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135 Pathfinder

About L²

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  • Birthday 05/01/1958

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  1. The cyclic nature of the moose reminds me of that of the bear, but on a longer cycle...much longer.
  2. A relaxing evening boiling's the little things.
  3. I know this something simliar to this has been mentioned before, but I think it be a great idea to introduce a mechanic that allows for the descent down a mountaineering rope if you are encumbered. Here is the scenario I am thinking of... You find an assending mountaineer rope while out exploring. You drop as much as you can so as to allow for whatever you might find at the top of this climb. While foraging you become encumbered due to your finds. Let's face it, there's no practical way to make it up-and-down that mountaineering rope multiple times in attempt to bring down the goodies that you have found. This is where the "drop bag" concept comes into play. It could be made of cloth, or rabbit hides. It would be a small bag that would hold 'X' amount of weight and then when you click the mountaineering rope an option could be displayed like: If you deploy the drop bag, your weight would be reduced by whatever was designated and when you reach the bottom, the bag could be found on the ground at the base of the rope. The wear and tear on the bag could be such that it takes 25% damage each use and if not repaired, you lose items (RNG choice) in the drop. Its just a 2¢.
  4. Agreed, @nicko, you're spot on there. I as well have played TLD for years and if nothing else, Hinterland has had a steady eye on the horizon, while also keeping there eyes on the immediate path before them. Again, I completely agree. They need to be transient so as to prevent them from supplanting the primary arrows. Hence the thought of making them from an inferior wood source (and a readily available one). I think the best way to limit their use and to prevent them from rendering the primary arrow moot is to limit their use to small game...rabbits. Just my take on it, of course. I could not agree more! Maybe then arrows would not be as much of a weight burden as they can be now.
  5. This is definitely a topic that has come up before. Many suggestions very similar to the ones that have been posted above have been forwarded, however at this point nothing is been implemented. I think it's a good idea, even doing something such as fletching of Flint or such things as that to create arrowheads. Another thought I had on this was this, if you can use a hacksaw to cut up a fir branch into firewood, then why not be able to use that hacksaw to make rough arrow shafts out of fir? You could then use the current arrowshaft mechanic to turn those into finished shafts. And I understand that that would require implementing some new mechanics and Hinterland may not be excited about such an idea, but it is a thought.
  6. My first excursion into the basin showed the same moose sign. However I was lucky enough to spot a moose over the first ridge, but after sleeping in the burned-out cabin for the night, when I went back to look he was nowhere to be seen.
  7. I saw this happen yesterday as well. I had a bedroll at 98% placed it down in a cave to sleep (had an 11 hour fire going) about 3 meters from the fire, woke 9 hours later and it was at 42%! I was baffled. Granted, my decay rate was not 1% every 2 seconds, but it was highly excessive.
  8. Sunrise as I exit a cave in FM...
  9. So, I was placing meat outside the Trappers Cabin and when I backed up to the tree, I started climbing. Curious, I turned towards the tree and sure enough, at the right angle, I started climbing! I'm sure it's a glitch, but I had to laugh.
  10. Strangely, I've not encountered any of these issues.
  11. Similar to @shade_grey, I spawned in the upper left area of the ML, but having never been there, I wandered around not knowing where to go. Got down to clear cut and saw the path up the mountain, so headed up not knowing whT would be there. Blinding storm hit and I got disoriented and walked off the mountain side and died.
  12. Will, "I'm gonna have to drop something..." Me, "How about dropping the whining and complaining..."
  13. I love using shelters. They are great when finding a structure to use is not practical or, as some have mentioned, you are dealing with pending cabin fever. My fav spot to build one is under the covered building never to the farmhouse in PV. True, I could just stay in the farmhouse, but being outside is what I love. Just have to be sure to keep it repaired. The advantage to building one where I did is that it is somewhat protected from the wind storms, so repairs are marginal and easy to maintain. the one thing I wish for most (I know it has been said and asked for by many) is a way to destroy ruined shelters. Even if you get little back or even nothing back, just to be able to clear out primo spots that for some reason has fallen into disrepair.
  14. In the Devine words of Homer (Simpson)...DOH!!! Yes, I must be having a brain fart..I've been there, just totally forgot.