fauxjargon

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Everything posted by fauxjargon

  1. Parasites cap condition, they don't reduce it. The cap goes away once the parasites are cured, too.
  2. Congrats! Parasites are active on Deadman mode, but they last only 10 days rather than 20 - I don't think there is currently a way to set the duration to anything other than 10. If you have a bear kill or a big stash of wolf meat, along with enough reishi/antibiotics to cure yourself it is perfectly reasonable to get parasites. I've thought about an endgame strategy where one forges tools at the Riken and then spends the next few days feeding on Desolation Point's abundant wolf population - or even the bear. Alternatively, one could do it at the PV farmstead - with the added bonus of the 6-burner stove to save on fuel (however with the amount of coal available in DP I'm not sure that this matters).
  3. I never loot the upper floor. It is just so boring. I usually don't even loot the catwalks in the upper turbine room with the fire barrel.
  4. He was a bit below 50%. He hadn't used the stim in the Ravine yet though.
  5. No he got one recently on vanilla deadman. He made it to day 50 then got wolfed outside of the Quonset station.
  6. Yeah Atheenon got them twice I'm pretty sure in a 50 day run. Didn't hurt him, and the many kg of wolf meat he ate while he had them sure helped.
  7. If you had forged gear, the Hunting Lodge would actually be an interesting place to end your run surviving as long as you can on the local wildlife. I've seen bunnies, deer, wolves and moose on the lake, and there is a bear just down the rope. Sticks are a little scarce, but with a six-burner stove and whatever coal is leftover from forging you could probably manage it. Intestinal parasites aren't that bad as long as you have the drugs to prevent them from eventually killing you. Lots of mushrooms. You could do the same thing more easily in Milton or PV though.
  8. 3 stims would almost make BR worth it. I might have do some offline kamikaze runs to scout. The hunting lodge offers some interesting possibilities though. The fuel efficiency from a 6 burner stove is crazy. It is just that if your goal is to hunker down somewhere and take advantage of the ability to use 1/3 as much fuel, there are easier places to get to.
  9. I am trying to figure out where the emergency stims are. The ones I can think of are: 1) Desolation Point lighthouse 2) PV-CH Mine on a shelf 3) PV Barn in the truck 4) Milton by the plane crash 5) TWM Summit 6) Ravine by the flare gun Is there more?
  10. That's too bad. I always have mixed results mountain goating at Skeeter's ridge. Usually I just take a nap at Draft Dodger's to recover whatever fatigue I feel I need to before pressing on to the Farmhouse. Either way, once I am done my Outerloper Run or reach day 100 I am going to join in on the deadman challenge - the things I am learning from these threads are invaluable.
  11. I think part of the problem is that once you're geared up, you just have to maintain yourself. It would be interesting to have longer-term projects to complete and cycles of good times and bad times to plan around, rather than conditions just getting linearly worse until day 50, then basically remaining the same until you run out of metal, cloth or saplings (do stones respawn? Sometimes when you throw them they bounce somewhere inaccessible or glitch into a cliff). It would be neat if, for instance, the phase of the moon mattered - animals could be super aggressive on a full moon, for instance, making hunting (and the carrying of meat, hide and guts) much more desirable with a new moon. This could add some more RNG to the beginning of a game - start on or around a new moon, it will be around a full moon when you get archery equipment - bad time for hunting. On the other hand, start on a full moon = more chance of becoming wolf snacks when you can't really defend yourself - but get that bow and eat like a king on the new moon.
  12. Yeah - funnily I was watching Atheenon's stream from Sep 1 and noticed he made the same observation. It seems like if you have to, starving yourself for rope climbs or long (planned) sprints between buildings might be a possible strategy. For instance to go to signal hill from PV farmhouse - sprint hungry, eat when your sprint runs out, walk to the rope, climb, then eat at the top wouldn't cost much condition - and the sprinting might be needed to ward off the cold damage.
  13. Nice job! A question about deadman: I have been watching some streams and I notice that people are carrying food and only eating when they need it - is there any reason to keep your calories low except to make it easier to starve during high calorie activities to extend the number of 'fed' hours you get?
  14. I think ultimately, a body fat mechanic or a `constitution` metric - basically a second health bar that moves slower than the current one. It makes sense: When you start, you have lots of muscle mass and some body fat. You can do the four cattails a day diet while running around carrying 30 kg of gear in the first parts of the game, but as you lose fat and then muscle the condition loss from hunger accelerates - when you are totally out of fat it should be almost as bad as being cold. It would make end-game survival harder, because as it exists now you can eat for more than a week per deer. Once you can eat bear safely you can live even longer by bear hunting. If you needed 3500 kcal a day to stay completely fit and healthy (maybe you could use less if you are careful with how much you walk, never carrying more than necessary, etc), that would be 3 days per deer. Probably less if you butcher without tools. Doable, but you would have to keep moving and you would put 3x as much wear on your archery equipment.
  15. That cured gut in the toolbox in the DP-Crumbling Highway mine is an interesting item - the ability to fish that early in the game, combined with the amount of fuel you will have from the mines is great. On interloper runs where I find it I usually make it into a snare for the extra bunny meat and guts. However I'm not sure what the 'calorie gain' from fishing, especially at level one is. I'm not sure what the utility of snares on Deadman is.
  16. The exact same thing happened in my Outerloper run. Those moose are sneaky.
  17. If anyone ever makes it to the point where they are forging equipment in Deadman, I'm pretty sure they win The Long Dark. I'm enjoying reading about DEADMAN... I am having fun with Outerloper right now but Deadman is definitely my next challenge.