xanna

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Posts posted by xanna

  1. 8 minutes ago, Orion12 said:

    Why not? Unless you cant handle interloper/nogoa theres always need for more lootable space

    People play other modes because they want to, not because they "can't handle" interloper or NOGOA. For the record, I play loper, and a custom with far less loot than loper.

    • Upvote 2
  2. 7 minutes ago, Orion12 said:

    Why not? Unless you cant handle interloper/nogoa theres always need for more lootable space

    There's a grave marker outside it. It's full of bodies.

    • Upvote 1
  3. 20% longer means they would have two hours burn time. That's a lot! But 100 minutes is already a lot. If people don't craft for 100 minutes, I don't think they'd craft for 120.

    To spark a behaviour change, I think you'd have to nerf pulled torches, and nerf them quite a bit. Lots of players consider them OP so there's an argument to be made for that. But personally I don't want to change them.

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  4. My suggested solution from another thread. Requires minimal reprogramming
     

    1 hour ago, xanna said:

    I think the right answer would be to reduce the amount of down per bird, maybe 2 lots instead of 4. That way it's about an hour per bird, which feels a bit more realistic, reduce the amount of complaints, and it also makes getting to the improvised insulation and down bedroll take longer, which is good as they're a bit OP.

     

    • Upvote 1
  5. Crafted torches are 100% condition, which is 100 minutes burn time, vs pulled torches which are between 20-50%, or 20-50 minutes. So crafting torches already has a big advantage. What kind of numbers are you suggesting?

    • Upvote 2
  6. 5 hours ago, Even Dark said:

    but it must make sense a little bit. a bear with 27kg + hide you can do this in around 3 hours with a knife.. a little ptarmigan has the same time :D or 2 rabbits. game balancing no, not really i see now different if they lower the time it just feels better

    I think the right answer would be to reduce the amount of down per bird, maybe 2 lots instead of 4. That way it's about an hour per bird, which feels a bit more realistic, reduce the amount of complaints, and it also makes getting to the improvised insulation and down bedroll take longer, which is good as they're a bit OP.

  7. 8 minutes ago, Even Dark said:

    ok so not 4 feathers :D who say this 2 hours are not unreasonable :) 

    a chicken if you put it short in hot boiled water tooks under 5 mins ;) to get all feathers (maybe a cocking version would be nice to have and lets dry the feathers then)

    and a rabbit you can harvest after a little cut complete in under 20 minutes
     

    Ah. My calculation of whether it's reasonable is based on comparisons to other things in the game, and the amount of benefit you get from the down. It's not based on comparisons to real-life. If we start doing that too much of TLD unravels. Harvesting times and stuff like that are based much more on game-balancing than realism, I expect.

    • Upvote 1
  8. I don't know Pilgrim loot very well, but on Interloper these days everything is more randomised than it used to be, so maybe that item is in that place only sometimes

  9. 17 minutes ago, xxfinebeanzxx said:

    hol up used to spawn randomly? does that mean they are guaranteed now?

    Yep, as I said, the bunkers with wheel-operable hatches are also permanent fixtures, but they may be empty or may be chock full of good loot. They are in hard-to-find places, but are always there.

    Not every region ha one, there are 9 of them altogether.
    Despite the warning, this seems to be accurate:
    https://thelongdark.fandom.com/wiki/Prepper_Cache

  10. 17 minutes ago, xxfinebeanzxx said:

    I've made a map with possible routes in mind avoiding bears and wolves as best as possible ofc

    canvas.png

    That map is for v1.98, when bunkers did used to randomly spawn. We're on v2 since the first big update with DLC drop (Dec '22), so It's out of date, those bunker locations are no longer correct. Really sorry you did a bunch of work :(  :painkillers:

  11. 49 minutes ago, xxfinebeanzxx said:

    @xanna so is the abandoned cache guaranteed to spawn?

    The one in Pleasant Valley by the rope is a permanent building in all modes and settings in the base game and DLC. It always has the same moderate amount of loot.

    The other bunkers with wheel-operable hatches are also permanent fixtures, but they may be empty or may be chock full of good loot. They are in hard-to-find places, but are always there. They are also called "Abandoned Prepper's Cache", just to keep me on my toes.

  12. 9 hours ago, Serenity said:

    There are two kinds of bunkers. The ones with the normal loot are in the base game. Technically they are called prepper caches:

    https://thelongdark.fandom.com/wiki/Prepper_Cache

    I make it three kinds, four if you think full bunkers are different from empty ones:

    • Tales bunkers (opened with a lever) - DLC only
    • Prepper caches, some of which are empty, some of which are full of treasure
    • Prepper's Abandoned Cache, a permanent location in Pleasant Valley that has some loot

    I have a history of overthinking this sort of thing:

     

    • Upvote 1
  13. 7 hours ago, isaac1207 said:

    I froze to death in that tunnel between coastal highway and mystery lake because I slept in it and thought it would protect me from the encroaching blizzard. Apparently I did so at the wrong angle, because I died lol.

    RIP. Here's to the next one!

    I'm not sure where you mean? Which tunnel was it?