Kaiservadin Posted September 15, 2017 Posted September 15, 2017 I am fine with there AI but it seems they do the same damage across all settings so if it is not already in the game i think the wolfs need a damage readjustment. Fox - Takes up to 10 struggles to kill you from the wolf Owl - Takes up to 5 struggles to kill you from the wolf Wolf - Takes up to 3 struggles to kill you from the wolf Skull - Takes 1 struggle to kill you from the wolf.
Fuarian Posted September 16, 2017 Posted September 16, 2017 That is already in the game except for Pilgrim mode. They don't attack at all. Weapon choice and clothing protection AND fatigue levels all play a part in this.
Kaiservadin Posted September 16, 2017 Author Posted September 16, 2017 2 hours ago, Fuarian said: That is already in the game except for Pilgrim mode. They don't attack at all. Weapon choice and clothing protection AND fatigue levels all play a part in this. But doesn't gear with higher protection slow you down more ?
JAFO Posted September 16, 2017 Posted September 16, 2017 21 minutes ago, Kaiservadin said: But doesn't gear with higher protection slow you down more ? More to the point, the heavier gear slows you down.. But to address your question, well, there are cost/benefit factors assigned to pretty much everything. Otherwise, things would get just way too easy, once you had the best gear.
Mroz4k Posted September 16, 2017 Posted September 16, 2017 Most difference makes how tired your character is. After that, how regularly you click, then what clothes you use, the weapon used in a struggle, etc. I dont like this suggestion, though - I am fine with the current system - it is challenging enough, I know some newer players feel like wolves are very dangerous, but really, with experience you will learn how to properly dodge them and handle them - but to make an omelet, you have to break few eggs.
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