JackTrysGames

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Everything posted by JackTrysGames

  1. And the locks on the cargo containers, and on certain doors such as the one at Surfeit Trestle and the Orca Gas Station... So maybe you could use the prybar to open crates without risking damage to the stuff inside? Who knows, you might even get more reclaimed wood out of it since you aren't recklessly hacking away at it. I feel like using a prybar as a one-size-fits-all tool to open nearly every lock doesn't quite fit, especially with certain places such as the Paradise Meadows Farm. Why can't I pry that door open? Why do I have to go looking for a key? Shouldn't I also be looking for a key for other places, like the Orca Gas Station?
  2. And before you get mad, I'm not thinking like a Skyrim or Oblivion level minigame (though that might actually be a good idea) I'm just thinking something to replace the current lackluster system. If you manage to find (or make) a lockpicking set, you can try your hand at picking locks. Takes some time, might fail, but you'll get the hang of it eventually. Professional grade lockpick sets tend to work better than tools you've made yourself at low levels, but at high levels you could basically shim a lock open with a paperclip and a Swiss army knife if you really wanted to. (Not that I haven't seen that done before, cough cough Dying Light cough cough) Of course, bashing it open is still an option most of the time, but that could ruin the lock as it does to the Timberwolf Mountain shipping containers.
  3. That's why it has the -5.00KG capacity. Nothing else in the game does that. It's a massive drawback as is.
  4. Braveheart's Hatchet "This Hatchet has been lovingly modified with a custom head, wrapped grip, and a few feathers stuck to the back. No doubt about it, this is a tool designed for killing. It struggles to adapt to peacetime duties, though. After all, the war never really ended..." +More kill chance in Struggles +Gives more Struggle progress per click +Automatically selected over other Hatchets in a Struggle +More durable -Heavier -Not as effective for breaking furniture as a normal Hatchet
  5. I study guns as a hobby. There's really nothing else to it.
  6. But you only hear that line if you go over the encumbrance limit of 30KG... Which is ridiculous, you'd never have to carry that much gear.
  7. It turns out there's quite a few of them in Canada already! "The exact number of SKS rifles in Canada is not known, but there's likely at least a million in the country, said Rod Giltaca, executive director of the Canadian Coalition for Firearm Rights." Usually, people get them for shooting squirrels or rabbits, or just to have a cheap carbine around. It's reliable, takes a cheap ammo type, and you can literally buy them by the crateload. Of course, you aren't exactly likely to find 7.62 on Great Bear, so it'd make sense to change the ammo type a little, right?
  8. Messenger's Backpack (Sling Bag) "A very light backpack, designed to not get in the way of a bike courier or runner. Not quite as spacious as you're used to, but it's comfortable and lets you run freely." Reduces your carry capacity by 5KG (11LBS) Increases the encumbrance penalty somewhat (you move a considerable amount slower if you go over the limit) Allows you to run at maximum speed (as though you were carrying less than 5KG) as long as you aren't overencumbered Cannot be worn together with the Technical Backpack- picking up one makes you drop the other
  9. Good god, does everyone haul more gear than they can carry? I should travel light.
  10. The SKS (Russian: Самозарядный карабин системы Симонова, romanized: Samozaryadny Karabin sistemy Simonova, 1945, self-loading carbine of (the) Simonov system, 1945) is a semi-automatic rifle designed by Soviet small arms designer Sergei Gavrilovich Simonov in 1945. In layman's terms, it's an overly mass-produced Soviet carbine, presumably used as an alternative to the more expensive Lee-Enfield. (Assuming this takes place before the import bans, which drove the prices sky high.) This one's been rechambered for revolver ammo, likely used against the plentiful rabbits on the island by some weekend warrior or basement dweller. Pros: +Less recoil, as you have the stock to absorb the recoil, unlike the revolver +Takes revolver ammo, a more plentiful ammo type +Faster fire rate +Semi-automatic +Faster ADS (though not quite Vaughn's level ADS) Cons: -Less stopping power, as it uses revolver rounds and not the usual .303 -Repairs less per shot, as it's a (comparatively) rare firearm with unusual parts -Takes longer to repair, because it's more complicated than the humble bolt action -Takes longer to reload
  11. I'm willing to bet it'll be found in that "industrial mine" they were talking about adding.
  12. Oh yeah! The devs did say they were adding safe house customization... I wonder if that also means moving furniture around? I'd love to see something like that.
  13. Oh yeah- potatoes, too. Usually they keep for a few months, and if it hasn't been long enough for meat in the fridges to rot, obviously potatoes wouldn't either.
  14. Quite a few of those first ones around. Echo One Radio Tower, the Hunting Lodge, all over Blackrock Prison and Airfield 31, and maybe in the forestry lookouts as well. No idea where you'd find a ski patrol station on a Canadian island, though.
  15. It's a miracle my heart hasn't failed yet. And even if it did, I'd just stim it back into functionality.
  16. Maybe I should consider cutting back on the caffeine a little.
  17. I don't know. I've been struggling to find a normal rifle. Will update this if or when I find one.
  18. damn that's good.mp4 I'd have to test it a second time with an autoclicker, but this is the fastest I could fire with Vaughn's Rifle. Who knows, I might even be able to complete the Mad Minute with it!
  19. I've reposted this specific Variant idea on its own, as I felt it really outshined the rest. Veteran's Rifle "A genuine Lee Enfield that actually saw service in the Second World War. The furniture is coated in tally marks. Anyone who wielded it in the before days claimed their hands were being guided by an unseen force, and some people say the original owner still haunts the rifle... But that can't be true. Ghosts aren't real. Right?" It's exactly what it says on the tin- a Lee-Enfield No. 4 with tally marks scratched into every inch of the wood furniture, save for a small portion around the grip and back of the stock. It's old and a bit fragile, but if you take care of it, it will absolutely take care of you. Effects: +Gradual aim assist while scoped in (the sights are slowly guided towards a target's vitals- possibly scales with Rifle Firearm?) +Unique sights filed down to a point for sharpshooting (Barb's Rifle but moreso- optionally having the Long Branch aperture sights) +Comfortable and well-used stock allows you to stay scoped in for longer, increasing aim stamina -Degrades more per shot, being a relic even before the Flare -Maximum condition of 75% without milling (it's on its way out, so to speak) -Somewhat heavier than the normal Rifle, as it hasn't been modernized in any way, shape, or form Location: Broken Railroad, Hunting Lodge (on the mantle, on one of the beds, or on a workstation in the basement)
  20. Look, I've been in situations where I've had to fight a moose or bear off with a revolver before. The extra firepower would be nice. Anyway, here's my two cents on the idea. Higher Revolver Firearm skill should allow you to draw the revolver faster. It's already a quick draw as is, but at Level 5, you could react in mere moments- something a trained gunslinger could absolutely do. Now THAT is an idea I like. One handed weapons being used with lights. Maybe even using the Harries technique when holding a flashlight and revolver at the same time? The game takes place in the 90s, so the modern FBI technique likely wouldn't have caught on yet.
  21. I don't think this would work, due to the geomagnetic disaster that was The First Flare. Already been suggested a couple of times, wouldn't mind it though. Now that's one I haven't seen before. Where would you even find them, though? Just in civilian areas?
  22. I rarely if ever find Prepper Bunkers in TLD, but when I did rarely stumble across one, it never really looked like sort of thing a prepper would live in, let alone design. Sure, the inside was stocked with loot, but it felt less like an actual prepper's hideaway, and more like someone's basement with a bed crammed in. But now... Whoa. Now that's a prepper's hideout. A corkboard filled with all sorts of notes and theories and speculations. A radio setup to monitor what is (and will be) happening. And plenty of boxes of food and water, because you can't survive an apocalypse on an empty stomach. Even the walls and ceiling look well-fortified, as though the bunker was purpose-built to survive a nuke. Which it probably was, all things considered. I can hardly wait to explore a place like this.
  23. Look, TLD is a game where I can get nearly devoured by a ghost, harness the power of aurora borealis to open doors, and lose the ability to sleep from a little bit of spicy fog. I think they can afford to bend the rules a little bit to make wolf taming possible in game.
  24. I originally got this concept from Rainworld, another great game. What if, after a little bit of time and effort, you could tame a wolf, just like our ancestors once did billions of years ago? Just drop some scraps of food over the course of a week (or two, depending on your Wolf Fear setting) and they'll gradually grow attached to you. Dog Food is especially effective at this, being specially designed for dogs to eat. As time goes on, the wolf will gradually become less hostile to you and let you approach. Eventually, you can get close enough to feed it directly. After it's fully tamed, you can feed it, use it for hunting, and most importantly... pet it. But how would you distinguish it from other wolves? Simple. Give it a collar. Cloth Collar: Craftable by hand using 3 cloth, 1 scrap metal, and a sewing kit. Not much protection, but it's better than nothing. Cannot be found, must be crafted. Leather Collar: Craftable at a workbench using 3 leather and 1 scrap metal, with a sewing kit. Can also be found in civilian areas, more commonly outdoors than indoors, and in dog houses. Provides some protection to your lupine companion. Spiked Collar: 3 cured leather, 3 scrap metal, and quality tools at a workbench gets you this beauty. It can also be occasionally found at junkyards and industrial locations, and very rarely in civilian houses. Provides good protection to your lupine companion. Kevlar Harness: Special spawn item. Very protective. Once used by police officers, and as such spawns in relevant locations. Cowichan Sweater levels of rare, but it's worth it. Just remember to help it if it gets into a struggle with another wolf or a larger creature. If it doesn't have kevlar, it might take some hits. TODO: >Figure out some way to get one up and down a mountaineering rope (piggybacking? modified pet carrier? maybe some kind of mountaineering rope harness?)