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Posts posted by ThePancakeLady
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Reminds me of the Moose. Territorial to a fault. Moose will stand below you, as you are perched on a fallen tree above the, raining gunshots or arrows down on them, until they die.
Not the first animal we've had in the game that will defend its territory, to the death. Just saying...
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1 hour ago, peteloud said:
I was trying to see it from the point of view of a new purchaser of the game. We old hands, with thousands of game days, who love the game and spend our time posting comments here, have forgotten what it is like for someone who has never seen the game.
1 hour ago, peteloud said:If Hinterland wants to expand its sales it must make the game more attractive newbies, such that they greatly enjoy it and encourage their friends to buy it. Alas, we old hands have paid our money, Hinterlands needs newbies and new sales more than it needs us oldies
We were all newbies once too. Yet, here we still are.
And those of us that are "old hands" now, all learned the game the hard way, harder perhaps than it is now for new players, with the many QoL additions, added tools, clothing, cooking items, and other things that have been added such as the Custom Settings Toolbox, and Accessibility options.
It never was a game that was supposed to be easy.It never was supposed to be a game that everyone would like, or learn in an hour. It is, and always has been a bit of a "niche" game. As, IMHO, it should be. And Hinterland has managed to have great success with it so far. After as many years as it has been out, I doubt they are expecting to see a huge increase in sales numbers. They may be looking forward to wrapping this game up. getting the last 2 Wintermute Episodes shipped, and moving onto a new, fresh IP. While still supporting this one, for those of us that love it, new or vet players.
I don't think Hinterland was ever just chasing the money, or sales. I sincerely hope they never do, and that they keep designing the game the way the want it to be, to fit their vision for the experience they want to create for us. I seriously hope they never decide to make the game hand-holy and easy to learn, just to attract "newbies". I hope they will move on to create something new, that attracts those of us who love this game, and I hope that new IP will pull us in like this game did.
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I have a run going right now where I have snared a fe. I'll have to go back in and see if it has updated at all.
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1 hour ago, stratvox said:
I'm mostly a bow player rather than using rifles, but I suspect that I'm in the minority for preferring that.
Nah, I am too, so is my husband (who plays Loper almost exclusively, vanilla settings, no custom to add a rifle). My son and daughter use both, depending on which region they are in. I play a nomadic style, traveling a lot, and the bow is just lighter, with craftable ammo (arrows). Though I do use the revolver if/when I find one, to scare wolves away. Not for hunting, though. I don't trust it's limited firepower so much. And I don't play Loper. Never liked it, just not enjoyable for me.
I like your ideas about future crafting of quality tools like hatchets and knives, rather than improvised ones. Good for Stalkers (like me) and Lopers, even Voyageur, if they have a really long run going.
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17 hours ago, UpUpAway95 said:
I'd like to see them remove all the standard difficulty settings so we just have custom games. There should be no stigma attached to playing a custom game setting.
I'd prefer that they do not remove the standard vanilla settings. I quite like them, and don;t use custom settings very often. In fact, I haven't used them more than 10 times, since it was added. My son also prefers standard vanilla experience modes. My husband and daughter prefer custom settings, and use them more often than vanilla settings. My Godson likes both, about equally from what his Mum & Dad tell me, and what I have seen when he is stating with us for a weekend, and playing the game on our XBox One X.
I would have no problems with Hinterland allowing Feat progression in Custom Settings, but I also understand why they don't allow it.
Feat- (standard English definition): "An achievement that requires great courage, skill, or strength."
Being able to set every setting to "Pilgrim Lite" and spam every skill and action needed to earn the Feat, kinda makes the definition and name "Feat" pointless. They aren't supposed to be super-easy to get.
Just my 2¢. YMMV.
And I would likely quit playing the game if I could not play standard vanilla Stalker or Voyageur, with the click of 1 button, and instead had to go through the custom settings toolbox each time to set every setting to match the standard templates for either.
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This has been an ongoing bug since Crossroads Elegy, possibly before (I honestly forget when it was introduced).
I reported it with debug screenshots, not being able to use the rifle rack in Milton House (Grey Mother's House) in Milton back when it first appeared.
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@Morrick - I love, love, love the first one so much! Not just the beautiful framing you did with the broken lighthouse, but those colors. Spectacular shot.
All of them are great, you have a good eye, and really frame your shots well.
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7 hours ago, SpanishMoss said:
What they forgot to mention is the new Aurora only mine in Costal Highways (it’s along the highway between the log sort and the rock collapse) Not my video but shows a tour of the mine during an Aurora:
That was added in the Crossroads Elegy update.
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When the day starts like this, and you feel confident with your rifle and 3 rounds of ammo, lol...
And you manage to get past the guard doggies, with a flare, and all of your ammo...
And you can hear them, on the other side of that rock. And decide to cry like a baby and run back into the trailer before the morale meter shows up...
...because you know it will. You didn't kill them all when you got here earlier, after all.
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46 minutes ago, Karl Grylls said:
that's sexism, i don't support that
Lol! Neither do I, just kidding around. Maybe. 😛
Crouching to see the faces of corpses at the Cannery in BI... at least one def looks female. Which is a nice surprise.
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I have to agree with the OP. For Pilgrim, Voyageur and even Stalker, the flare gun is not usually a big deal.
But for Interlopers? Even with the revolver now enabled for Interlopers, it is one of the first weapons most Lopers I know go running to get, asap. Rifle ammo manufacturing does Lopers no good. I suspect revolvers will be much more rare for them, as opposed to how common they are in Pilgrim & Voyageur. Heck they aren't that uncommon in Stalker, even. The gunsmithing and ammo manufacture are supposed to be an option for long-term players, people on long runs.
Though Raph did say in the video that they are looking into other uses for the milling machine, and I am guessing the bench, as well. So, perhaps this is already something they are thinking about. How to make flare shells craftable. (Not a simple thing to do IRL... magnesium and the other chemicals in flare shells and road flares are not something you treat lightly.) . They may need to research to see what can be used, and how/why it would be on Great bear Island. The ingredients for making rifle and revolver rounds fit in. Car batteries for the lead. Lots of dead cars abandoned all over the place. Stump remover- logging on the Island, trees that "needed" to be removed to clear land fr farming, and the building of structures, large and small. Plant fertilizer... "Island Gardens for Island People" posters and the community gardens and "farmers market" in PV, as well as farms in various regions. Doesn't seem like organic gardening was a big thing on GBI. Charcoal... readily available from burned out fires.
But I have a hard time figuring out what magnesium and strontium nitrate would be doing on the island. Unless there is a hidden fireworks factory somewhere? Unless we could harvest from unused flares, red or marine.
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2 hours ago, Karl Grylls said:
It's like "oh a corpse, nice! Lets see what he got!" (btw why is it always a male corpse?)
Because all of the women were smart enough to leave before TSHTF?
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17 minutes ago, Snowtippedwolf said:
Wolves are often ignoring campfires. I don't think this is intended as it's not mentioned in the patch notes.
https://steamcommunity.com/app/305620/discussions/0/1737757910888239883/#c1737757978281714060
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Since no one else is spoiler tagging their shots of the new region, I guess i won't bother either. Hopefully people who have not yet explored BI yet, won't look here, knowing there might be spoilers.
That said... I am a tad obsessed with looking at all of the graffiti...
And I got a kick out of the alternative use of this rifle rack...
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Chuckling a bit that Timber morale is set by default to "High" on all templates, even Pilgrim. You can set the morale down too, if you still want them hostile, but want to be able to break morale more easily on Voyageur/Stalker/Interloper. They flee, like any other animal in Pilgrim, so the Morale setting is a bit silly here, IMHO. Unless it ties into their hunting behavior as well, which is possible. Haven't seen them hunting yet in the b new region. I would love to see a full (Stalker sized) pack go at a bear. Just to see what happens, Just saying...
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Looking at the Custom Settings Toolbox templates, it looks like snowshelters are safe in Pilgrim only. All other modes show "wildlife attacks during rest" turned on.
And since many people use snowshelters to sleep outdoors, I am guessing that "rest" includes in a snowshelter. I've never had it happen, but I don't use them very often.Might be a question for the Milton Mailbag, when Raph gets some free time to get back to it. A quick search showed 2 snowshelter questions, neither of them about being attacked while in one. I did not look at the questions on sleep though, or for questions about attacks in general. So I may have missed the answer, if it is there.
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1 hour ago, stay puft said:
@ThePancakeLady good tip for PC players to try.
But on PS4 if you play HUDless to get rid of the timber wolf meter you won't be able to see your other stats when you press the contextual HUD button sure you can go to your status screen but it's more "clunky" that way if you know what I mean.
Yeah, true. I was not thinking about how it works with controllers, PS4 or XBox One (or any other), on console or PC. I have honestly only tried HUDless once, on PC. And didn't enjoy it. I like a Contextual HUD.
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49 minutes ago, dbmurph22 said:
I can't confirm, but my guess is that you can still only spawn in Hushed/FM/TW/PV/DP as usual. They can't be that diabolical.
You underestimate them, lol.
Though, from the region choice menu f(or everyone besides Lopers), the new region does not have the beginner/intermediate/advance rating (yet). So, you may be right.
But I still would not put it past them, after so many threads from Lopers asking for more challenge in the game. BI would be the place to start a Loper who wanted that, I think. -
1 hour ago, dbmurph22 said:
Have to use the air horn or run to the cannery to make explosives.
If you can get in past the "guard doggies" first. 2 Stalkers dead already, lol.
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You can always choose to go HUDless, and use [Tab] to pull up the HUD when needed. or [F] to check your status screen.
Though, I am not 100% sure HUDless turns off the morale meter on the HUD or not, haven't tested it yet. 3 spawns into the new region. 1 Pilgrim, 2 Stalker. All dead, very quickly. That cold will kill a Pilgrim, pretty quickly too, if RNJesus hates you like it hates me, and spawns you in with the cruddiest of clothing, and very little clothing to be found near the cannery. And Yeah, the Timbers do a number on a fresh Stalker with no tools, weapons or means to fight back. Just one Marine Flare and fists, lol.
Heckuva place to spawn in at on Loper, I am sure.
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The new region is very interesting, so far. Very ugly, and pretty at the same time. I hope people understand what I mean by that.
I will spoiler tag these first shots, so people can discover the region for themselves. Don't reveal the hidden content if you don't want spoiler shots.
Spawned in here... if you have to spawn in outdoors in Stalker, this is not a bad place to spawn in at.
On to the looting...
And... first bear, not far away, but thankfully there are places/things to sprint to not far away either.
Lots of water to fall into... but very pretty to look at during the daylight hours. As long as no bears or Timber wolves are chasing you, lol.
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Survival mode timber wolves
in Wintermute
Posted
They were supposed to have fixed the bug that has Timbers not hunting anything with the latest update, v1.67. Don't know what platform you play on, so don't know if you are an XBox player (they said the patch is delayed until Monday for XBox One), GoG I have no idea if they got it yet. It hit Steam much earlier today, not sure about PS4.