MarrowStone

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Posts posted by MarrowStone

  1. I like all the new sounds (except the deer) but i feel like the levels can be off. Also the sound frequency feels much higher? 

    Like I feel like some sounds trigger way too much or the larger library of sounds is causing more to play at any given moment. I dont like it. Theres no moments of relative silence. 

    I remeber hanging out inside the maintenance shed and hearing an occasional squeak, but now its a cacophony of noise like the ghosts of the place are moving furniture or something. 

  2. One of my favorite things about this update is actually the sheer amount of buildings in the new Airfield region that are still connected to outside and don't need a loading screen! Reminds me of the vibes from Mountaineer's cabin and the church in desolation point. 

    Some of my favorite places to hole up in TLD are ones like these. Community Hall is still my favorite but the train station hub is really neat. Kinda wish it had more storage tho. 

    • Upvote 9
  3. Thank you! I'm sure it was a painstaking process to split apart story and survival mode. But Im excited for what it means for the future of TLD! (and maybe a second game? :3) 

    The patchnotes are highly appreciated, hopefully we get them sooner for Part 2. ^^ 

    4 hours ago, Serenity said:

    Deer and human corpse locations however have been heavily updated. That's an interesting change.

    New environmental storytelling? Also it probably seemed like a good time to with the addition of Does into the game. It added a new corpse variant essentially. Plus they had a lot of new human ones to use after Part 3 of wintermute. 

  4. I undersdtood the dlc structure was an experiment and is tailored for the unique case of how this game was released and the community's need for more survival content. I actually really like that you guys are trying to bring back that early access bizz feeling with the regular updates! You all revealed just enough of whats to come on future updates. You all should still celebrate!

    I just think that knowing what's in this particular release to explore with should be more clear. The roadmap doesnt really let you know what is already able to be played with now vs whats coming in future. 

    • Upvote 5
  5. 3 hours ago, hipsu555 said:

    Question: Is the Handheld shortwave already in the game?

    I spent quite some time on the new map and have not found the shortwave yet. I found the helicopter on the image but also no shortwave there either. I checked pretty much the whole map for it. 
    It was said each new map comes with tales, but without the shortwave I dont see any way to get these tales. 

    Id love a list of what actually arrived in this update.

  6. I very mych enjoy this idea! Somewhere in the late game the quest for loot becomes more of a chore and less engaging. 

     

    rewards/tasks I can think of:

    Unique items (+ interloper treats), an advantageous view, intel and storytelling, a feat unlocked through... well a feat! Safehouse customization options would be neat too, i.e. catching a large fish in a certain pond might unlock a mount for it in your home, permanantly or per survival run is fine by me. 

    I'm already stoked for these mini quests that are promised to weave into survival mode. Operating an old steam system to cross a barrier is right up my alley! 

    • Upvote 1
  7. Y'know, another exciting thought about this is that we're one step closer to seeing this studio's new project. Itd be built with the foresight and experience the devs have acquired making this one. 

    They have the opportunity to work with a game from the ground up instead of dealing with decisions made in half a decade old code! In other words they can potentially pursue a vision no holds barred!

    Along with a new IP the community is potentially in for a treat in discovering a game much like the old early days when updates were frequent and we knew nothing about what the future held!

    • Upvote 3
  8. Damn, Im so hyped! Im ready to uncover the secrets of this new region and those survival mode narratives sound really interesting. If they're anything like story mode's side quests then I'm sure theyll be a hit!

    Im sure base customization will be an absolute must that may also spark a bit of community creative outlet! 

    Also a use for car visors finally is exciting! ^^

    • Upvote 5
  9. Thank you Raph, I think you are ready to take on another groundbreaking project for the good of your team and the community.

    This game has helped make me who I am today, get me to today, and for that I can't be grateful enough.

    This "Second Early Access" excites me really! Combined with mod support I think this is an excellent way to solidify The Long Dark's legacy on the gaming medium. 

    It's time to begin a new run armed with what's been learned from the previous. 

    • Upvote 1
    • Like 2