ajb1978

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Posts posted by ajb1978

  1. 10 hours ago, Jolan said:

    I tend to carry the revolver for a quick "holy !@#$ there's a wolf shots.  So long as it isn't charging yet.  At worst it scares the wolf, at best it drops them.  And they do this funny freeze in place thing if you hit them in the face.  My preference for a wolf struggle is still the knife, if I have a decent protection level on my clothes or hatchet if I need to end it quick.  Though if you get the option to shoot during a struggle it does seem to scare off any other miscreants in the area.

     

    Yeah, and once a wolf starts charging, you have time to take several shots at it with the revolver.  Each miss is still a scare chance, so you can put four rounds in the dirt and send Fluffy scampering for the hills.  Just the other day I was surprised by a wolf near one of the wood lots in Milton, pulled out the revolver, and managed to get two shots off.  I'd been hitting the whisky so my aim was a bit funny, and those two rounds went into the dirt. But the second scared the wolf off.

    Still got 405 rounds left.  I'm fine.

    • Like 1
  2. On 8/30/2019 at 8:39 AM, dragonslayer587 said:

    Do you know if the shot fired at the end of the struggle makes the wolf bleed? (if it hits the wolf).

    Can't really tell, but I would assume it does.  I've only had two outcomes--instant death, or a scare.  And with that scare, I have no way of knowing if the shot missed, or if it somehow hit and didn't inflict a bleeding wound.

  3. On 8/30/2019 at 2:55 AM, Eldeon said:

    , especially since the crafted clothing is better than their premade counterpart.

    Better than some, but if you look at the full wardrobe available in the game crafted clothing gets a rating of "good" in nearly every category, and you pay for that with extreme weight.  The clothing items with an "excellent" rating are almost entirely old-world items.  I'll take an Expedition Parka over a Moosehide Cloak any day.  Sure your wetness and defense aren't anything to write home about, but the warmth and windproofing it offers, for only 1.5kg?  You can double up on those and STILL be lighter than a single cloak.  Mukluks vs. deerhide boots?  Mukluks may be a little lighter on the defense, but provide the same warmth/windproofing for less weight.  The list goes on and on.

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  4. I've done quite a bit of fooling around with it, and it's kind of in a class of its own in terms of use as a struggle weapon.  Used in a struggle, it starts off about on par with a prybar, and inflicts blunt force trauma. As you gain in skill with the revolver, you start to get bonus struggle damage, making it more effective, and at around level 5 it's about on par with the heavy hammer.  Very quick ends to wolf struggles, but by itself it only does blunt damage.  On the other hand, when the "Fight Back" meter is nearly full, you have the option of ending the struggle early by taking a shot, making it potentially the fastest way to end a struggle in the game, because you don't need a full bar to win.  If you take a shot during a struggle, you might even hit the wolf, sometimes killing it instantly, but definitely at least scaring it away.  Using the revolver in a struggle degrades its condition about on par with regular gunfire.

    So the decision of what tool to use in a struggle depends partially on your level in Revolver Firearm, and on what your goal is.  At lower levels, I'd suggest using the hatchet if you want the wolf dead, since it ends the struggle faster than a knife and inflicts a bleeding wound.  If you're just passing through and it doesn't matter if the wolf lives or dies, use a hammer if you have it, otherwise a prybar.  Good way to end a struggle, and it spares wear on your other tools but the wolf won't die from it.

    At higher levels, I kind of like using the revolver, mainly because I can prevent a struggle in the first place by shooting the wolf directly in the face, and since it can be hip-fired, you can do so without triggering a charge.  With the struggle bonus from level 5, you can quickly end a wolf struggle just by bonking it with the revolver repeatedly, and you have the option to take that shot to end it even quicker.  This also keeps the wear and tear constrained to the revolver, again helping spare wear on your other tools.

    So in closing, the decision of what to use is highly variable based on what level you're at, what you're trying to accomplish, and what you've got with you.  I would say, having my Revolver maxed out, I would definitely use that to prevent the struggle from happening.  And if a struggle does happen, use the revolver to knock the wolf away, then crouch sneak back up on the wolf, and shoot it properly by aiming down the sights.

    • Upvote 3
    • Like 3
  5. Sorry, that is the full size of the image. I just wanted to get a sense of how the regions all line up with one another.

    The only region adjacent to HRV is Mountain Town to the south. Geographically, it's isolated, and pretty far away from TWM. There's room for a couple more regions in there. 

  6. Yea, not against, but not really wanted either.   I think this would fit in with the "Let the player sleep anywhere without a bedroll," suggestion that we've seen numerous times in the past.  I can count on one hand the times that would have saved my hide, all of them being the same week I first bought the game.

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  7. I created this a while ago, resizing and dragging the regional maps over the world map, using the lakes and waterways as a guide for how to scale/rotate each regional map.  Based on this, if you were to follow the road by the bridge with the cars on it, it looks like you would dump out in that little corner of Hushed River Valley that isn't actually used by the region.  The transition by the crashed bus is VERY far away from Pleasant Valley, and if what Jeremiah said in Predux about Perseverence Mills being a few hours north of Mystery Lake, that collapsed bus tunnel likely leads there.

    frankenstein map.JPG

    • Upvote 4
  8. 1 hour ago, ThePancakeLady said:

    Some folks are very good at moving the character/camera, to be able to place things and line them up precisely. Some of us are a bit more sloppy, lol.

    Analog stick on a game pad is the best way to make veeerrrryyy careful adjustments to how an item is positioned.  I prefer keyboard/mouse for normal game play, but if I'm painstakingly lining up items on a shelf, I switch to an xbox controller.

  9. 8 minutes ago, Marcurios said:

    but i read on the internet that a lot of people have this complaint, and i mean a lot, on reddit there are quite a few understandable rants about this

    Ehh take reddit with a grain of salt.  It's true that people complain, but in a vacuum that's an incomplete statistic. People that have no issues don't complain.  So if you see 100 complaints, what does that mean?  Does that mean 100 out of 100 have had an issue?  If so, it's pretty serious.  Does that mean 100 out of 10,000 had an issue?  If so, that's negligible.

    I think if you were to take a poll on whether Interloper is fundamentally broken, the results would indicate that is not a popular opinion.

    • Like 2
  10. On 8/23/2019 at 8:59 PM, DerpyLemon115 said:

    I think it's possible that she could show up in episode 3. Going off memory here so I could be forgetting stuff but I do think she is shown to be inside Signal Hill which is in Pleasant Valley. Episode 3 is confirmed in the to take place in Pleasant Valley in the March 2019 Dev Diary, so if she is inside Signal Hill than we will more than likely be bumping into her during the duration of said episode.

    Oh that's definitely not signal hill, unless they plan to completely overhaul it for Episode 3.  That screenshot shows the interior of an astronomic observatory.  The equipment in the back on the left is a telescope.

    • Like 1
  11. 2 hours ago, UpUpAway95 said:

    Oh, there is a way... you just need the appropriate funnel (which can be made from a lot of different everyday items in a pinch).  I've just always assumed it's just not illustrated in the game... just like we don't have cooking or eating utensils or plates.

    Well yeah but "straight from a jerry can" which is all we see in the game, you'll splash a lot on the floor trying to fill a lamp.  I use a pyrex measuring cup when I fill this thing up, but I'd imagine if we were stuck in the TLD universe you could just improvise a funnel with paper.  Or use a recycled can, pinch the rim a bit to create a pour spout.

  12. 5 hours ago, Serenity said:

    I think you used to be able to drain lanterns for fuel. Maybe I remember it wrong.

    That was never an official game mechanic. I think there was a mod that allowed you to do that at one point, but it was never part of the game.  But yeah I agree, it SHOULD be.

    I own an actual kerosene lantern, and I can tell you two things.  1: It is a piece of cake to unscrew the cap and pour out the kerosene into a jerry can.  And 2: There is no freakin' way you're filling a lantern straight from a jerry can and NOT making a huge mess.

    • Upvote 1
  13. 43 minutes ago, stratvox said:

    I actually use the crouch toggle to roleplay sitting all the time, not just when cooking or sitting next to a fire.

    ...

    This is also because I will often not use the pass time function

    I do the exact same thing lol.  I have game time set to 4x normal, and will leave it running with the crackling fire as background noise while I wash the dishes.  Or cook dinner while cooking actual dinner in real time. 

  14. Nice, I admit that's an impressive resume!  I'm always skeptical when people on any forum claim to be a game developer, because it seems like more often than not they actually have zero experience at all, or have greatly exaggerated something.

    Heck shortly after high school one of my friends had us all fooled that he was building all these Doom WADs, but I eventually found every single one on a BBS.  He'd been downloading them, using a WAD editor to change the author info, then claiming the work as his own.  Dude lost a looooooot of face that day, and thus my skepticism was born.

  15. 1 hour ago, ThePancakeLady said:

    If I may ask (not trying to be rude, just curious here...), what games have you developed, and where can I pick up a copy, to see what they are like?

     Honestly, I'd missed that claim, and I echo TPL's question.  What games? I'm also curious.

  16. 12 minutes ago, Marcurios said:

    That should not be custom, that should be Interloper, and if people want crazy unfair dumb mechanics deaths, they can choose custom.

    Agree to disagree. The point of Interloper is to be a brutal, punishing experience.   It sounds to me like you aren't looking for that.   I wouldn't call this "poor game design", and not trying to be rude or anything but if you don't like it...don't play it.   I don't enjoy Interloper either....so I usually play Custom.  That's what it's there for. :)  But if I do elect to choose "interloper" then I go into it eyes open, fully expecting that every blind corner could lead to a wolfy death.  Know how I deal with that?  I crouch and toss a rock. ;)  It'll bring wolves out of hiding.

    This is HL refers to them as "Experience modes" and not "difficulty levels".  Yes, Interloper is more difficult than say Stalker, but it's a completely different experience at a fundamental level.  And that experience is supposed to be that you're always inches away from death.  I mean there's a reason why surviving even a single day on Interloper is an Achievement unto itself.  It is, in fact, an impressive achievement when you consider how stacked against you the deck is.

    • Upvote 1
  17. Alright buckle up because we're going for a ride.  I'm such a huge resource miser in this game, I have opinions on just about everything!

    Lanterns: I carry the highest quality one around with me as I'm looting, but if I have other lanterns sitting around, I will use them until the fuel is gone.  Then just leave them alone--I can break them down for scrap later if I need to.

    Simple/Quality Tools: I leave these at work benches, and if I have more than one at a base I will use them to the point of breaking.  I only repair my tools if it's my last set.

    Hacksaw: I use them until they hit 20%.  If it's my only hacksaw, I will repair it, otherwise similar to the lanterns I will leave them behind and only break them down if I need the metal.  Never saw open a container with a hacksaw under 20%, or there is a chance you can ruin the container and lose the contents forever.

    Hammer: I use these extensively to break down pallets and some furniture, to save wear on my hatchets.  These can be repaired with regular fir firewood, which is renewable.  It does take longer than a hatchet, but if you're aiming to destroy everything in the world, you can avoid burning through your hatchets this way.  If I have multiple, I will use one to the point of breakage, otherwise I keep it in good shape.

    Hatchet: Generally doesn't get used, except for crafting hide clothing, to spare wear on my knives.  As with everything else, if I have multiples, I use them to the point of breakage, only sharpening if it's my last one.

    Knife: Ditto.  Use to breakage if I have multiples, only sharpen if it's the last one.

    Prybar: After all containers are looted, I leave these in fishing huts to chip away the ice.  After all containers are opened, these no longer serve any purpose, so may as well be used to chop ice.  Like the hacksaw, do not use a prybar below 20% to open a container, or it may ruin the container itself.

    Fishing Tackle: I use this to craft/repair until it reaches 20%, then I use it for fishing.  This way if the line snaps, I've gotten the best possible use out of it that I can.  Only use sewing kits if you have no fishing tackle above 20%.

    Lamp Oil: Use up all the oil in the little bottles first.  It weighs 1kg per liter of oil in this form.

    Jerry Can: NEVER drain them completely, or they will despawn.  Refill these with fish oil, and a full 4 liter Jerry Can only weighs 3.3kg, making this a more efficient way to transport fuel.

    Skill Books: Avoid practicing a skill until you are confident you have found and read every book in the world, to get the maximum benefit out of them.  Never finish reading Advanced Guns Guns Guns until you are confident you have read all of the Frontier Shooting Guides in the game, or until you reach level 3.  Once you hit Level 3, you can no longer read any Frontier Shooting Guides that you find.

    Crafted Clothing: Craft a full emergency set of clothing, but stop a half hour before completion on each item.  If you end up in a catastrophic bear attack that ruins some clothing items outright, you can invest that final half hour to get a new clothing item at 100% condition.

    Rifle: Use to breakage if I have multiple in an area, otherwise keep it cleaned, never letting it go below 95%.

    Revolver: Always keep it at or above 95%.  This is one weapon you cannot afford to have misfire, since the only time you use it is when you are being attacked.

    Arrows: Always fire to breakage.  Getting one extra crow feather is not worth harvesting them early.

    Maglens: Always try to start a fire with a maglens instead of matches.  I mean it's a free fire, why not?  On sunny days if I'm going through a cave, I will also grab a small handful of sticks.  Light a maglens fire outside the cave, toss in a few sticks, harvest a few torches, then use those to navigate the cave to save on lamp oil.  If one torch burns low, drop it, pull out another, and light it with the dropped torch.

    .....I think that about covers it...

    • Upvote 1
  18. 43 minutes ago, Marcurios said:

    So i'd like to choose Interloper setting and just turn down the cold a bit.
    How do i do that ?

    Just start a new game, click Custom, then at the top choose the Interloper template.  Then scroll down and tweak the cold to your liking.

    Edit: This code is Interloper everything, with Stalker cold.  8sGM-bj8P-Kxsj-maGO-7gAA

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  19. Interloper is all about extreme resource management, and getting it into your head that everything is a resource.  Even health.  (Especially health, early on.)  Another part about Interloper is that loot spawns are partially random, but also predictable.  So over time you learn that if a bedroll spawns here, then a mag lens will spawn there, etc.  That meta-knowledge is fairly critical to being able to turn any start into a winner.

    There are some general bits of advice though, that can help.  Stay mobile, grab cattails every chance you get, don't be afraid to take some condition loss from freezing if it means you can get indoors and sleep in a bed.  Also remember that rifles, revolvers, hatchets and knives do not appear in Interloper.  You have to forge your own equipment at a forge, and bow/arrow is your only real weapon.  So early on you want to stay mobile and find a hacksaw and hammer, in order to have a chance long-term.  

    For me, Interloper is unenjoyable.  I've played it, I can do it, I just don't like it.  I play this game to relax, not add stress.  I prefer dialing up my own experience in Custom mode, or playing the Challenge modes and setting side objectives.  Like speedrunning, or in the case of Nomad, using that as an alternative to Survivor mode where I can play as long as I want, then end on a high note simply by completing the remaining objectives.

    • Upvote 1