stratvox Posted December 8, 2017 Share Posted December 8, 2017 Just noticed, it sure looks like you're only able to activate one feat in custom mode... I'd expect that to be configurable. Also, just noticed something else. I spawned in DP, near the cave under the broken bridge. I made my way to Hibernia. I went in to warm up, then after looting it and warming up, I went to the trailer on the side that's nearest to the Riken. I went out the other side, and started crossing towards the Riken, when I encountered a wolf. I ran back into the trailer, using a different door. I was informed that I'd just discovered a new location, and was able to loot it again, getting more stuff. This... is a problem. Link to comment Share on other sites More sharing options...
stratvox Posted December 8, 2017 Author Share Posted December 8, 2017 Actually, looks like you can't activate feats in Custom mode at all. Link to comment Share on other sites More sharing options...
RossBondReturns Posted December 8, 2017 Share Posted December 8, 2017 8 hours ago, stratvox said: Actually, looks like you can't activate feats in Custom mode at all. The good old days...I'm cool with that. Link to comment Share on other sites More sharing options...
stratvox Posted December 8, 2017 Author Share Posted December 8, 2017 Yeah, I understand it. I was thinking that while I totally get not allowing custom games to contribute to feats, it would be all right to use feats earned in non-custom games. Oh well, c'est la vie As for the old days, I wasn't playing this game then, only got it a few months ago. Link to comment Share on other sites More sharing options...
RossBondReturns Posted December 8, 2017 Share Posted December 8, 2017 Welcome welcome then! Link to comment Share on other sites More sharing options...
TerribleSurvivor Posted December 8, 2017 Share Posted December 8, 2017 I can deal with that. Custom Mode fortunately allows you to set your overall difficulty pretty liberally between "unsurvivable" and "a nice holiday". This way, you can simply compensate for the lacking feats Link to comment Share on other sites More sharing options...
Jolan Posted December 10, 2017 Share Posted December 10, 2017 Looks like they fixed the feat issue in the hot fix. Though it also looks like custom play won't ever count towards earning your badges. Link to comment Share on other sites More sharing options...
LucidFugue Posted December 11, 2017 Share Posted December 11, 2017 Hard to make custom snadboxes count towards feats when some of them are based on the amount of days you've survived and there is no guarantee what the day length is. Link to comment Share on other sites More sharing options...
stratvox Posted December 11, 2017 Author Share Posted December 11, 2017 I completely agree. I mean, you can practically set up the game so food willingly jumps in your mouth with the custom options. Having the custom games apply to either badges or achievements is not sensible. It'd just be nice to be able to say things like "you can use three badges in this custom game setting" when you post the data string delineating the game. Link to comment Share on other sites More sharing options...
LucidFugue Posted December 12, 2017 Share Posted December 12, 2017 Tbh you can secure all the feats and achievements really easily if you use Pilgrim mode, so engineering a custom game to farm them is not particularly necessary. But I like the idea of adding an option to the custom configuration to determine how many feats can be used, instead of that being "hard coded". Link to comment Share on other sites More sharing options...
Carbon Posted December 12, 2017 Share Posted December 12, 2017 Do you have to activate them to play a custom game? Seems easier to just not use them if you don't want to. Link to comment Share on other sites More sharing options...
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