Would also like to confirm on Loper and Stalker. No key or bodies, Checked truck / tractor / behind house / inside shed with workbench / all around immediate area.
Socks , leg wraps (thermal underwear sub) , maybe a blanket as a makeshift cloak. Lots of possibilities and an easy addition. Would be quite helpful in the early days.
Without the need for iron arrow heads. Sharpened cured birch saplings. Less damage and break faster then regular arrows but negates the need for a forge before hunting is possible.
lol, I was thinking something a bit more subtle, A good relation with the NPC could result in the NPC ocassionally bring the player minor supplies (rose hips, wood, etc.) where a bad relation could result in the NPC leaving (and taking some of your supplies) ... But If the developers want to throw a full blown family table, all the power to them .
And if request like this have been around for years I would think that there must be a group of people that do want to see this feature added to the game. Lets think positive
I would love to see the addition of a NPC survivor in survival mode. Perhaps introduced around day 50 - 100. The same rescue mechanics seen in story mode (Episode 3 - Coming Storm) can be used to introduce the survivor. The NPC could cook food like Grey mother, require additional supplies to give the player additional goals to focus on, and long term thinking perhaps even allow the addition of relationship mechanics.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.