darkstarmike Posted January 17, 2018 Share Posted January 17, 2018 Add pack-weight and stamina bar to check status function (Tab/Start). Fast forward game time when lighting fires, rather than making the wait real time. Make the QTE's more timing, rhythm, or precision based; button mashing isn't fun (or maybe just get rid of the QTE's altogether, but that's not really an "easy fix"). Make it an option, in custom games, to have realistic meat yields; a real moose can yield over 100 kg of meat. Dealing with that can be a challenge itself. Link to comment Share on other sites More sharing options...
Prestermatt Posted January 17, 2018 Share Posted January 17, 2018 13 minutes ago, darkstarmike said: Add pack-weight and stamina bar to check status function (Tab/Start). This. Link to comment Share on other sites More sharing options...
StrayCat Posted January 18, 2018 Share Posted January 18, 2018 19 hours ago, darkstarmike said: Add pack-weight and stamina bar to check status function 10000% approved. And updating the QTE system can be cool too. Link to comment Share on other sites More sharing options...
stratvox Posted January 23, 2018 Share Posted January 23, 2018 I think the reason lighting fires doesn't fast forward is because lighting a fire is a defence mechanism against wolves... and when time is fast forwarded animals velocities are not, which means that in practical terms they become very slow. If you're racing against time to get a fire going because you're surrounded by wolves then you can't have that happen, so.... no fast forward. To give an example.... shoot a deer. It starts to bleed out. If you "pass time" it'll end up dying way closer to the place you shot it because in game terms its velocity is reduced by something like 60x. Link to comment Share on other sites More sharing options...
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