acada

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Posts posted by acada

  1. 2 hours ago, stay puft said:

    @UTC-10

    I'd love to know what you find at the Fishing Camp as that's my main base at the moment and I had 200 coal 300 ceder 250 fir 600 sticks and like 100 liters of water sitting out front plus an insane amount of meat which I'm sure has de-spawned...  I really hope all that stuff isn't at the Quonset now but wouldn't be surprised if it is.

    When you mentioned that. My character was in the CH when update happened. I have not noticed red box in front of Quonset station. There is the one inside. But not outside. And my meat stored in front of Quonset was left on the ground as before update.

    • Upvote 2
  2. @ThePancakeLady I have performed more tests. One was to run tld.exe when nothing from steam was running (my setting is to not start steam after PC start). Second was when steam overlay was disabled when steam was running and third was when save sync was off when steam was running. No luck in my case. New sandboxes are saving with no freeze. The one I am interested in has the game freeze during saving. It is my longest run so far so I do not want just end it. I know 175 days is not much for some. But for me it is long.

  3. I just wonder if anyone else is experiencing stutter or more like game freezing after last hotfix. I do have sandbox game runnnig. There was no problem after Episode 3 release. Not even after 4DON. But the hotfix after 4DON causes the game freezes about 2-5 seconds after my character enters any building. 

    There is no such problem if I create new sandbox. It is running well. No problem in new created challenge game. Just my old sandbox (about 2-3montsh since I started it).

    I noticed the gamesave file is about 9MB while other have up to 2MB. Could it be because I am too greedy in this game and have about 150kg of meat laying near my latest base camp?

    I of course contacted the tech support, but no answer for now. 

    It is no gamebreaking because it only happens when the character enters the building. But it is annoying.

    • Upvote 1
  4. On 9/18/2019 at 6:57 PM, RegentRelic said:

    That is what happens when you exploit a glitch to access a area that has no terrain. There are a few through out the ones I have found are the two on the steep face of timber wolf mountain and if you go across the cliff face on the carter side to coastal high way in winter mute. 

    Ehm no. I was in a cabin (not sure which one on which map, but it was small cabin), whipped out revolver and immediatelly after that opened door. Suddenly I was undeground falling down.  I dont know about exploitable glitches. I am not searching for them. I like the game.

  5. Sometimes when I need to go AFK and plan to play later, I let the game save and leave the home/start screen on monitor. You know, it is nice screensaver with changing weather.

    Once there was a blizzard on this screen. I selected to continue in my sandbox game. There was load of frostbite risks and frostbites rolling on right side of monitor. It scared me a lot. Fortunatelly the character was not affected by any of this. It seems like the home screen is actually like the character is standing in front of Trappers Homeastead. Can you give him some clothes so he does not freeze to death while I enjoy the home screen as screensaver?

  6. I would add: Damn he is a pilot an he goes without watch?

    I dont think winding is good idea. Pilot should have good watches so one of these selfwinding could be great.

    About the barometer: Do they make mechanical watch with mechanical barometer?

  7. Honestly I get jump scared every time my character got sprain. The cry and red flick of the screen always gets me. I remember it was not so intensive in previous version. But nowadays... Lucky only my right hand with mouse shakes during this event. I fell nowhere because of scare. But I suspect it will happen someday.

    • Upvote 2
  8. I see. I should maybe start two topics so one idea wouldnt be burried under another. So the way it is coded: No pack (probably). But the lifting and lowering things using rope could be nice. Even if you shall pick one or two things (I am looking at you rifle). It could help you to overcome cliffs. I agree moving burden this way can be tricky since cliff edge can damage the rope and the stuff IRL. 

    Second thought on droping backpack. Game knows what item is "worn" and what item is "wielded" right? If not, how the body core temperature is calculated and how I am able to shoot, light etc. So if the bear happens, press the "Oh My" button. Game generates new backpack object, moves all items from your body with !wielded !worn flags and you are free to run to escape big brown manly hug. Another thing is, it could populate map with many packs which one can misuse. This dropped backpack object should be like "Take everything or nothing" and after player takes the content, pack disappear from the map.

    Oh as I know developers: By "Game generates new backpack object" I mean generate it on the spot where player stands. Not on another map please. :-D

  9. I assume the player is wandering the Great Bear with his staff in some sort of backpack. I cannot imagine to carry so many thing without one. So when one arrives to cliff with little overburden. There is rope. I imagine it should be possible to tie the backpack to it. So it would leave one with the clothing he wears and he can climb or descend. After one climbs, he will have to pull his staff up. If player is climbing down, he would have to lower his pack first and then climb down. There are of course possibilities to change. For example rifle has its own strap so it could remain on player. Same for the bow. Knife can remain in pocket so revolver can.

    The backpack gives me another idea. If you are in danger, you dont run with pack on the back. You put it down (dedicated key maybe, not instant action, you need a second) and then run. Again you will leave your staff in the pack with possible exceptions.