ajb1978

Members
  • Posts

    2,386
  • Joined

Posts posted by ajb1978

  1. Starting tonight and into tomorrow pretty much all of Canada, Alaska, and the northernmost parts of the northernmost continental US states should have visibility, so keep an eye on the sky at the darkest part of the night. If you're in the red it's all but guaranteed, if you're in the green, eh don't be disappointed if you don't see anything but the odds are non-zero.

    https://www.swpc.noaa.gov/products/aurora-viewline-tonight-and-tomorrow-night-experimental

    • Upvote 3
  2. I started thinking that a rabbit carved out of wood might be usable as a lure or decoy, perhaps place a few outside and it has a chance of attracting rabbits while unattended, allowing you to use them in conjunction with snares to create your own rabbit hunting zones in places where there aren't any. Or perhaps to hasten the repopulation of existing rabbit groves.

    Then I went off on a tangent thinking about other kinds of replicas you might be able to create. Like deer decoys to attract deer. Although care would have to be taken since it wouldn't make sense for any sort of lure to be effective at the summit of Timberwolf Mountain for instance. Or on the roof of Blackrock.

    • Upvote 3
  3. 20 hours ago, conanjaguar said:

    I can think of a way to test this, if the multiplayer mod is back up. Have two players in different regions, if they both encounter a moose within a week or so, then there are indeed multiple moose.

    You can have multiple moose in the same game, and that's nothing new. In a non-modded game, a couple years ago (I think prior to Episode 3 actually) I encountered 3 moose back to back on my way from Mountain Town to Pleasant Valley. Milton Basin (moose #1), Marsh Ridge (moose #2), and near the trailers outside Carter Dam (moose #3).

    I can also say I haven't noticed moose being any more frequent overall, although some spots do seem to be more reliable than others. I can frequently find two in Bleak Inlet practically right on top of one another, and that's nothing new. Frankly it's one of the few good reasons to spend any length of time there.

    • Upvote 1
  4. Mods are hot sauce for games.

    It doesn't matter how good food is, nor how skilled the chef is, nor anything at all. They can crank out a perfect product every time, but some people just need their hot sauce, and that's all there is to it. Not a dig against the chef, it's just personal taste.

    I do love me some hot sauce.

    • Upvote 1
    • Like 3
  5. Because I do use mods I'm not going to put this in as a bug report since I don't know if it's a bug with one of those, but something very odd just happened to me. I was moving a couple loads of supplies from Mystery Lake to Milton, using the cave via Trappers. My first load was equipment, and consisted of things like a car battery, climbing rope, some weapons and ammo, that sort of thing. I stashed most of it in the desk drawers in that little park office near the Orca station, except the battery which I set on top of the desk. After resting back up I went back for my load of moose meat.

    Upon returning with my moose meat, I passed the office without looking and went straight on to Paradise Meadows. After dropping off all the meat I returned to pick up the tools...and it was all gone. All of it. The battery that was sitting out was gone, and the two drawers now showed Empty. I lost a battery, a handful of wires and spare fuse, a climbing rope, a 100% nearly-full storm lantern, some whetstones, firearm cleaning kits, ammunition, a bow, 16 arrows, medical supplies, crafting supplies... all gone. Including every harvested acorn from the eastern half of the map, and those are irreplaceable.

    Has anyone had a similar experience? So far it appears to be a one-off. I did think to check for "Lost and Found" boxes just in case, but so far nothing.

  6. Actually had a dream about this and wanted to post my thoughts. This would be like the perfect place to live. The only thing going against it is an obscenely remote and difficult to reach location. Apart from that, it's got everything going for it. Six burner stove, every crafting station. Just a lack of immediate access to any sort of renewable food. You gotta travel at least a region away to access any sort of hunting or fishing.

    But if you're comfortable importing food from other regions, this would have everything you ever need.

    • Upvote 1
  7. Rabbit groves are as near as I can figure a circle drawn around an arbitrary point, which is placed in a spot where it would make sense to find rabbits. As long as your snares are in that radius, placement is irrelevant. Stack them all up in one big obvious easily-avoidable bunch, and they are just as effective as if you create a long dragnet. In fact, I'd argue clustering snares together is MORE effective especially if you're laying down dozens, since it's less likely you'll place any outside of the spawn zone on accident. Just place them where you see rabbits, come back in a day. It's not necessary to observe their pathing and place the snares in their way. Just in the general vicinity.

    It IS possible to harvest a rabbit spawn to extinction however, so if a day goes by and you don't get a single rabbit, pick up your traps and find another spot. The zone will refresh over time, but depending on your settings it might be a week or more.

  8. Now I'm picturing that scene in star wars when Han is chasing the storm troopers down a hallway, only to realize they were simply leading him to a hangar just rammed with stormtroopers lol

    • Upvote 1
  9. I already turned them all into coffee, otherwise I'd weigh in. In fact, why am I even posting this? I guess I'm wasting both our time.

    So on that note, guess what? I dunno. Just wanted to waste another second of both our lives cuz I'm a jerk.

    • Upvote 1
    • Like 1
  10. Just looking to see what peoples' opinion is of the perfect "Safehouse Customization" option. HL's probably well underway so I doubt this topic is going to have much of an impact, this is more an intellectual curiosity.

    I personally would appreciate a bilateral approach. Half menu-based option picking and watching the wheel fill up, and half real-time action. To clarify, say you have the option to pick from a menu how much time you want to invest in cleaning up. And it's incremental, say a total of 100 hours and the place is spic and span. But you of course have to manage your needs, and once the sun goes down, your job is done unless you start a fire or light a lamp. Edit: And perhaps you get a dump chest of cloth, leather, reclaimed wood, and scrap metal for your efforts.

    The other half? Basically the Placing Anywhere mod. Let's just make that one official content, since frankly I think it should've been in the base game from the get-go.

  11. 10 hours ago, piddy3825 said:

    I'd have to agree with you there.  I'm sure that what ever improvements that are made to "Base Customization," I fear it will be a minor improvement that when compared to what the modding community's content will provide.

    I'm gonna carry the torch in HL's favor. Massive respect to the modding community, they've done an outstanding job that they never even got paid for (sans our donations). I think HL's not gonna turn a blind eye to the incredible amount of work that's already been done. Wouldn't make sense to.

  12. 11 hours ago, Kranium said:

    I'm posting this as a tangent, seeing as how oak trees are way more rare here than spruce trees:

    Pine Needle tea has been brought up maaaaany times, and I think that might've been the impetus for allowing birch bark to make tea in the first place. It used to only be usable as tinder, and honestly who's gonna bother with that when you're swimming in tinder plugs whether you like it or not.

    • Upvote 1
  13. It seems pretty spot on to me. If you're searching for acorns, you'd be digging up the snow and possibly tearing into the regolith to recover any that are below the surface.

    I do think acorns ought to be renewable though, like birch bark. The coffee only adds 5% back to your fatigue meter (which makes them slightly more valuable than a half hour of sleep), compared to the borderline regenerative properties of birch bark, it just seems odd that acorns are a one-off harvestable. And eating them for food, not really worth it considering how much effort is involved. I'd rather just starve while I go rabbit hunting. I will recoup my losses in minutes, probably before I even lose a single point of condition. Edit: I'm not a fan of that "regrowing plants" mod since plants simply do not grow in winter, but if acorns are added, I will definitely be making an exception there.

    IMO they should respawn after blizzards, to indicate some stubborn acorns being knocked off branches.

    • Upvote 2
  14. 54 minutes ago, Sito said:

    Right? Can't we forge nails? Already got a massive hammer or use the back of the hatchet. Actually, don't the pallets have nails in them?

    Actually the DIY mod which lets you craft furniture and stuff does add this. Smashing down anything that grants reclaimed wood also grants Nails, and you can also also forge your own Nails with scrap metal.

    Although if we're talking strictly Vanilla, the only thing in the game today that would reliably let you extract intact Nails from anything would be Simple Tools or Quality Tools. Neither the Heavy Hammer nor Hatchet have a claw hook, but one could presume a pair of pliers exists in any kind of Tools.

    • Like 1
  15. Posting here because my observations are going to be extremely prone to confirmation bias, so I want to see if others have had a similar experience. Now that the DIY mod is back, I have a need for an obscene amount of cedar, so I've been chopping up limbs left and right. And the frequency of Blizzards has shot through the roof. Now I'm aware correlation != causation, and yet I can't help but think my over-harvesting is causing Blizzards to become a lot more frequent.

    Anyone else have a similar experience? Where you can "summon" a Blizzard by harvesting the crap out of a bunch of limbs in a single day?

    Edit: And of course, the moment I post this, the blizzards stop...

    • Upvote 1
  16. I almost dread posting this, but I'm doing it out of morbid curiosity.

    Please state your honest opinion about the state of the game. Story, Survival, DLC or Base content, whatever your stance. Let it all out. This is a safe space (I hope, Admin please back me up, if I'm worthy.)

  17. 1 hour ago, Raphael van Lierop said:

    If I'd known it would create this occasionally toxic set of behaviours in our mostly generous and accepting community, I would never have added it to the game. That's never been what THE LONG DARK is about.

    Full stop.

    I understand there's assholes in the world. (I'm related to a few... Edit: And on occasion I can be one. Apologies if this is such an occasion.) But PLEASE do not let them ruin it for the rest of us.

    • Upvote 7