UpUpAway95

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Posts posted by UpUpAway95

  1. 6 hours ago, Mistral said:

    Oh I didn't know this actually, is that only marine flares or regular ones too?

    If it's only marines it's good as balancing act I think, as otherwise I find them really useless against regular flares. TWs are just about as cautious of regular flares (and torches) as marine flares, stupidly I might add. But now they have some theoretical unique purpose

    Just the marine flares.  The regular ones get extinguished.

  2. 5 hours ago, Semple Fi said:

    I take off all clothing before crossing through waterfalls.  Keeps it from getting wet. Put it right back on after traversing.  
    If it’s just a puddle, remove shoes and socks.  

    Good advice.

    Another tip - marine flares stay lit even when going through waterfalls.

  3. MacKenzie pilots a small plane.  Nothing is said about his being able to fly a chopper (which is a totally different thing).  At any rate, interesting idea... too involved for my taste personally, but if others want it... why not?  I do mostly one-region challenge stuff, so it won't really affect me.

  4. Entering Freewater Cave (I think that's the name) in broad daylight just before a blizzard set in.  I can say with certainty there was no loot in the cave other than a couple of pieces of coal.  Blizzard set in and I had to spend a day in the cave by a fire doing chores, sleeping, etc.  I was overloaded so I dropped some loot before exiting the cave to explore around the depot.  I did that and then decided I go back to the cave and move my stuff over to the depot.  To my total surprise, a second bedroll (i.e. not my own bedroll), some food, and some other miscellaneous items (again, not what I had dropped from my inventory) had spawned next to where I had been camping out.

    I'm wonder if this sort of "delayed spawning" of items is related to previously searched and empty containers suddenly having items in them upon revisiting some locations.

  5. 5 hours ago, Leeanda said:

    There's a locker in the maintenance shed in broken that refuses to open... It just keeps  searching until I press cancel .   

    This has happened to me in a few places.   I don't think it's related to specific containers, but rather a random bug that can happen at any time.  I used the "X" button to bring up the Xbox homepage and then just moved my cursor around on the homepage without actually selecting anything.  Then I cancelled/exited the homepage (returning me to the game) and the "run-on" opening animation was back to normal and I could open the container.  I've found this trick works in several others games that will occasionally freeze or get stuck in certain animations without having to lose progress by relaunching the game.  Worth a try.

    • Upvote 1
  6. 21 minutes ago, hozz1235 said:

    I didn't say you needed to leave, I was simply stating what happens in the real world.

    None of us know what business model HL has adopted.  I assume they want to be successful and I'm simply arguing that if they want to please the majority of their player base, they would focus the majority of their time on that.  I think we can all agree on that despite your philosophical views.

    And I've never suppressed anyone's opinion on here - one of the things I love about this forum.  I have an opinion and you have an opinion.  Our opinions differ and we are arguing why we have our opinions.  What's wrong with that?

    Merrely re-explaining then my use of "supply and demand" instead of "majority rules" - Demand sets more than price in the real world.  Demand determines which products go onto the shelves of most stores and which ones we never see.  As I explained before, "majority rules" implies that someone is "being ruled" by the majority.  HL is not being ruled by us.  They are being influenced by what they perceive are popular tastes (things that will help sell their product to more people in the future).  It's not the equivalent of "voting."

    Not trying to change "public opinion" at all.  Not expecting either that my opinions are necessarily "in the majority" - sometimes they are and sometimes they aren't (like most people).

    I also disagree with your statement:  "In history, if you were unwilling to accept that consensus, you could try to change public opinion in some way, or leave."  There are, IMO, many less divisive options in most cases.  

    • Upvote 2
  7. 16 minutes ago, hozz1235 said:

    I did want to respond to his portion of your post.  If you are offended by the term "ruling", oh well, I didn't come up with it, but I interpret it simply that the majority have the largest number of "votes" (the will of the people) and generally becomes the way things are.  In history, if you were unwilling to accept that consensus, you could try to change public opinion in some way, or leave.  

    Well that didn't last long... I'm going to resist your "ultimatum" and not leave.

    This isn't a democracy.  It isn't a government of any kind. HL isn't "polling" for votes on anything either.  HL is making their decisions on whatever they feel "is right" for themselves being influence by whatever they feel influenced by... whether that happens to be a "majority" of their current client base or just an idea they think is "cool."

    ... and for the record, I never indicated that I was "offended" by the term... I simply said I disagreed with the "majority rules" concept in this matter.

    • Upvote 2
  8. 51 minutes ago, hozz1235 said:

    Supply and Demand determine price.  They did bring in new cookies (Lemon) and failed so they resorted to what was proven.  A compromise is typically "meeting half way" in a dispute.  As Raph implied, HL should not need to compromise on what their product is (and is working).

    I'm just trying to make a point that the minority should not be determining action which could adversely affect the majority.  HL has finite resources and if they choose to allocate resources to X then they must take them from Y (Y being the majority here ;))

    "Majority rules" implies that someone is still "ruling" the other.  Here, neither the minority or the majority should be "ruling" anything.  The business person (HL) is making business decisions and both the clients in the majority and in the minority have to "adapt/compromise" their expectations a bit when the business makes decisions that are "experimental" in nature.  The more adaptable both the majority and the minority can be... rather than locking in on only their "old favorite" cookie... the more likely the relationship will be long term.  From Raph's post, I believe he's indicated that HL is at least listening to both the majority and the minority in this case and are doing everything in their power to please (not placate) both in some way.  I commend them for that... regardless of what sort of future "cookies" they decide to spring on us to sample next.  I hope those cookies are limited only by THEIR imaginations... not the tendencies of players to staunchly stick with their personal "favorite" game difficulties.

    Now, I'm REALLY not going to respond here anymore.  No offence to anyone on any side of this issue; but if I haven't explained my position well enough by now, there's really no hope that I can.

     

    • Upvote 2
  9. 21 minutes ago, hozz1235 said:

    Let me see if I can say this "majority rules" another way. 

    Say you own a business that bakes and sells cookies.  You know from past sales, chocolate chip cookies sales are 80% of your total sales.  In the past you had sold Lemon cookies but they just weren't profitable (not as much as chocolate chip) so you discontinued them and made more CC cookies.  You had a few customers who complained that you no longer sold them. Would you be willing to bake less CC cookies (and displease your largest customer base) so that you could please the small percentage of customers who wanted the Lemon cookies?  What would happen to your profits?  What does a company need to stay in business?

    You can't bake enough cookies to please everyone so wouldn't you naturally bake cookies to please the most people?

    That's not "majority rules" - that's supply and demand.  Still, if no one attempted to bring in new types of cookies and being somewhat "experimental" in their approaches to things, the business would likely stagnate and perhaps even meet on hard times as the tastes of their clientele changes and starts to "crave" something different.  As changes are made, old clients would also have to adapt their tastes and, perhaps, develop new favorites.  That's what I mean by "compromises."  The more both sides can stay "flexible" and "adaptive," the more likely that the business/client relationship will continue over the long term.😀

    • Upvote 1
  10. On 4/5/2023 at 2:57 PM, Glacia said:

    I suspect region may change the loot, it makes sense to loot marine flares on bleak inlet. You get common flares on interloper? I haven't see one yet.

    I can't see why the "low-end" loot (i.e. stuff that has always washed up on the beach like flares) would now become region-specific.  I can see why some types of boats might be region specific.  Personally, I haven't done enough beachcombing to know... beyond my "blizzardless" test that resulted in no respawns of items on the beach in CH and no unusual loot to start with anyways.

  11. 10 minutes ago, Semple Fi said:

    No room for politics in Survival, Nature doesn’t care about that either.

     I’d like to see Senator/Rep “Whoever” sew a pair of deerskin boots and/or start a fire with a magnifying glass. 
     

    🙃

    Repeating... so lets just leave it as my philosophical preference and agree to disagree.

  12. Just now, Leeanda said:

    It's always been pretty much ok with me.. the bear I previously mentioned ,the flare was shot a few metres in front of it. I was actually trying to scare the bear and a wolf at the same time as they were very close. The wolf scarpered but the bear completed ignored it.  It was like it walked into a wall rather than noticed it..   that's never happened with me before. I know they can be a bit unpredictable but that just seemed very off to me..  

    I have the same settings for fear etc now as I did pre update. 

    Some settings have likely been shifted... they seem to frequently try to tweak animal AI with each update.

  13. 1 minute ago, Semple Fi said:

    Move forward from what?

    I thought the premise of this game, especially interloper, is the struggle to survive.  “Extinction is rule, Survival the exception”, “You are not part of nature’s plan”, etc.  
     

    Life isn’t fair, and nature doesn’t care about our feelings.  
     

    majority rules is how a species survives, catering to the fringes is how it collapses.  
     

    Seems in line with the Survival theme.  
     

    Perhaps the answer is relearning how to be told “no”.  

    You misunderstand... I'm referring to moving forward from the addition of just this one piece of content to the addition of future content (that may come in forms that we cannot even image ourselves yet).

    'Majority rules" - without taking into consideration the minorities as well has historically resulted in "disenfranchised" minorities and outstanding issues that come back to haunt future populations (e.g. colonialism)... but this isn't the forum to be discussing politics... so lets just leave it as my philosophical preference and agree to disagree.

     

    • Like 1
  14. 9 minutes ago, Leeanda said:

    I think there's some bug with this..   I've shot at both bear and moose since the update ,and even though I missed,just, they both tend to ignore it temporarily (maybe 10-15 seconds) then turn and flee.  In fact one bear just carried on walking toward it and only turned once it was almost on top of it. Then it just spun round and walked slowly off .  

    It's always been somewhat variable.   Firstly, detection range settings plays a big role.  These may have shifted with the update (unsure at this point).  I've always also suspect that line of sight and wind direction also factor in, but that it's not exceptionally reliable.  I've had bears shot from the same distance on the same point on the maps behave differently (i.e. I've been attacked by some and others have fled even when I've used the same settings).  There really isn't a reliable way for me to test for "consistencies" though.

  15. 16 minutes ago, hozz1235 said:

    Impossible to make it fair to everyone.  IMHO, the next best option is make it fair to the majority.

    I agree that it is impossible to make it absolutely fair to everyone, but I don't agree with a "majority rules" philosophy either.  Everyone's needs and concerns should be at least given some consideration.  Balance does not equal perfection for everyone.  It never has... and we all need to accept that compromises will need to be made to move forward.

    • Upvote 2
  16. 54 minutes ago, hozz1235 said:

    This post is based upon the assumption that Interloper players are a small percentage of the total player base!

    While I applaud Hinterland's willingness to make this change for a vocal few, I can't help but think about the amount of resources this took away from other work to be done on the game.  Placating a few, and taking from the many, just doesn't sound "fair" to me.

    I really don't think they are doing this to just "placate a few"; and Raph's post causes me to have faith that they are doing it in a manner that takes nothing away from the rest (or any of us).  Whether or not it will seem totally "fair" to everyone in the end, I believe it is HL's intention to make it as fair to everyone as they can muster (which I also think has been their intention all along with the various elements of this DLC).

    • Upvote 1
  17. 37 minutes ago, Glacia said:

    Yes and no.

    Yes, because merging all game modes in a customizable sole mode it's just removing the current options, and revamping the custom menu. 

    No, because a sole mode fully customizable must have "templates" for easy choosing a gameplay style. This ends in a system very similar to the current, you can still select "voyager" or other game settings, just expanding the customizable options.

    The problem lies about confusing new or non-veterans players, they surely can't do a good customization because they lack the knowledge of the game.

    The best option is expanding the current custom menu a bit (But not merging all game modes), like a much more expanded BRA settings and other stuff. 

    Agree... but I do think that with clear descriptions in a custom menu, many new players will still be able to use it.  RPG games have long had custom character creators and they've increasingly gotten more flexible (allowing for the adjustments of more features)... and even most new RPG players seem to be able to figure them out enough to get a character they'll play as... and if they don't want to take the time, they do fall back on using the default (or one of the defaults if multiple faces are presented).  The custom menu is a step beyond that, I agree... but I wouldn't underestimate their abilities to figure it out... and perhaps they wouldn't tend to get drawn into the "easy, hard, very hard, hardest" difficulty mindset (that is pretty much a carryover from shooters and such... games that only have standard difficulties with no options for customization given to the player ever).

  18. Just now, dave1122 said:

    I think Ive seen this as well, I will sometimes head into an interior immediately after a wolf engagement to drop some items off so I can better chase it and to also save the game incase the wolf runs all the way across the map and I lose track of it.  Before going inside I can see footprints (this is another issue I will get into) and some blood trail.  I go inside, drop a few things then immediately come out and no more footprints or blood trail.  So its like a reset happens or something.  As for the animal footprints the disappearance of these seem to be based on distance traveled instead of by duration from first impression.  So a injured wolf running at full speed tends to have his footprints start to disappear quite rapidly even if there is no blizzard or winds at the time which doesnt seem right to me.

    The short duration that many blood trails last has been a concern to players as long as I can remember.  HL have made many adjustments to it.  Sometimes the trail will reappear at a distance from where the previous trail disappears.  Some times this "reallignment" occurs when the bleeding animal changes course or when the animal goes over a rock outcrop (that is, sometime the blood trail doesn't precisely follow the animal's path, but shifts over several feet and roughly "parallels" it.  As well, it sometimes disappears for a bit when another animal of the same type crosses the path of the wounded one.  I've spent a lot of time following wounded animals in game trying to make real sense of it... largely to no avail.  A long while ago, it did capture a video of a bleeding bear actually climbing a tree... causing the blood trail to disappear at the base of the tree and then reappear a few feet away from the other side of it (that video was posted somewhere on this website back then).

    Animals resetting during storms is mostly confirm-able by using the kill counter in the journal (noting that it goes up by one at some point during the blizzard).  If it doesn't, a reset has occurred.  I also confirmed that my deer this time around had not reset because I ultimately found the carcass after the blizzard had passed.

     

  19. 37 minutes ago, ManicManiac said:

    Yes, it did.

    I'd say that's because the Admins have done a good job of addressing those individuals and removing those kinds of posts.

     

    :coffee::fire::coffee:

     

    If posts were removed, they were done quickly because I didn't even see them at all.  I assumed Raph was just reinforcing what HL was already doing to address the issue and their commitment to all players.

    I think all that's left is to just give HL some breathing room and see what they come up with going forward.

    I think gamers (including myself in this), in general, tend to over-anticipate things (i.e. over analyze the small teasers devs give out and build up their own theories to the point where what happens upon actual release becomes a disappointment because it doesn't match their built up expectations).  It seems to me that games are having a harder and harder time releasing content to "positive reviews" despite the fact that most of these games are richer in content and more complex and more widely available on multiple platforms than ever before.

    TLD is a gift - let's go forward now and just enjoy it.

    • Upvote 5