch. The torch flickers and dances with the wind. The character could crouch and use their body to block the wind. Link to comment Share on other sites More sharing options...
Khan_Drichthyes Posted June 12, 2018 Share Posted June 12, 2018 I've had a few times I wished I could block the wind from putting out my campfire. Link to comment Share on other sites More sharing options...
TerribleSurvivor Posted June 12, 2018 Share Posted June 12, 2018 Getting your fire blown out by a short breeze is always frustrating. I am all for it! Link to comment Share on other sites More sharing options...
MarrowStone Posted June 12, 2018 Share Posted June 12, 2018 I've always wanted our breath effect to be in 3d space so that its less intrusive while walking and so that it could be affected by the wind. +1 on this topic Link to comment Share on other sites More sharing options...
Kauffy Posted June 27, 2018 Share Posted June 27, 2018 I came here to express this, specifically. I would like to see more interactions between general "particle" effects (which may not be true particles) and the direction of the wind. Directional smoke-plumes, and most-importantly, your breath. The breath feels like the one thing left over from the pre-historic times of TLD's development. Made out of construction paper, omni-present, and static. Since the environment plays such a huge role in the game, this does feel a little bit missing and immersion-breaking and it doesn't seem like it would be that difficult a thing to implement, given the availability of inexpensive particles (given the art style). Related to this topic, it would also give more of a sense of which direction your scent is traveling. I'm not even sure whether this is a mechanic in-game or not, but since we have the stink-lines, knowing which way they're flowing and, perhaps, which direction we want to skirt around a wolf or bear would be really helpful. Link to comment Share on other sites More sharing options...
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