manolitode

Members
  • Posts

    533
  • Joined

  • Last visited

Posts posted by manolitode

  1. Do they charge you as described above no matter how many cooked meat you carry? As you may know already, if you carry more than 2 cooked meat, no matter their weight you start to exude scent. Meaning 3x10cals worth of cooked rabbit will smell the same as 3x1000cals of moose meat. You should see the scent bar activate if you pick up meat but it can be somewhat discrete, used to evade my attention for some time.

  2. 7 hours ago, Ice Hole said:

    Interlopers have not yet appreciated the purposefulness of Battery, other than for some companionship.

    Well done sir, you have come up with a new definition of loneliness. I couldn't help but think of Wilson in Cast away :) I suppose we sometimes break them down for the lead because the extra skill points in a useless skill will still look good on paper.

    Some scrub bushes make a great source of emergency firewood in the wolf-infested areas of Forlorn for example, where you might not want to risk spending an hour chopping wood. A few outside Poacher's camp and Old Spence family homestead that might just save your day. Setting bushes on fire to create a "campfire" would be kind of cool in a biblical way. 

  3. On 3/4/2020 at 9:50 PM, Oywin said:

    So, a thing I realized that I really want to see in a future update is, well, what the title says.
    I want the wolves to calm down a little on the infinite chase behaviour. If they can see you, but not reach you, fine they may run around in circles or stand growling at you, as they already do - but if they can't physically see OR reach the player, I'd like them to eventually move on.

    I realize that you don't invoke the realism argument here, but one could argue that the wolves running around in circles beneath their prey for hours is one of the more realistic aspects of wolf behavior in this game. I would very much like to see wolves' ability to track you through trees and rocks etc weakened. On the other hand, we have some advantages that make up for the hassles. You can stand very close a wolf and they won't notice you if you're crouching, especially if you're behind a hill. Meanwhile they'll ignore a fire but may stop chasing you if you drop a torch in its path.

    On 3/4/2020 at 9:57 PM, kristaok said:

    It's not just sight though, wolves can also smell... so immersion breaking in my opinion would be the opposite from what you think. Meaning I would find it immersion breaking for a wolf to stop chasing me just because they can't see me, when in reality they can still smell me. Does that make any sense??? I hope so.

    So yea... try to think of it that way, there's more senses at play here than just sight.

    You're right from a realism point of view for sure. But in the game's premise the sole act of crouching tend to triumph the wolf's ability to smell you, pretty much. The long dark wolf above voyager difficulty is a unique breed, I think it makes it difficult for us to expect any certain behavior from wolves when most of the interactions we get with them are very un-wolf-like.  

  4. 13 hours ago, Ruruwawa said:

    How fast do you walk with the BW feat?  I might go for it if the speed increase in windy weather is significant.

    And I agree about the -10% calories feat.  For normal interloper I just push for a bow and arrows asap, well before the cattails run out.  Thereafter it's meat-nanza. 

    You get 25% less speed decrease when walking in wind, which is significant to me 😊

    • Upvote 2
  5. On 2/22/2020 at 11:16 PM, Jimmy said:

    Personally, I think the new feats are a great addition, but I certainly wouldn't bother using any of them in place of Cold Fusion and Efficient Machine for Interloper. Compared to these two feats that are 'always on,' the others are simply too situational to worry about. Cold Fusion is essentially a free wool toque that never loses condition. Efficient Machine translates to 10% more calories per food item. Neither is worth trading, though whenever I'm slowly pushing into the teeth of a biting cold wind I wish I had Blizzard Walker as well.

    I also liked cold fusion and efficient machine as standard and replaced the latter with blizzard walker when finally unlocking the perk. Sure, it takes a little more effort to stay fed but then again, starvation ain't anywhere near as lethal as lingering in the cold. Not having to run when facing wind makes up for it anyhow. The perhaps most significant advantage about BW, it decreases the risk of getting caught up by the wicked wolf when the wind is blowing in your face. Perhaps it slows the wolf down to some degree too, but I'm pretty confident it gives him a vantage point. Unfortunately haven't received the snaremaster badge yet, don't see the need as there are plenty of stones to go around.

    • Like 1
  6. 6 hours ago, qqqbbb said:

    Predators (except timberwolves but they are too rare) are a joke for a survival game. They let you know when they see you, they let you know when they follow you and you can hear them as if they are next to you. It would be more fun if predators behaved like predators.

    The bear will snort away for sure but the wolves are less predictable these days. Recently they sometimes stalk you quietly without panting and only growl once they're within charging distance.

  7. On 2/26/2020 at 1:46 AM, hozz1235 said:

    I love this place!  I always look forward to making this my final zone to visit during a run.  It has everything I like:  TONS of exploration, wildlife, caves, harshness,  remoteness...

    I always feel somewhat...resigned after completely mapping/exploring HRV...

    Glad to see the love for HRV, it's one of the maps I enjoy most with its rich detail and the feeling of truly living off the grid without man-made structures. However the safe subterranean area that runs across the map holds you back from improving your skills the way TWM lets you. Sure, it too has a well developed cave system but with HRV you can basically run around in the tunnels like a cavetroll and stick your head up once in a while to gather a concentration of valuable resources and throw yourself right back down. I'd like to see something different in the upcoming added maps. While I too look forward to another remote area I would hope that it's something with very limited, if any, shelters. A map that truly challenge our survival skills, now that we have a map that truly challenge our bowhunting skills. 

    • Like 1
  8. On 2/24/2020 at 8:04 PM, enormitydave said:

    I'm surprised I'm getting so much pushback over this from some of you. I'm not suggesting they get rid of the current maps and stop adding new ones - I do appreciate the level of detail that has gone into the ones we have - I just think some kind of random seed map would be a nice addition. Once again, of course there will be some concessions because a random map isn't going to necessarily be balanced/well-thought-out (it's random!), there might be some bizarre looking scenery and such, items spawning in places you can't reach, etc., but I think all of that would make things interesting for those that want to shake things up.

    I only speak for myself but I think the resistance you describe may occure since your proposal means an extensive revision of the TLD survival experience. That doesn't make your suggestion less interesting, it's always healthy with an out-of-the-box suggestion. It just tampers with the soul of the game for some, me included. Of course random maps could work very well if enough effort was put into it. It might even make more players stay and play for an extended amount of time. While some hardcore fans would give it up because of disappointment when they lose the knowledge capital that they possess by understanding every tiny bit of every map. 

  9. 7 hours ago, jeffpeng said:

    Well I guess that's the developers telling you that hiding on rocks isn't the way you are supposed to deal with wolves any longer. 

    Yeah, could be but I'm unsure whether it is intended or not. I was attempting to make the wolf run up behind me on the rock in order to jump down to create some distance instead of having him block my path. While I have been pulled down before I didn't expect it from this height. Makes me wonder whether this is intended or a bug sort of like: since the wolf is close horizontally it will ignore the vertical distance. 

  10. 10 hours ago, Hotzn said:

    Loving the thought of the wolf's growl "getting into Will's/Astrid's head", but this should be reported as a bug really...

    Haha yes, they (edit: Will & Astrid that is) sure have enough trouble as it is. Indeed, created a support ticket as it may affect gameplay to some extent. 

  11. Quote

    On the other hand... I know the baiting is now working different way. But one could maybe place bait inside the hut and theoretically it should be possible to trap wolf there.

    Only managed to trap its growl sort of. Put some raw rabbit on the floor, closed the hut door on the wolf's nose so he stayed outside and growled. Not only did his growling get inside the hut but inside Will's head. It stay to growl through aiming with a rock, mending and some 9 hours of sleep. Half an ingame day later, when carefully sneaking out of the hut, I realized the danger was long gone while its soundeffect had stayed. 

     

     

    • Like 1
  12.  
    3 hours ago, Tactical Ex said:

    Yes, but maybe not "regular wolves" since I expect indoor behavior to me modified a bit if this were to be implemented. A perfect example which helped spawn this idea in my head is the broken door at the Cinder Hills mine entrance in PV. There is a huge hole in the door and my first thought was "Looks like something pushed it's way in before me."

    Cinder Hills is a good example, I too didn't know what to expect at first. But we already have wolves in caves, why draw the line there at wolves when there could be deer and bear-sized holes.

    Did you come across any house-like structures that could be open to intruders? Looking for specifics to get an idea what impact it would have on the game as a whole. If there are a couple of locations, I'd be tempted to see this implemented. If it's 50 you're remodeling the game's genes 😋 A location that comes to mind is Carter's lower entrance. I suppose wolves could be motivated to cross the ledge for that dear carcass and go on through the window. Though I suspect the community won't shout 'horray' if Fluffy jump right back inside the dam. 

    3 hours ago, Tactical Ex said:

    I don't think I'd keep wolf behavior the same indoors either; I think you'd probably expect some audible queues which I would expect quell any fears of being "unexpected" jumped by a wolf hiding around the corner. 

    To be fair you should get to know the wolf's presence at entry and get a few seconds to assess the situation. A revolver or flare gun might make the fight quick but on the hardest difficulty you'll be slow with the bow. 

  13. 2 hours ago, jhickie said:

    Sounds like BI to me, but I've only been there a couple of times so I'm totally clueless as to where that pic is exactly. 

    Threw you a like for that poem, very witty and gave me a chuckle :)

    Cheers, it's tricky this one but we've all been there recently, it's PV ☺️ Close to Thomson's crossing, more precisely if you walk from contemplation bridge and stop where the trail starts to your right and there's that rock on your left hand side with the crashed pickup. Right there, face left and imbibe the moonlight.

  14. While I'm in favor of adding a couple more fluffies across the world's caves I see very few means of defending oneself in an indoor location where you can't make a campfire and some further issues with wolves jumping you unannounced from behind a doorpost in houses where there are multiple rooms. Would however be in favor of wolves accessing more of the open wooden structures, perhaps excluding the forge at Spence's. Applying the same logic to caves, are you suggesting that regular wolves occasionally inhabit random caves with loading screens? 

  15. Now that we've contemplated them for quite some time I suggest that Hinterland broaden the variety of white on black quotes that welcome you to another deadly interloper encounter. Here are some suggestions, feel free to add to the list.

    Nature is not cruel, only pitilessly indifferent. This is one of the hardest lessons for humans to learn. We cannot admit that things might be neither good nor evil, neither cruel nor kind, but simply callous-indifferent to all suffering, lacking all purpose.
    - Richard Dawkins

    A challenge in which a succesful outcome is assured isn't a challenge at all.
    - Jon Krakauer, Into the Wild

    The inner master when confronted with an obstacle, uses it as a fuel, like a fire which consumes things that are thrown into it. A small lamp would be snuffed out , but a big fire will engulf what is thrown at it and burn hotter, it consumes the obstacle and uses it to reach a higher level. 
    - Marcus Aurelius (if two stoics is fine)

     

     

    • Upvote 2
  16. 9 hours ago, jhickie said:

    Wow.. that's a tough one. Not many landmarks to go on, plus it's at night! No idea, but it looks like one of the wild regions.. HRV or TWM? Hmm.. could it be the Summit?

    It ain't the summit, it ain't the climb

    It's more of a gusttorn vast kind of clime

    And the yard has a guard with whom we've all sparred

    Hope that made it simpler, since the picture was hard

    • Upvote 1
  17. 1 hour ago, jhickie said:

    I'm surprised nobody's taken a shot at that boulder I posted up top.. it's a unique rock. Here's a hint.. there's a bear cave nearby :fire:

    Not a clue but I'll give it a go 😊 rock is in the center of the triangle that makes camp office/max's last stand/trapper's cabin?

    Can you name the region where the screenshot below was taken? And the closest location?

     

    The Long Dark_20200222212819.jpg

  18. Not too sure about this, there were a zillion locations in the original WoW alone so it's kind of hard not to come up with similar names at some point. But since you played WoW, do you also find that the soundtracks in my clips below resemble Jason Hayes' WoW original soundtrack? And I don't say that to critisize the composer, they're obviously very talented, but to me these short passages might be an homage to Mr. Hayes.