WillLong

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Everything posted by WillLong

  1. Made 10 feet of braided cord from the inner bark of a tulip poplar...
  2. THIS. For that reason I just turn the music volume to 5%
  3. I dunno if you've seen the thumbnail of the character from behind for TLD, but I like that image a lot and thought I should try to take a picture of myself geared up like that. I traded the flares on the left side for bear spray and the hatchet on the right side for my smatchet knife. I was fresh out of wolves and snow, too...
  4. Yeah, the game is fine without it. I'm pretty happy with the game period. This is just a list of fantasy items, not expectations.
  5. Took me 3 months to do the hand drill right. Should start out at 5% probability with a 300 calorie burn, with a 50% chance of getting a bleeding wound on your hand.
  6. In real life you will starve yourself on protein rich, low fat diets. So that could figure into the game mechanics too - a trade off of light for the ability to metabolize calories. Pine pitch would be interesting to add to a torch to extend its life. Again, a real world example.
  7. I updated my game and the fix did not work. It will not allow me to go to the next episode after first encounter with Old Bear. It’s just a black screen saying Exit Train Car but it won’t let me exit.
  8. Friction fire is difficult, but man is it fun. You should try it.
  9. The deciduous plants would... die without spring. I can see this is taking a silly turn so I'm not going to reply after this.
  10. What do the prey eat, then, after day 400? lol
  11. I kind of hate the Cohutta even though it is huge. Everywhere I went (I try to avoid people) there was no wildlife and no edible mushrooms to gather. It's just spooky to me to hear no birds or squirrels. They also have a bigfoot legend for the area.
  12. I understand it takes a lot of work to make this game, so this is in no way a critique. Just observations from my life in the bush. A. Friction Fire, there are typically 2 types of friction fire people use in North America. I think the game could really work with this mechanic. Perhaps only Level 5 fire skill could be able to do it. #1 is the bow drill method, which requires special parts. You need a hearth & a spindle (usually from certain woods like cedar), a bow (just a hard stick with an angle in it), a bearing block (tricky to find, but bone will work and certain stones), cordage (often breaks), and plenty of stamina. This produces an ember, or as we like to say in bushcraft, a coal. You must have a tinder bundle to turn it into fire. You normally can't get friction fire from an even moderately damp hearth & spindle. #2 is the hand drill method, which only requires a hearth and a spindle and tinder bundle. However, the wood must be absolutely dry - I cure mine a couple of days in the sun. B. Respawn Plants/Fungi: rosehips & reishi every 365 days, birch and maple saplings every 800 days. If the world were completely dead, then there would be no prey, and you'd be dead, too. So it's kind of illogical that the organics can't respawn. C. Backpack Damage: Replace with Roycroft pack with a tumpline or Bedroll/Blanket Roll pack when completely broken. I've carried gear using the blanket roll pack in the past, and it works well but doesn't let you bring a lot of gear. D. Banking Fires: You should be able to cover your embers with dirt to keep the coals going even without fuel. This does a few things. It creates charcoal that you can use as fuel, and it allows you to reignite the fire with just a tinder bundle. E. Dakota Fire Pit: You can light fires in the wind. It requires some serious prep work, though. You've gotta dig a U shaped tunnel in the ground. F. Ignite Fires with Electricity Arcs from the Aurora. You can light fires with electricity. Happens all the time unfortunately. I guess I'll keep updating this as a go along in the game. There's stuff also stuff like like skis and snowshoes that could be added. Non-potable snow is really hilarious to me. Gather non-potable water from freshwater ice fishing holes... but really the thought that I could only make fire with a magnifying glass if I had no matches or firesteel, that's absolutely terrifying to me.
  13. I stomp a lot around the area north of Cartersville. Yay Georgia!
  14. Hello all, Love the game. I'm a bushcrafter (I loathe the term survivalist) in real life, and this game nails the feeling of the amount of work, risk, preparation, frustration and joy it is to live in the wild without electricity. Happy to be here. Thx
  15. Hello all. I'm new to the forum. Pleased to make your acquaintance. Generally speaking... the whole concept is scary because there is a slight chance it could actually happen (sans aurora electricity). As someone who actually practices bushcraft & as a student pilot, I deeply understand the gravity of being without electricity and GPS. The preparation. The constant draw towards exploration, but the need to balance gear weight, terrain, visibility and endurance. The slow pace due to having to take extreme care not to injure yourself in the middle of nowhere alone. I have to say, they really nailed the feeling of surviving on bushcraft. And surviving on bushcraft alone is a pretty terrible experience, which is why mankind invented agriculture I still get jump scares from rounding a corner and there being a wolf there, or peeking over a hill and bear face being right there. The moments I dread are instant fog in Forlorn Muskeg and any type of blizzard where I am not near shelter, even if I am in a bag.