xanna

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Posts posted by xanna

  1. It has finally occured to me what this is. It's not a bug, or at least it's not random or inconsistent. The salt shaker and oil bottle are made of glass, that's all. The red and green colouration seems to glow when the object has transparent body for some reason.

    I guess we didn't have any glass objects before Frontier Cooking? Magnifying lens I suppose, and lanterns have glass in them, obvs, but not much. Never noticed theier glass parts glowing.

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  2. Quote

    Some of you might relate to this, and some of you might think it morbid, but I find a lot of comfort in this vast landscape around me. I love this feeling of being tiny, insignificant almost, in the grand scheme of things. I know that this wild place is completely indifferent to whatever thoughts or struggles I might be having. It was here long before I came, and it will be long after I'm gone.


    That was brilliant. Thanks very much for sharing @exeexe

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  3. 12 hours ago, twyn1 said:

    Ahhhh ... I could go with that (I'm assuming it's either British or Australian) ... I love veggie pickles and make them often. But usually the "kimchi" type or spicy dill ... sweet would be something new to try, 

     

    British, and available here in Ireland too thank goodness. Cheese and pickle is a very standard sandwich filling. And I did have it on pancakes on Pancake Day this week.

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  4. 4 minutes ago, Fozzy said:

    You mean, a painting ?!? 🤯                            (joke)

    No, a real big live moose right there in the living room. Zak was playing some silly challenges and had the dev console, so someone suggested spawning a mose indoors 😁

  5. 2 minutes ago, hozz1235 said:

    I was thinking of playing a cruel joke and using the dev console to spawn a bear there, but thought otherwise 🙈 😉

    I remember a moose in Grey Mother's living room in a Zak stream once 😁

  6. 1 hour ago, JackTrysGames said:

    He did not specify what difficulty, only that there should be batteries in every single car. Why would you need every single car to have good condition batteries? There's only SEVEN transmitters, it's not uncommon knowledge as to the number, and every one only needs ONE battery.

    I was replying to you, not to the OP. You said there are already batteries in cars, and I wanted to make it clear that there aren't always, and definitely not in every car as could have been inferred.

     

    2 hours ago, JackTrysGames said:

    But you yourself admit it still takes time. That's what he asked, that's what I replied.

    The OP's suggestion was to have eating time depending on how much is eaten. Currently the eating time does not depend on how much is eaten.

     

    2 hours ago, JackTrysGames said:
    23 hours ago, xanna said:

    As far as I'm aware, there are never any bears or moose in the transition regions (Ravine, Winding River, Keeper's Pass, Crumbling Highway, Far Range Branch Line, Transfer Pass). I've a few thousand hours playing and watching in different modes and neither me nor the wiki can back this up with any example.

    In your thousand hours, you never saw a wolf here, but one simple run I did just now managed to catch a wolf in Winding River.


    I never saw a wolf in the Ravine. That's Winding River, I have often seen that wolf.
    As far as I'm aware there are never any bears or moose in the transition regions, so no I've never seen a bear in the Ravine.

     

    2 hours ago, JackTrysGames said:

    Literally just round down to the closest available threshold. That's what I meant by basic arithmetic.

    Ah. The OP's suggestion was to change the amount of water depending on remaining fire time. That's not a thing we can easily do now. Rounding is something different again.

     

    2 hours ago, JackTrysGames said:

    That was a joke, and you utterly missed it.

    Yes, I've no idea what that joke is. Can you clue me in? I'm still interested in an answer to the light mode question, if anyone knows. A few different people have asked lately.

     

    2 hours ago, JackTrysGames said:

    All three of these are bugs, and should not even be in Wish List.

    I went through them because you had said that they weren't in the game as bugs, that the game "literally already does that" correctly. It doesn't already do those things, though. That's all. x3

    I think wishing for a bugfix is a very reasonable wish.

     

    2 hours ago, JackTrysGames said:

    This point literally disproves itself- most Canadian soft drinks do not in fact have enough Vitamin C to be notable, if they even have any in the Canadian region.

    Yes, that's what I concluded.

     

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  7. This is an effect of having an item that has two very different uses, I guess. I don't think the balance has been done very well here. We have fewer batteries, and of the ones there are, 6 of them are used in transmitters so can't be scrapped for lead. Our need for lead is unchanged, therefore not enough lead now.

    It breaks immersion a bit to have car batteries in such random places but not in cars. And putting them nearby or next to transmitters is sortof saying 'we didn't plan well enough for you to get a battery, so here's a battery'. Like putting a weapon you need to kill a boss in the room next to the boss. A bit too convenient and a bit condescending.

    Completely agree with 2 and 3. I'd like to have a 'Car Battery (ruined)' which can't be used in transmitters, but can be scrapped for lead. Putting a working car battery into a transmitter should yield a ruined one. A certain proportion of batteries found should be ruined, so finding a working one is still a challenge.

  8. 2 hours ago, Fozzy said:

    I play on PC, Windows. Once a tale is started, the 'Journal' key changes and opens the 'Tales' tab, so I have to move the mouse up to clic the 'Journal' Tab...

    Ah, I see. I haven't done Tales yet. Do you get the crafting menu on K?

  9. I definjitely don't want to perpetuate un-useful argument, but there is an awful lot of misinformation here. I don't like the idea of some player stumbling across forum articles and being told something that is not ture (it's happened to me...)

    So here goes:

    20 hours ago, JackTrysGames said:

    A battery in each car (some could be in good condition and some only harvestable for lead). There literally ARE batteries in cars. What do you mean by 'good condition'? If you want them to work and power lights, please read the lore.

    The number of batteries in cars depends on the game mode, and since the introduction of Tales From The Far Territory, the spawn rates have reduced considerably. It is certainly not the case that there is a battery in each car, and it never was, there were alwys some cars without them, even on Pilgrim. it's now the case that for Interloper, finding a battery in a car is extremely rare, whereas finding them elsewhere in the world is much more common. No reading of lore needed to know there is another purpose as well as lead-harvesting: they can also be used for a different purpose in TFTFT DLC.
     

    20 hours ago, JackTrysGames said:

    The eat and drink animation should take time depending the amount eaten/drunk. It literally does.

    No, it doesn't. The progress indicator for drinking takes the same time to complete its circle whether I drink 10ml or 600ml. Half a chocolate bar takes the same time as a 1kg steak to eat.
     

    20 hours ago, JackTrysGames said:

    And others are open and should have wolves (ravine near the dam, for example) but there aren't any... Wolves have infrequently spawned there for me, and I've seen a bear there once or twice.

    Can anyone else confirm either wolves or a bear spawning in the Ravine? I've never heard of this happening. As far as I'm aware, there are never any bears or moose in the transition regions (Ravine, Winding River, Keeper's Pass, Crumbling Highway, Far Range Branch Line, Transfer Pass). I've a few thousand hours playing and watching in different modes and neither me nor the wiki can back this up with any example. Please share a screenshot or video if you have one!
     

    20 hours ago, JackTrysGames said:

    The starry sky should be way more realistic and provide direction (especially Ursa major and Polaris, even if you don't make it turn during night). Trying to navigate by stars to compensate for the lack of a compass? Literally just use THE SUN.

    For some reason, the devs decided that, for TLD, the sun would not be visible at night.
     

    20 hours ago, JackTrysGames said:

    The smell of blood and meat should depend on the total mass, not the number of pieces. That's... literally what it does. Did you forget that adding more pieces increases the total mass?

    From the fan wiki (emphasis mine):

    • The size of the stinky item is independent of the scent value. In other words, a single 1 kg piece of cooked meat and a single 0.1 kg piece of cooked meat have the same scent value.
    • Quantity of stinky items is more important than size. That is, ten 0.1 kg pieces of cooked meat will be 10 times stinkier than a single 1 kg piece of cooked meat.
       
    20 hours ago, JackTrysGames said:

    Choose the amount of water to boil depending the fire time left. You can do this, you just need some intelligence and the ability to do basic multiplication.

    Using the cooking menus, water can only be set to boil in increments of 500ml, depending on the size of your cooking vessel. In order to boil a different amount, the player has to pick the part-melted snow up from the fire using, yes, some intelligence and basic arithmetic. Cooking the resulting unsafe water will take the same time as melting it did. Pulling the unsafe water off requires the player to be at the fire halfway through the boiling process, so it is not equivalent to boiling quantities directly from the cooking menu, where the player has twice as long to sleep or forage while the snow cooks to unsafe then safe water.
     

    20 hours ago, JackTrysGames said:

    Also, about the forum, let us choose light or dark theme. Reading white text on black background is actually very bad... LIGHT MODE USER.

    I don't know where the option is called 'light mode user'. I use the forum in both a desktop and mobile browser and don't know where this is. It's not in Profile Settings or Account Settings, and I don't think there are other settings apart from choosing what appears in the feed. If this is right, can someone explain where to find it? OP is not the only person to ask lately, but there haven't been any answers showing the correct menu. Please share a screenshot if you have one.
     

    21 hours ago, JackTrysGames said:

    Show the correct craft time, depending the tool, even if we don't have the tool in inventory. It literally does????

    No, the craft times change depending on whether you have a tool in your inventory or not.

    Bear coat
    Craft time if no tools in inventory: 60 hours for both hunting knife and improvised knife
    Craft time if tools present in inventory: 30 hours for hunting knife, 39 hours for improvised knife
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    Deerskin boots
    Craft time if no tools in inventory: 25 hours for both sewing kit and fishing tackle
    Craft time if tools in inventory: 12.5 hours for sewing kit, 20 hours for fishing tackle
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    21 hours ago, JackTrysGames said:

    Show the correct amount of fire time remaining. What do you mean, "CORRECT" amount of fire time? It shows the right amount!

    No, the amount of fire time remaining displayed does not include any outdoor fire time bonus which can be as much as 100% depending on the temperature. So an outdoor campfire that says it has 1 hour could actually have 2 hours left to burn if the air temp is -30°C or colder. Note this applies to campfires only, not contained fires such as fire barrels. Additionally, the duration of embers can't be calculated as it's random, but can be as much as an further 10 minutes.
     

    21 hours ago, JackTrysGames said:

    Show the time required for cooking preparation. It LITERALLY DOES, what parallel universe are you living in?

    No, the preparation time for recipes is not listed anywhere in-game. The 'cooking time' listed for the new Frontier Cooking Recipes is the total of the preparation time plus the actual cooking time. During the preparation time the player is locked into the 'prepping' activity, but during the actual cooking time, the player can leave the fireside and do other activities as usual. For example, the 'cooking time' listed for a round of bannocks is 40 minutes. The character spends some amount of time tied into prepping, and then the actual time that the bannocks spend cooking on a fire is 32 minutes. We deduce that the preparation time is therefore 8 minutes, but this is not listed anywhere. (These cooking times are for Cooking skill level 2, the lowest skill level for recipes.) These numbers are suspiciously neat, so my guess based on maths intuition is that preparation time is one-fifth of the total time. I've not confirmed this with other skill levels or recipes though.

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    On 2/3/2024 at 1:51 PM, Fozzy said:

    Choose keys for Craft, Cook, Tales, Log.

    I play on PC, on Linux via Steam, and for me, I can press K to get the crafting menu ('Krafting' menu I guess, though no cheese singles are available). However, I've seen other people request a key for Crafting, so I'm guessing this isn't universal? Do consoles not have a hotkey for Crafting? The hotkey for Log is J (for Journal), is that the one you mean? I've no hotkey for Recipes or Tales, though. Hotkeys for these makes complete sense as they are all the menus that are listed at the top of the screen with icons, so having hotkeys for some but not others feels inconsistent.
     

    22 hours ago, JackTrysGames said:

    Make badges progress work in custom games. Lol, no. You could just run circles and ignite two thousand fires in the summertime with no wildlife if that were the case!

    You could also do this in Pilgrim (with no relevant wildlife anyway) and still get Feat progress. Compared to Pilgrim, most of the custom options will make the game more challenging not less. Or introduce no changes to difficulty - I started playing Custom just to turn off the character voice lines. Some people play Custom so they can choose a starting region for an otherwise Interloper game.

    Community challenges, which very often use custom settings, are created to be much more challenging than Pilgrim, often more challenging than Interloper, and I have a strong impression that most players who use Custom settings in their everyday runs aren't making them less challenging than Pilgrim. For those players (myself included) we can already switch from our challenging Custom run to Pilgrim to cheese Feats, but obviously that's boring and silly, so we don't. But if someone did, so what? People can play however they want, including cheesing skills and feats and achievements if they want.
     

    22 hours ago, JackTrysGames said:

    Don't draw (map) plants already harvested. They grow back, you know.


    Remove plants from map once harvested. They literally grow back. Wait a few days.

    I mean, they don't. They really don't. The world is dead, they can't grow back. They never have, on any game mode. Wait as many days as you like, those rose hips, reishi, cattails,  lichen, burdock etc. are never coming back. Just search for 'the long dark renewable' and find pages of articles and posts that say the same. If you have evidence to the contrary you must share it because that would be revolutionary.
     

    22 hours ago, JackTrysGames said:

    C Vitamin in orange soda and grape soda. Synthetic fruits cannot give you Vitamin C.

    I wanted to debunk this one because where I'm from, even the cheap orange pop is made from some real oranges not just synthetic flavour. This might just be an EU thing, because it doesn't seem to be the same in Canada. Fanta adds ascorbic acid (vitamin C) as an antioxidant in both regions. Neither is likely to give anything but trace amounts of vit C to our survivor though, unfortunately, so it's moot after all. Not a strong debunk to end on, but them's the breaks.

    Whatever version of Great Bear you are on, @JackTrysGames, where plants grow back, bears roam in the Ravine, and every car has a battery it in, I'd like to try it!

    There is value in having a quick check on the fan wiki or googling before making big claims that contradict someone. We all make mistakes, but if you're disagreeing with someone over a black-and-white fact, pause to consider if they might be right, and maybe have a look online or in your game to check before telling them that they are wrong.

    • Upvote 5
  10. 1 hour ago, turtle777 said:

    Front porch (right off of the kitchen) is considered an indoor location (hence, it's warm), so sleeping on the porch will add to cabin fever risk.

    Back porches are outside.

    If cabin fever is an issue, nothing beats BR. The office building next to the Maintenance Shed is considered outdoors, even though it's warm and sheltered.

    -t

    good point

  11. Agree with that, there's a lot about the spray paint UI that is clunky. I'd like to choose whether a symbol is put on the map or not, and when deleting from map, whether to leave it sprayed on the ground.

    I very rarely use the symbols for what they represent. So 'T-shirt' means exit, 'square' means base, 'pill' means bed (it looks like a little sleeping bag 😁) etc.

    My long shot: allow spray paint symbol of any number numeral.

  12. 1 hour ago, Yimnam said:

    deers roam preety close and tracking them by blood is a lot of fun without risk of being lost.

    You speak for yourself here 😊 I often get very frustrated tracking in ML and lose my prey more often than not. I find it one of the harder regions for tracking. I can still get lost, too!

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