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Posts posted by SirSharper
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I was actually enjoying the cabin fever risk with this. Managing your temperature as well as time inside/outside was a new play style for me. Now i feel i can camp indoors and just use a workbench all day (instead of setting up camp outdoors at a workbench (Mountain town/Coastal Highway/Forlorn Muskeg)
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Great post! they started me in FM. pretty close to the ML transition, so I made my way. I found a knife in the Trappers Cabin, and got some decent clothing from the locker there. It was already nighttime by the time i arrived. I took the storm lantern, a flare, and a pack of matches and decided to head Mountain Town immediately in hopes of looting all of the houses. (it paid off)
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20 minutes ago, JMK said:
Use to interlope so here I start with gloves, tuque, bedroll, matches, ... found riffle right away at Hunting logde, coal, prybar, hacksaw, knife, hatchett, working pants & boots, parka ... wow, luxury, abundance lol !!!!
I am happy that I did a couple runs on interloper & runs on stalker before this. I feel a little more at peace, even though i'm freezing. Managing clothing and fires & cabin fever is taking some trial and error though.
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I like the idea. It's obvious you put a lot of time into it. I'm not sure how Hinterland would feel about introducing hallucinogens to the game though.
on a side note: I would really try to avoid Pleasant Valley mountain area.- 3
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hey Manic, do you stream your sessions?
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41 minutes ago, ManicManiac said:
you would think i'd learn by now. I just assumed he could get to me.
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Welcome to the start of my day.
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I took some time to break out the Polaroid camera (It was from before the collapse, still had 3 photos left) I'm proud of the result.
Riken Aurora
Moonrise over Riken
Lighthouse with pain!
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10 hours ago, dahemac said:
So, eventually you build a wall of bear quarters around the garage? I think parasites go away at level 5 cooking. Is this not so in Stalker?
Oh, im not quite at level 5 cooking yet. I'll have to check this out.
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On 6/24/2020 at 7:43 PM, Sherri said:
This seems like a glaring omission. Why can we make one only in Wintermute? I would love a spear in Survival.
**SPOILER ALERT Incoming*** for anyone who hasnt played wintermute stop reading.
I LOVED the spear battles against the big bear. If this was an option in survival, I would prefer carrying that and a bow instead of a bow and pistol.
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On 6/27/2020 at 5:37 AM, dahemac said:
Lately in CH there is a regular bear delivery service at the garage. No need to look for bears. Every week one just walks into the garage yard. Because you can crouch-attack (level 5 bow) and duck into a car, two or three shots safely get that meat.
I can eat bear meat on Stalker due to parasites. but hey, the hid isnt too bad.
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12 hours ago, ManicManiac said:
Thank you Hinterland.
A surprise to be sure, but a welcome one.
It looks like in two day's time, I'll be putting my personal challenge on hold to see if I can earn these new badges.
Considering the duration of the event... hmm.I expect a daily post of your progress for the event 😆 to keep me entertained.
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16 hours ago, Brick Wall said:
I hadn't thought about that but you're right. Did you know that water from toilet lowls has tested cleaner than water from dentist offices? True story.
ummm, eww
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On 6/24/2020 at 7:40 PM, Sherri said:
Crafted with a ton of wood & scrap metal. Damn heavy once crafted so you can't lug a bunch around.
A 2m (3 foot) section of fence that will stop animals from crossing.
Can be used to block off sections of broken porch railing or fence off an area from predators.
I like it. could create a safe outdoor space for crafting on Coastal Highway. Could block in a porch for outdoor reading and sewing & sleeping without fear.
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9 hours ago, oplli said:
maybe the devs could add compasses into the game
The aurora/disturbances cause issues with compasses, which is why those would be useless.
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5 hours ago, dahemac said:
A trap door that can only be unlocked from inside the workshop would do it just fine.
This makes the most sense to me. access from underneath!
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9 minutes ago, ManicManiac said:
Main objective is to survive for 500 days ("Will to Live").
That is the exact idea i had jumping in to my current play through (this is my 3rd time, after learning the hard way about do's and don'ts <--is that how that is spelled). I got faithful cartographer, but REALLY wish i would have done it the way you do it. I think it would have been challenging in regards to survival, but easier in regards to "i missed a spot of DP and I'm in BI"
I did the wrapped in furs (I did it at Timberwolf Mountain, which was a very rewarding experience). BUT i left the bedroll behind. I'm hoping to to talk back there and finish my 500th day in that bedroll (i'm on day 287)
I cant remember what the "skilled survivor" is. -
On 6/22/2020 at 6:41 PM, ManicManiac said:
Then all we have to do is challenge ourselves to find them without looking up outside information.
In this case there is nothing that needs to be changed about the game... I recommend folks just try what I do: I set personal challenges for myself.
I've been working on my current personal challenge for over a year now.My current challenge is to hit that 500th day. And then maybe get passed day 2 on interloper
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18 hours ago, TLD said:
I have been playing this game for a while and it keeps getting better. Thank you Hinterland. It would be neat to have a shouting function that would provide feedback function like trying to flush out predators or spooking the wildlife.
This could be kind of cool. I picture me using this running and waving my arms while yelling to scare a wolf away from its kill.
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I've been struggling with the idea of daily objectives. There is a part of me that says "Surviving the day is the objective". That being said, I THINK, daily objectives could be introduced to survival mode without it feeling too forced (feeling like a higher power is giving you objectives instead of yourself).
We already have a section where we can leave ourselves notes, check stats, etc. What do you all think about having a section for an optional daily objective(s) that would give extra points for a specific category (fishing, fire starting, harvesting and so on). These objectives could range in difficulty. "Catch a fish" / "Harvest a Bear Hide" as examples.
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55 minutes ago, ManicManiac said:
I think it's very reasonable for uneven surfaces to cause that... I think it would be a far worse design choice if our character just "floated" over every surface.
But we want to appear to be on ice skates. i mean, it is canada.
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1 hour ago, UTC-10 said:
I have noticed that the bridges whose travel way (i.e. road surface) consists of logs now cause a significant amount of bouncing motion when being walked across. It is very obvious, unsettling, and annoying. Now I found, in Bleak Inlet, that the bouncing (the log irregular road surface) can be so pronounced that I can get [sort of] stuck much like trying to cross a railroad track which has motivated me to complain about it.
I've noticed that as well. There are also a few log bridges that will cause sprains because the "slope" is steep.
Winter's Embrace - how to know your progress?
in WINTER'S EMBRACE
Posted
I'm pretty much just gobbling them up until that badge shows up