Scent-based commentary


ajb1978

Recommended Posts

It's been said that scent is the sense most closely tied to memory and experience, and yet it's the only one video games have yet to take advantage of.  Technical limitations abound, but perhaps a narrative-based solution would work instead? Having Will/Astrid make idle commentary on what the environment smells like, instead of complaining about how hungry they are.

At the Community Center: "This place smells like stale coffee and old books...I wonder what went on here."

In a cave with a corpse where the ambient temperature is above freezing, and thus...stinky. "Ugh! God, it smells like...rotten meat in here! Think I'm..ug..gonna puke..."

After firing off several rounds of ammo in a row. "*sniffs sharply* God that smell never gets old."

  • Upvote 4
Link to comment
Share on other sites

Sure I guess? I think it would be best if it was bound to a key binding you could press optionally to hear about how is smells, otherwise I think I would get annoyed by the commentary.

Will/Astrid: "God that smell never gets old"

Me: "Maybe not, but hearing you mention it so often certainly does..." 

  • Upvote 1
Link to comment
Share on other sites

  • 8 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now