milan

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  1. Happend to me on the summit of TWM. At 60-70 when i came up, slept 1 night and went to pick some reishi. 15% when i picked up the bearskin roll. So there is some mechanic or bug for sure
  2. A moose attack will cause a period when you are crippled and need to heal before you regain your strenght. But a bear attack or wolf attack doesn’t have any real long term side effects. All you need is bandage, oldmans beard and a nights rest and you are good to go. Perhaps they could implement some side effects here like crippled leg/arm that needs a longer time to heal.
  3. milan

    Shovel=Bivouac

    I think a shovel would be lore friendly to the game. The shovel would give the player the ability to dig a Bivouac instead of making a snowshelter from sticks and cloth
  4. Underwear from rabbits would be amazing. Would love to see an expanded crafting menu so that you could customize the outfit
  5. I work with radio communication and I always check out the games towers for fun. Idea for game progression: Repair a tower by collecting items from other towers, computers and other material from the Dam and other places. Maybe some book learning and crafting involved. When the tower is restored you would unlock new areas by communicating with other survivors or someone on the mainland. What is the goal for our survivor? To live forever alone or to try to get home? I think it would be a cool feature that would give us some goals in the game and also a logical progression to discover new areas.
  6. What is the main purpose of our survivor, to stay forever or to make it back? Perhaps call for aid by scavaging spareparts from radiotowers and repair one specifik tower? Looking for books that would give skill in electronics, radio, construction.
  7. Exactly, an option for advanced learning. I think it would be a great feature to make the game a little bit more interesting. Regarding the possibility to take clothes from a dead body could also be toggable in the settings. And if anyone wonder why I would like that option is simple, I can see that they have clothes.
  8. I only play interloper and there are a couple of things that I would like to see in the game. From the start my survivor is already an expert in everything. He/She is a pilot/survivalist/blacksmith/tailor. I would like my survivor to lack most skills from the start. I want the skill books to actually unlock new skills, just like in real life. Example: Reading a archery book unlocks crafting of bows and arrows. Perhaps adding a book to unlock the items in the forge. For the crafting of clothes there should also be some progression I think. Example: only improvised gloves and hat at the first level.Maybe add a poncho you can make from curtains? After reading a book you would unlock crafting with rabbitskins, next book unlock deer and wolf, next book everything else. As a interloper I would also like the option to make a improvised bedroll/bed thats really crappy but can be used in caves. We already have the snowshelter for outdoor use, so it would be logical if my survivor knew how to lay down something soft to sleep on in a cave. Also from a realistic point of wiew, why would it be impossible to borrow some clothes from the dead people in the game? Just somethings that I have thought about.
  9. Maybe add the possibility of primitive fire starting depending on your skill.
  10. I would love the possibility to make a fire next to a corps and defrost it so i could take the clothes