fauxjargon

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  1. A blizzard rolls in as I loot the deer clearing - nothing but coal for me in the cave, but lots of precious cloth in the airplane crate! I make for Ash Canyon. Many many coffees later, I make it past the moose and up to a ledge. I use the snow shelter, then tear it down. The final climb requires a stim, then I drink more coffees at the top to recover. Remember kids, the cure for stimulant overuse is more stimulants. .... I forgot to write most of this part. I grab the backpack and crampons and leave after a good night's sleep next to the dead guy in the mine. I make my way out of Ash Canyon and Timberwolf Mountain without incident. I stagger towards Winding River cave with two sprains and a red fatigue bar. I don't hear the wolf because I'm also listening to a podcast. RIP
  2. I spend the night in the mountaineer's hut, warmed by an incredible number of sticks. I make all the coffee and a herbal tea. I leave the next morning, destination: The pit of engines. The engine wolf is off his game and I secure a pretty good haul of snow shelter building material... I mean clothes. I sprained my wrist on the way down though, so a sweater has to become bandages. I start sipping coffees to keep my energy levels up, and pass through the deer clearing to the summit with no issues. I summit uneventfully, if a little jittery from the caffeine. I warm up in the plane and make a snow shelter at the foot of the rope for the night. I burn through my precious supply of coal getting a full twelve hours of sleep in the great outdoors.
  3. Hi Hinterland fans! You might remember me from such classics as "Lets play Outerloper!", where I survived 100 days on Great Bear without entering into any man made structure other than a mine with a loading screen! I'm at it again. The following rules are in effect: * I can't go into any building with a loading screen. Mines are allowed, as is the Riken, as that is a vehicle. * Buildings in Blackrock region and Bleak Inlet are allowed, because murder wolves * This game will be played on vanilla Interloper * After day 100, the Hunting Lodge in Broken Railroad is allowed * If I play to 250, the Carter Hydro Dam is allowed too * Borderline exploitative behavior, like cooking meat in tiny sliders to level cooking fast are not allowed. I will eat meat in no less than 250 g portions (unless it's the last of an animal). If Raphael is reading this, SHUT UP, TAKE MY MONEY, RELEASE MORE PAID CONTENT It's time again to wake from my slumber. To visit Great Bear Island again. They say I've contracted permanent cabin fever and can't go inside. Also, I have to choose from "starter" perks. I go with Cold Fusion and Snow Walker. I awake in Pleasant Valley, in the hills. I soon meet a bear and a wolf, but they have other business to attend to. I score some pot, a wool toque and some running shoes on the way to Timberwolf Mountain. Alright, you primitive screwheads, listen up! This - THIS - is my hacksaw: Additionally I score a candy bar, a THIN WOOL SWEATER and a ski jacket. I rest for an hour in the nice warm bed and take off. I score some peaches and coffee. Coffee is life.
  4. If you have a prybar, and start near full health, surviving a single wolf attack is pretty likely if you're ready with bandages and disinfectant.
  5. I am excited to participate in the TLD modding community now that there is official support. My primary interest is making day 50+ on Interloper-like difficulty settings more interesting. I'm a little language agnostic as the only scripting type language I'm really good at is Python and for whatever reason Python and games just don't seem to go together.
  6. I bought this game for 17 Canadian dollars in 2014. It kind of sucked back then, but the art direction was neat. I almost returned it, but accidentally played a bit over the two hour Steam return window. Blame the nice art direction. The update that made The Long Dark work for me was the one where cooking was changed from a menu action to an in-game action. Since then, I have put an incredible number of hours into Survival mode. I'll re-iterate what someone else said: SHUT UP AND TAKE MY MONEY. Yes, I am in the tiny minority of TLD players who uses this forum and has over 1000 hours into the game. Listening to people like me is generally a bad idea, because even if everyone like me paid AAA game prices for TLD, there aren't enough like me to keep the lights on at Hinterland. But if you go on the subreddit for The Long Dark, the general theme is "SHUT UP AND TAKE MY MONEY". We know from the low Steam Achievement rates associated with new content that most people who have bought The Long Dark no longer play. For instance, I think only 3% or so of Steam owners finished Episode 3. However, I think there are a lot of us out there in the SHUT UP AND TAKE MY MONEY camp. I'd love to see the playable parts of Great Bear Island grow to 100 km^2 and beyond, and I'd love to see more "story" in Survival mode - more notes and stuff to find, and maybe even a few NPCs, especially in places like Perseverance Mills when we get there. We know now, with one Episode left, that Story mode won't take us everywhere in Great Bear island - but that doesn't mean there can't be DLCs that take us through Ash Canyon or Bleak Inlet. I would love to be able to pay $15 or $20 every six months for a new region, with an occasional trickle of new items, maybe a new predator animal or something like a black powder rifle as an endgame item in Interloper. Even if there's nothing "new" added, even more clothing items would add some flavor to the game. I'm clearly in the minority here, but if there was an update that, for instance, added Mountain Lions (and craftable Mountain Lion Fur Thermal Underwear) to the game, I'd pay $60 for it in a heartbeat. SHUT UP AND TAKE MY MONEY. I'm a software developer with a well-justified suspicion of the game industry - I have close friends who work at major game companies - and they make me very glad I work on "boring" industrial stuff - but I would love to work on The Long Dark. Of course, I barely know how to use Unity and have no relevant experience, but if Hinterland SHUTTING UP AND TAKING MY MONEY helps others live the dream, I'll be happy. The only thing about TLD that I hate is that your ignition source when starting a fire doesn't auto-choose a lit torch or flare if you have one, or the mag lens if you have it and it's sunny. Fix that please. I'd buy a $10 DLC that just fixes that. FIX IT AND TAKE MY MONEY.
  7. Honestly I have never minded DP starts because of the huge amount of coal you get.
  8. As many others have said, resources aren't really limited even in Interloper. Eventually once you learn your way around the maps, learn how the mechanics of predator and prey animals work and understand your priorities as a new survivor, Interloper is pretty easy, and the main threat of death is carelessness due to boredom. Needless to say once you have gotten to this point, you're likely to have hundreds of hours in and have gotten your money's worth. There are all kinds of ways you can challenge yourself, for instance both DP/CH and FM/BR, on Interloper, spawn a mostly complete set of tools - why not try limiting yourself to those regions and see how long you last? Or do the deadman challenge, or outerloper (no going inside man-made loading screen structures except mines).
  9. Imagine how much more stuff Mackenzie/Astrid could carry if they stopped lugging around the label maker they use for their water bottling operations! I thought the steam valve and toxic gas stuff was a reasonable addition to story mode, I liked it far better than saving people in episode 3. And honestly the developers have to do something - what is survival mode but an endless series of self-directed fetch quests? I thought the addition of humans as antagonists was done well enough and enjoyed the story thoroughly.
  10. I promise I will come back to this! Yes, I do actually play on 32:9 on a 32:9 monitor. Your vertical FOV is less, but it actually feels much more "real" using your mouse to scan vertically than to scan horizontally. I am trying to find a set of settings that doesn't make TWM an absurd loot piñata but also lets me take my sweet time exploring. Guns are heavy and ammo is scarce, you can't practice on bunnies like you can with bows. Stubbing off my last session: A wolf tackles me before I get my flaregun out, but I whip out my prybar and get him to run away before he does much damage. The bear and another wolf deny me the delicious cattails, mushrooms and partially tenderized venison at the small pond. No thanks, I'm going to go lick my wounds in the little cabin.
  11. A truck has a granola bar AND beef jerky. I rest at the little building at the top by the rope. There's a bedroll with 1% more condition than mine, so I swap them. I am overburdened and exhausted, so I eat a bunch of non-can-opener foods like sardines (only good ones), beef jerky and granola bars. I eat and drink as much as I can and get my load down to around 35 kg. I sleep for a while and wake up to an aurora. I decide to wait it out. I'm safe here, need the sleep, and one encounter with an aurora wolf can end this run if I don't score a hit with the flare gun. I make a fire, get fully warmed up and go for it. The wolf chases me into the cave, then I chase it out with fire. I take a nap, climb the rope, clear the cave and I'm back home again! I find two mostly harvested bunnies and some cured birch waiting for me. If I had been able to leave a second rabbit gut curing, I could make a bow, but that really isn't as important with a rifle waiting for me in Carter Hydro. I still haven't found a cleaning kit for it yet, and it is not in good condition, but it will probably work. I leave behind fuel, sketchy canned goods, six of my twelve arrowheads. I manage to fix my trail boots up to almost 100% on the first try and tear down my remaining leather apparel to get more repair supplies. My condition is over 100%. I pack light and leave with 25 kg in my backpack. I leave the crappy revolver behind, I don't want to count on a sketchy gun for self defense. I pause to collect and cook some deer meat. It doesn't work out. A blizzard rolls in, I go in circles, I hunker down and manage to avoid further damage. I catch an hour of sleep as the weather changes for the better. A bear is guarding the deer carcass and the path to the cabin. I decide to start a fire to stay warm and maybe catch an hour of sleep - but the bear comes over to check things out. I drink my one coffee cold and set out for the forestry lookout instead. I am exhausted and stop for a nap by a warming fire - I wake up warm next to a dead fire in a blizzard. Crap. I don't loose too much health getting up to the tower at least. The weather is getting worse.
  12. I leave the hammer and some extra clothes at the forge. Too heavy. It is a nice afternoon and I set out across the swamp to my next destination: Milton. I manage to warm up and cook 1.6 kg of meat at the bottom of the climb up Hat Creek. I find a rare cave deer and get another 1.6 kg of meat. I spend the first part of the next day gathering mushrooms and birch bark on the ridge. I clutch my flare gun nervously - the rusty revolver I found in the cave is better than nothing, but won't stop a moose even on a good day. I lose a little condition. Oh well. I found 8 birch barks! I return to the cave and sleep a bit. I will need my strength. I lose a little more condition on the way to the broken hut, where I warm up and cook my other deer meat. I spend the afternoon gathering more cattails, mushrooms and rose hips and a few more birch barks before heading to the rope. I want to sleep in the barn house tonight, which means I will need my strength to get up the ropes. The weather holds and I can rest by my fire. Just as I'm rested up, the weather starts to change. I make some teas and go. I take a last look out over the basin and make my way to the house. A rabbit sacrifices itself for me to distract one wolf, and I have to use my flare gun to stop the other one. I find the key on the corpse in the shed and get into the house safely. I find peaches and soda, and a second ski jacket. I get a good night's sleep, then spend the morning making tea ingredients and fixing my clothing until the weather improves. I explore Milton. The wolves have the day off it seems. I have way too much canned food and no tools to open it. Notable finds include a new pair of jeans, a magnifying lens, a cured maple sapling (!) and a cup of coffee. I have to leave fuel, even precious coal, behind to keep my weight down. A wolf chases me out of town, but I manage to force my way into the gas station well ahead of it. The late afternoon weather is great. I find sardines, chips, peaches and jerky in the gas station. Still no can opener.
  13. I depart that afternoon, after a casual repast of bunny and cattails. It is snowing, but only a little. A wolf reminds me that it is cold out and that I should consider a fire or warming up in its belly. I choose the fire. I warm up, but the weather seems to be changing for the worst. I decide to catch an hour of sleep by the fire, if it gets worse, I retreat, if not, I advance. It appears to get better after an hour of sleep, so I press on. As I leave the safety and warmth of my fire, the wind picks up and my torch goes out. Low on food and fuel, I press onwards - we're getting to at least the Poacher's camp or we're gonna die trying. I reach the broken boxcars a lot colder and only a few cattails and sticks richer. Inside - a bounty! A thin wool sweater, a book about revolvers and some coal. The weather is one step below a blizzard - I am afraid to leave. Wolves stalk me as I warm up by the fire. Thankfully, the feared blizzard never comes and instead we get a warm evening fog. Perfect weather for wolves and for survivors. The closest thing I'm going to find to a Wendy's is a dead deer and three cattails. Om nom nom. A wolf follows me to Spence's. After a few hours of fireless sleep, it is time to get to work.
  14. Ooof, what a run - thanks for sharing your adventures. I did dip into Bleak Inlet (just the top part) on a previous undocumented Rifle Tea DMC game and lost half my health and over half the rifle rounds I found in that game, but did snag some nice booty at the radio hut.
  15. The camp office yields nothing surprising except a bedroll and a few hours of sleep. That sure would have helped in Carter Hydro I lose a few % condition due to a misestimation of travel time and some wolves. The wind starts to pick up as I search the cabin. Sardines, dog food, a hacksaw, a storm lantern and some ammo aren't a bad haul. Also some extra pot. I like pot on deadman, as you can get some sleep and boil water really efficiently if you have pot. I spend the night, enjoying two rabbits with fava beans and a nice summit soda while I recharge.