Mig_zvm

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Everything posted by Mig_zvm

  1. I get this feeling like TLD is nearing the end of its development. Maybe there is still a bunch in the works yet to be released, but I suspect this is gonna be the last year we see any major adjustments(I could be wrong and a deeply hope that I am). Maybe if they come up with a season pass type deal, that would work. I'd sign up immediately. That or announce a sequel or follow up title that they have been working on. I love the idea of making systems like cooking(for example) into something more elaborate. To me TLD is a life simulator just as much as it is a survival or hiking sim. My problem is that there isn't quite enough to do once you are stuck inside from a blizzard, besides prep mushrooms, repair gear, strategize your next move and wait basically. To me the less they make you have to use that "pass time" option the better. So I would say that prioritizing activities that can be done inside a shelter might be a good place to start. I would also like to add that I think one of the great things TLD has going for it is it's simplicity. So, I would worry about making a game where you are always monitoring and maintaining many different "spinning plates" instead of stopping and admiring the sheer beauty of it all. Hope some of that jives with what you are suggesting.
  2. I was talking about the deadly fog from Darwalker. Trying to come up with the easiest ideas possible to implement, with the presumption that something already programmed into one part would be easily adaptable as something interesting and compelling in Survivor Mode.
  3. My thinking was that over time, not just the temperature would decrease, but also the blizzard and wind frequency. Another idea would be an increase of wolves in a region if you didn't shut down it's population. And yes, the point would be that everyone would eventually fade into TLD.
  4. The option to add deadly fog into standard survival. Maybe in a way that lets you choose how long you want to be allowed to live in each region. This would allow players to set up Stranded runs where they start in one region but have only a certain amount of time to reach their destination region, where we will live out our final days.
  5. My answer for this is again, for there to be the addition of Candles into TLD. Absolute best would be the addition of Harvesting Animal Fat and then being able to Craft Candles on our own.
  6. Maybe even a custom option where you choose how fast the weather escalates, i.e. 5 or 10 or 20 day increments.
  7. Similar to COD zombies I wondering if it wouldn't be fun if there was a mode where the weather gets increasingly worse and worse over time until eventually you die. Not sure exactly how this would be implemented, but it seems like an obvious option.
  8. Mig_zvm

    Todays Ideas

    Additions which help make an Endless Night run more enticing, but also great additions in general. 1: The addition of animal fat and the ability to craft candles or simply adding candles to place down in general. Lanterns being able to light candles, candles then being able to light torches. 2: A Feat that effects break down times or at least adding a temperature buff during break down activities into the game. 3: Allowing tinder to be thrown into the fire, which increases the heat but which also lowers the fires burn time. 4: Hotter fires cook meat and boil water faster. 5: Water can freeze 6: Tarps or something used to construct a barrier in order to block the wind. 7: Using Poles and Rope to set up blizzard/fog routes. 8: A sled for moving across the regions with our haul.