SirSharper

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Posts posted by SirSharper

  1. I walked to a sleeping bear thinking it was one that I shot (this was the next day) i went to harvest the hide. He wasnt happy about that. 

     

    I learned to waste a second shot on a "sleeping bear"

  2. 37 minutes ago, ajb1978 said:

    Make sure you poke around a lot.  I found quite a few hidden goodies, like some revolver ammo behind a cabinet door that had to be broken down, or a revolver that was hidden under a pallet that also had to be broken down first.

    You know it. Does anyone else look at cardboard boxes IRL and think, If i destroy that, is there something good under it. 

    • Upvote 1
  3. 2 hours ago, ManicManiac said:

    Sure, but that's kind of the point... If we were to stand next to a waterfall, how much of anything else would we be be likely to hear?  I think it's reasonable to say... not much.  Folks here like to complain about immersion breaking... well I think this idea is a good example of what that would actually look like.

    Conceptually, it would be like walking up to a waterfall, pulling out a magic remote, and pressing mute.  It would just seem silly to me to be able to adjust the volumes of individual sounds in a game like this. 

     

    Now, let's be clear on this...
    I'm not taking anything away from anyone, because this is not a feature of the game.  I'm not trying to take features or options away from folks (I'm all for player choice).  I am however speaking in opposition to those ideas that I think would potentially undermine the experience that Hinterland has built.


    :coffee::fire:

    Having followed a few post/replies from Manic, i know that the overall response to suggestions like this is "Lets try to keep the game as real as possible". I agree. 
    I will say it gets very loud in the wind and near the waterfalls, BUT thats how life goes right.  

  4. There is a post going on over in the "Survival" section of the forums regarding access to the Milling machine/ammo bench. Everyone seems to be in agreement that the first time you have to get across, its not too bad (and kind of a fun little obstacle course). But is there any way a climbing Point could be added to the other side of the pier, so that after we do it once, if we have a rope, we can easily place it...so that we dont have to do the grind EVERY time. (I must be on my 20th time through in the 260 day stint i currently have going)

    • Upvote 2
  5. 27 minutes ago, acada said:

    I dont think any mod is needed to solve this. It could be nice to put one rope anchor point on the pier. Or on the crane. So you have to do the monkey path once. Then you can decide to put a rope on the pier or crane.

    100% yes, please, for the love of all that is good and holy, do this. Actually, i'm going to make a suggestion in the wish list section. 

     

    • Upvote 1
    • Like 1
  6. Been there. I learned pretty quickly how fast the weather can change in pleasant valley. 

    It can be brutally cold, windy, blizzard, and then calm in a matter of hours. 

    I never sleep in a car. Too much risk. I try to find loose sticks and a windproof area. Not always easy in a blizzard. 

    My worst death was climbing, not realizing I didnt have enough energy to make it. Rough way to go. 

  7. 17 hours ago, The Uncounted said:

    So I was playing the game for the first time and loving the experience. But I noticed that the game felt a little empty in survival. While that's fun and all the noises remind me a little of Dead Space, I found myself wishing I had a budy to go on an adventure with or maybe make our own structures to try and survive the cold without having to search for that one building to live in. Plus the map is HUGE and AMAZING but sometimes feels lonely to cross the entire map solo.

     

    I play on PS4 and would love to hear what other people think since I found a new survival game that I love and has the ability to constantly keep me on my toes.

    I wouldn't mind co-op play. Although I enjoy the serenity of feeling by myself. It would be cool to have a hunting partner, but if something like this would be added, I'de like to see ZERO increase in resources available. I think if you are trying to survive as a team and need to share/ration/barter...that could be a challenge. Do you give your friend that 100% hatchet you crafted, or do you ask for something in return.

    One person could be in charge of hunting, the other crafting.  i dont know, it could be sweet. 

     

  8. 3 hours ago, Dr. S. said:

    I had played for many hours and had a 300+ day survivor before I realized you could cook at fireplaces. 
     

    Sure made staying at the mountaineer’s hut a different experience. 
     

    oh man, yeah, makes a lot of places better too survive in for sure! 

  9. 3 hours ago, dustinmico said:

    I'm just perusing these threads and happened upon this one.. this stopping on ledges I did not know... will have to give it a go on my next big climb. Awesome!

    since finding this out, i've found some loot on ledges too. pretty nice. 

    • Like 1
  10. 5 hours ago, acada said:

    I do remember the moment I realized it is possible to rest on ledges. It was real facepalm. But nice one. One of my graves is in Ravine under the rope.

    So many Ravine stories :D my personally store was climbing to the radio tower At Pleasant Valley. Dropped like a stone, used an emergency stim, a couple bandages some pain meds and made it halfway to the farmhouse and bled out right around where the bear could eat me. wish i could have fired 1 last round into the bear before dying, but my wrists were "sprained" 

  11. I will take the rifle with me when travelling map to map, but i always leave it at the new maps "base". It is TOO HEAVY. My bow skills have gotten way better since letting go of the rifle and pistol. I've gotten confident enough to position myself for bear & moose kills now. I really need to learn to NOT be on their level. Get up on a rock or branch, and be patient. 

     

    • Like 1
  12. Responding to the original post:

    1. I don't have any issues with the sight. But I also do not own a rifle IRL. I could see how that may be annoying to someone with experience. 

    2. the visible round without ammo bothers me, but I agree with Manic that it really doesnt "break" anything. (but fixing it may break something) 

    3. reload is slow on purpose i assume. its kind of a give and take for the extra power (and creates a "make sure you land your shot" situation) 

  13. On 6/7/2020 at 6:52 PM, ManicManiac said:

    I'm fine with the mechanic as is, but I would support the idea of the addition of "passive" fishing.
    I've mentioned this in a Milton Mailbag question:

    Raph responded with this:

     

    :coffee::fire::coffee:
    Again though, I am fine with the mechanic as is... so while I think this could be a nice touch, ultimately I acknowledge that it's not really necessary.

    I would be 100% on board with passive fishing. Would be nice to set 1 up in all of the fishing huts on coastal Highway & Mystery lake. Could have food caught while your crafting or exploring. 

    • Upvote 1
  14. Having watched some friends go through a weekend of stomach issue from drinking from a "waterfall" (more like a mountain stream trickle), I'd say a fire is still needed. BUT, the risk is worth it if you are : near a water source, dying of thirst, and cant get to sticks (you know, because a bear has you pinned between a stream and a hard place. 

     

    :) 

  15. On 6/5/2020 at 4:56 PM, ManicManiac said:

    On a previous topic that eventually included being able to move containers:

    [text was updated for relevant context]

    :coffee::fire::coffee:
    I also think the Rock Caches are great, not just for stashing stuff outside... but I think they also make cave living really nice. :)

    Rock caches on Hushed River helped TONS. Now i get quick inventory management in a cave (and I can remove it and rebuild when i move around)  

    • Upvote 1
  16. I agree with the OP 100%.  I've done the "obstacle course" about 20 times now. and each time i think, why not just let me push a plank over to connect the pier ... or at least let me drop a rope 2 feet down onto the ice. (or better yet, let me "climb" onto the, obviously reachable, pier with my normal reach.  

     

    We have to make this happen Hinterland .... and by we i mean you. 

     

     

  17. 17 hours ago, hozz1235 said:

    Haha, my Father (who hasn't been playing long) also didn't know about ledges.  I recall a time we were talking about TLD and he said, "There are some areas I can't get to because the rope climb is too long".  I replied, "Are you using the ledges to rest on?"  He said..."<Bleep!>" :)

    Its a game changer! i also just found out that you can cook "ruined" raw meat up to 50%    : I'm 256 days into my second survival :) 

    • Like 1
  18. I use spray cans for any area i set a snare, building that contain loot that i want to come back for, any cave i use as a base (or i'll let a rock cache mark it). etc etc. I feel based on how quickly i use them, there just enough to make sense. I dont over do it, but i also wont be marking walking paths with tinder plugs (I dont have time for that) 

  19. I cant wait for ep. 4. But, waiting had made me dive into survival mode which I love. I just unlocked faithful cartographer, and I'm level 5 in everything except mending and fishing.  

     

    I'll tackle some challenges next. 

  20. I came here wondering if I could use a stim to make a BIG climb, and a reply mentioned stopping on ledges. I immediately tried it. Game changer. (And I'm 250 days into round 2 of survival)  my first death was falling from a climb .