Mistral

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Posts posted by Mistral

  1. This has definitely been my least favorite major TLD update since Steadfast Ranger. The singnal thing isn't very interesting (tried it out in Stalker even though it was tedious to have to do that) and the other things seem lackluster too. Not feeling the buzz. The only really positiv aspect has been acorns, I really like how they have multiple uses and you actually have to prepare them in multistep ways. Also they are not OP like they could have been. I'm also interested in seeing the new oak tree placements in old maps. But that's about it. The next update can't come soon enough.

    • Upvote 1
  2. 18 hours ago, TheOtherBob said:

    Exactly.  It's been clear to me since about a month after I started playing this game in mid March of 2017 that what's needed the most are goals to achieve. 

    I started on voyageur and found that by day 50, I couldn't even get cold outside unless it was both night time and a raging blizzard.  I took the opportunity to learn all the maps that existed back then by scouring them for bunkers and hidden places I hadn't found yet. I got my 100 day achievement on April 15th of 2017. I got bored and tried stalker and found it was basically just voyageur plus extra wolves and cabin fever. 

    I started using the bow to get rid of the weight of the rifle and eventually decided to try interloper.  I survived my first full day in interloper on August 1st 2017 and had survived 50 days in interloper by August 22nd.  The last time I had an interloper character die was June 18th of 2018.  My longest run has been 140 days.  By then, I'm so bored there's nothing left to do other than start a new run and relive the early game struggle.

    I bought the DLC because I thought the tales mechanic would finally extend the game a bit. 

    Apparently not.

    Have you played NOGOA/Deadman on Custom yet? With or without Tales it won't get easy and boring as Interloper does when you are maxed out.

    Or try out Relentless Night mod

    • Upvote 1
  3. If there was a fifth NOGOA/Deadman difficulty level (as there should be as it is the best way to play the game as I always say) leaving the Tales + luxury items out of THAT would be logical. I doubt there would be too many complaints about that. But it doesn't really make sense doing that for Interloper. Especially as you can basically live forever in that mode anyway.

  4. 11 hours ago, RossBondReturns said:

    Story in Survival for me.

    Also...for Leeanda.

    It appears that every other update will feature a new region.

    Update 1 New Region
    Update 2 Story in Survival in that region.

    So I predict that Updates 3 and 5 will introduce new regions.
    Updates 4 and 6 Story in survival for those regions.

    Across the updates we get the other small additions...I fully expect the Cougar to be added in the final update.

     

    Pretty sure maximum of five updates is on the table, not six. There's not enough of time to make that many, not with their speed and delays and console issues. So after this update 2, three more. One probably mid-summer before their holidays, one in fall, final before Christmas break. Map 2 in update 3 and map 3 in update 5. Yes I agree cougar with final update also.

    Some minor hotfixes / quality of life patches in between

  5. On 3/17/2023 at 1:56 AM, Admin said:

    If this happens again, please feel free to post it here and tag Admin. We will take a look for you. 

    It might not be a bug, but we always appreciate the opportunity to look into things. 

    It definitely is a bug as it started just around the Expansion, I'm surprised you were not aware of this issue yet. About 80% of the lichen are okay but the rest have been unreachable or tediously hard to get since December.

    • Upvote 2
  6. I'm glad you cannot wear three ski jackets / three wolf coats or two rabbit mittens, or whatever else, as then it would definitely become too easy with temperature (unless you use the Relentless Night mod). I mean I guess it would be more realistic for survivor to just maximise everything they can as long as they can move around outdoors, but then again there are many things in the game that are much, much, much more fairytale than that, so whatever

    Rather than making more uses for the items themselves, how about making all of the animals (even rabbits) harder and more time consuming to kill. And/or making harvesting and utilizing them feel way more hard work. That would be my easy solution for excess pelts and guts and furs having no use and collecting dust. There would simply be less of them. But that's not the route they're taking with even more deadlier guns are fire hardened arrows being introduced. And even the animal die-off rate is very low when the custom settings are turned to maximum, without mods there's still gonna be plenty of deer and rabbits and wolfies in day 500 regardless what you do.

  7. 3 hours ago, Mistral said:

    Hopefully the latter since any new standard clothing items would probably just go under the Stalker loot table again, which they have been heavily concentrating on lately

    The former, not latter, I meant :D

    Although at the same time, having said that, if more animal craftables become available, it should also be counter balanced somehow in difficulty since you always end up having excess animal furs and guts and whatnot everywhere. In fact the only animal you don't have excess materials of is the moose.

    In other words, I don't want any increased easiness either way

    • Upvote 2
  8. On 2/20/2023 at 8:36 PM, A Lamp said:

    Speaking about new clothing, i don't think HL would add some new craftable clothing using cured pelts (since IMO it would fit more in the free paid stream)

    So the question is... Does clothing variants count as new clothing items? Or it is just some uncraftable clothing that you could find.

    Hopefully the latter since any new standard clothing items would probably just go under the Stalker loot table again, which they have been heavily concentrating on lately

    • Upvote 1
  9. 47 minutes ago, turtle777 said:


    I don't see this as a major deviation from what had been announced for the season pass. The Season Pass was to include 3 MAJOR Updates (3 Parts) over the course of 12 months. That meant that MAJOR updates could be up to 6 months apart.

    Part #1 (Forsaken Airfield) launched in Dec 2022. 12 Months would conclude in Nov 2023. Therefore, if Part #3 launched in Nov 2023, Part #2 would sit somehwere between Dec 2022 and Nov 2023. Getting it late March / early April 2023 does not seem late

    What??? Where exactly did they say this "3 Parts" / "3 Major Updates" thing? The only 3 we know is that there are to be 3 new regions but that's it.

  10. 1 hour ago, hozz1235 said:

    Maybe it's just me, but I seem to recall a new tree model already in the game.  I was guessing it was the oak, and they just need to scatter some acorns around it.

    The existing oaks are only in the Transfer Pass and Forsaken Airfield. But since this is about bringing Oaks/Acorn into the free version of the game, and TP + FA are not part of that, it means integrating oak trees into the old maps too. I guess to some of them, anyway. I'd assume to something like Pleasant Valley

    • Upvote 2
  11. Yeah and even the March 30th isn't set in stone, might get delayed further as the text implies as possibility

    Honestly, I didn't really think there was any need for HTL Apology when the initial launch sort of crumbled on Steam, you know the couple hour delay for technical reasons, those things happen. Same with the other platforms having initial issues. But I think a delay of this magnitude, when promise is given for paid DLC, apology might be in order. Now again, better delayed than rushed to completion full of bugs and staff worked to overexhaustion, but still... you know... also, the bugs seem to be here regardless.

  12. Now the really interesting thing is that if and when the other big updates come out as slowly as this, ie in rough 3-4 month intervals instead of the promised 2-2,5 months - which seems likely considering how things are going with the consoles and how Canadian summer holidays also probably function as deadlines - they should contain absolutely the biggest of all changes. If you only end up having two big updates, one around July-August and another in December, they should both have new regions but also arguably the most awaited and complex additions yet. Ie safehouse customization, two new animals along with the wildlife refresh, etc

    The updates in this package seem more like B-features that were indeed mentioned but seem less hyped. Hopefully the "Transponder Cache" thing, whatever it is, is replacement for Trader

    • Upvote 1
  13. The Good: Actual feature list! And seems to mean that the oak trees will be integrated to existing regular Bear maps too, seeing as it's in the free section.

    The Bad: Hotfix still not yet here and the example list doesn't mention the more jarring bugs

    The Ugly: March 30th is 16 weeks, not 8-10 weeks as promised between updates. (But of course still less than in the last few years)

    • Upvote 8
  14. Even though this was via "Secret Long Dark Twitter News Agency" yet again, it is at least something. Hopefully the "feature set" for Tales P2 means comprehensive listing this time round. Also, if I'm reading that correctly the new hotfix should be imminent. Hopefully snowshelters will be addressed too.

  15. 21 hours ago, Karl Grylls said:

    that's true. But somewhere here in the forum an admin said (maybe a few days ago) that they have to share more informations in the near future. I'm looking forward to it, but at the same time i have the feeling that could be a delay, because of several persisiting bugs, like the setback, the snow shelter bug (not 100% fixed afaik) etc. I can imagine that they want to fix that completely before Hinterland releases a new DLC that will almost certainly causes more bugs.

    Anyway, we will see

    "Near future" can mean a month... or two...

    Even if they were to announce something this very evening, there would probably be a couple of weeks gap to it being released anyway (based on their releasw history)

    I also have hard time believing they would release the Patch 1 Console updates AND Patch 2 simultaneously, but instead there would be another wait

  16. 13 hours ago, vlgligor said:

     

    It just happened to me on a massive snow storm during night in Forsaken Airfield - Drift Island snow shelter, I barely managed to escape after almost half an hour quitting and reloading the game. Few times I managed to get out of the shelter, but the mouse was locked on forward direction with a very narrow angle to turn left or right. I had to make a fire next to a tree, pass one hour to save and then reload.

    The Drift Island snowshelter is completely cursed and broken I'm afraid... and frankly the location for it is weird too given you have a cabin next to it. Even if the island is otherwise my favorite location in the game.

  17. On 12/28/2022 at 5:14 AM, Honest said:

    got a bug with snow shelters. Found one already existent near of clear cut/mystery lake, went in and I guess the bug was caused by reloading a revolver and switching to inventory. the view changed to the rear of the shelter and it was impossible to look around / get out of the shelter, had to quit the game and start from the last save checkpoint.

    snowshelter bug.png

    That's happened to quite a few people in snowshelters now

    • Upvote 1
  18. 1 hour ago, hozz1235 said:

    How so?  For example, I'd rather use books for the Rifle skill vs. raising the skill using valuable ammo/gunpowder.
    Same goes for Archery.  On each run, I can pretty much get level 5 by reading books and making arrows.
    Mending - the higher your skill, less time to mend, more % mended, etc.

    I don't really play the game on modes that have guns so that's 3 books gone already

    Mending, the system is sort of broken since you can repair most clothes with moderate success even on Level 1, the incentive to advance is therefore very low. If you could only craft animal clothing if you had Mending 3 or 4 or whatever it'd be different. Or if the chance of repair success was 10% on level 1...

    Fishing, very rarely do it anyway

    Fire starting and carcass harvesting are essential skills of course but you do perform so many of those tasks during early game anyway, advancing the skills all the time, so that's not necessary for me, unless there is excess time. For archery and cooking though you of course want level 5 ASAP.

    They are also the only two skills where Level 5 changes the game entirely, for the other modes Level 5 isn't as effective. For fire starting level 3 is more important...

  19. On 12/19/2022 at 7:53 PM, hozz1235 said:

    Prior to updating, I made a backup copy of my whole TLD folder.  I haven't tried it yet, but I believe you can run the game by just executing TLD.exe from that backup location to play the prior version.  If this does work, you could:  1) Time capsule to a version of your choice, 2) back that up, 3) then revert the steam version to current.

    Is that really true?