SuperStriker16

Members
  • Posts

    346
  • Joined

  • Last visited

Posts posted by SuperStriker16

  1. @hozz1235It might be a bug then with that flock or the wiki is wrong about it, I was reading how to hunt ptarmigans on the fandom long dark wiki, and this is what it said:


    Ptarmigans are killed instantly when shot with bows (including Fire Hardened Arrows) or firearms. The noise from a firearm will disturb the birds, causing them to flee. A kill with a bow will not disturb the other birds for a short time, allowing the player to pick off multiple birds. -long dark fandom wiki

  2. Fire hardened arrows are terrible if you need feathers since you can’t get many back (one per arrow) and I’m not much of a bow guy anyway. That is why I’d want the shotgun, and you would only be able to take out like 1 or 2 if you’re lucky, the others fly off shortly after the first arrow hits.

  3. @FaT McMarlinI like the idea of crafted spears, I was just saying that in the meantime it would be good to use your weapons that you have already until they implement the spear(s) 

    @LunarLimeIm about to make a part 2 to this post about improvised firearms (zip guns), I already made a post on updating bows, and adding premade and crafted crossbows (longer range and more power than standard bows) and I like the idea of that as well.

  4. I was thinking, the bear spear or something like it could work but until they implement that, maybe they could add getting in a stance with a hatchet, knife, and the heavy hammer. These stances would slowly drain stamina and would give you a massive edge in a struggle if in a quick time event you would have like half a second to press right trigger/right click or whatever computer players use. If you get the timing right and depending on your fatigue level, you could potentially end the struggle right there especially with the heavy hammer (that poor wolf’s skull). It would only work if you had the timing right and 2/3+ your fatigue, for the other weapons, it would have a chance to end the struggle immediately, if not it could give you an advantage in the struggle using the weapon that you had a stance with. Also it would be pretty cool just to walk around with a hatchet in your hand as you explore.

    • Like 1
  5. @FaT McMarlin Your right, but mabye have all 3

    birdshot for varmint and of course birds. 

    buckshot mostly for self defense but could be used for hunting.

    slugs of course for killing bears and moose

     

    Now that I think of it, we don’t need the .338 as long as they add slugs, they would serve a similar purpose, and still work at range due to it not spreading. To craft a slug you could just use a entire lead scrap, expensive but effective.


  6.  

    1 hour ago, conanjaguar said:

     

    I personally wouldn’t count any of the variants as separate weapons… they’re just that, variants.

     

     

    Same here, that’s why I think it would be better to just add actual new gun(s) rather than just slight variations of old ones.

    1 hour ago, conanjaguar said:

    I think that the shotgun could be a viable addition to the game if it had some effect on the hide/meat of the animal. With a normal bullet/arrow hole, it’s just one nice, neat hole that doesn’t matter much. But when you’re firing tiny pellets, that will shred the hide and some of the meat of whatever you are shooting at. If this was accounted for, then it would essentially replace the flare gun as your last-ditch defense weapon and allow you to actively use it.


    I had made an earlier post on meat wastage, and I think it’s a great idea, say you shot a rabbit almost point blank with the shotgun or hunting rifle, it would have reduced/no meat to harvest and destroy the hide and guts. That is a great system that I’d think would work great, and some meat/hide waste on deer and wolves shot with buckshot makes sense, the further away you are though, the less waste but worse chances of actually killing the animal. It wouldn’t really matter for self defense because wolf meat and hide isn’t the main reason most people kill wolves. thank you for bringing that up Conanjaguar.

    • Upvote 1
  7. If you end up getting to a high enough skill level with the revolver, it becomes an almost invaluable asset. Having fairly common ammunition makes it very much worth using if you don’t want to waste rifle cartridges. I do feel that struggles with the revolver need to be reworked so you can take a shot earlier, maybe making it so that the later you take the shot, the more likely you are to hitting the wolf and killing it. As for my idea with the shotgun, it would be a direct upgrade to the revolver and to stones while partially covering the role of the rifle but not as well. Of course the ammo would be more expensive to replace and the shotgun itself would be heavy and hard to find, but it would be worth it for the versatility. It would probably have a skill of its own so that would be something to contend with.

  8. 43 minutes ago, FlamingFuball said:

    I'm with Manic here, and the reason is that the three guns in the game have their niches: the rifle is for hunting, the revolver is for scaring off wolves and timberwolves, and the flare gun is for protection against bears and moose. I've seen the shotgun requested a few times, but I've never seen how it fills a niche the other weapons miss. Hunting rabbits and ptarmigan isn't hard even with just stones, and isn't particularly profitable on the food-side, and with buckshot the shotgun wouldn't function significantly differently from the hunting rifle.


    With birdshot, the shotgun would be able to take out multiple ptarmigans especially when they fly away, and buckshot while similar in power to the rifle currently in the game, would be much better at closer ranges, making deer hunting a bit tougher leaving that role to the rifle or bow whatever you prefer. It’s effectiveness at close range basically guarantees the prevention of wolf struggles by instantly killing those wolves before they can get to you, while yes, if you were good with reaction speed and good at aiming with a revolver, killing or injuring wolves before they can get to you is no challenge. Not everyone is that good at that thought or has a revolver or ammunition, so it would help beginners especially on lower difficulties with stopping wolves and giving more ways to stop wolves. Stones are easy to find and get, but they only stun one animal at a time which if your over encumbered or the wind is in your face, they might get away, and stones require you to get real close so that doesn’t happen. With a shotgun however, you can kill many of them from a distance no matter what’s going on, preventing any possibility of escape. Now with more cooking and the new crafting recipes with the down of those ptarmigans, people most likely won’t just be killing them to eat immediately, and if they were, the shotgun would make things a lot easier. Basically depending on the ammunition you have, it would serve it’s purpose better than stones and revolvers as well as having a secondary role to the rifle allowing you to bring one gun to the hunt, rather than a revolver, a rifle, and a handful of rocks. The loud bang and pellets could stop/stun charging bears to help as a last ditch effort when the distress pistol runs out of flares inevitably, or you don’t want to waste a flare, or you don’t have a flare gun to begin with. It’s a gun that can serve many purposes and that’s why we need it, but it would remain balanced as to not entirely prevent the use of other guns.

    I hope this provides any clarity to what you and others were thinking about this.

    • Upvote 1