UpUpAway95 Posted January 26, 2022 Share Posted January 26, 2022 Pretty much what the title suggests... I'd like to be able to dispose of ruined (or nearly ruined) canned food without having to eat it and still be able to acquire the recycled tin can for use in making noise makers. 2 Link to comment Share on other sites More sharing options...
UpUpAway95 Posted January 27, 2022 Author Share Posted January 27, 2022 Well, I guess I'm the only one who cares at all about this. Too bad... it seems silly to me to have to risk getting food poisoning just to acquire a tin can for a noise maker. Link to comment Share on other sites More sharing options...
Leeanda Posted January 27, 2022 Share Posted January 27, 2022 2 minutes ago, UpUpAway95 said: Well, I guess I'm the only one who cares at all about this. Too bad... it seems silly to me to have to risk getting food poisoning just to acquire a tin can for a noise maker. I didn't reply because I am still trying to work out how to do it. If it can be done that is? Link to comment Share on other sites More sharing options...
UpUpAway95 Posted January 27, 2022 Author Share Posted January 27, 2022 (edited) 1 hour ago, Leeanda said: I didn't reply because I am still trying to work out how to do it. If it can be done that is? Sorry - I probably should have specified. I'd like to see them add an option when highlighting a canned item in the inventory to "open and discard contents." The player would still need an appropriate tool to open the tin. After selecting the option, an empty tin can would appear in the inventory just the same as it does after one eats a canned food item. The only difference would be that the player character doesn't eat the contents, so hunger is not decreased at that time and there would be no risk of food poisoning. The contents of the can simply disappears (no need to animate it being poured out onto the ground, or into a trash can or toilet). Edited January 27, 2022 by UpUpAway95 Link to comment Share on other sites More sharing options...
Leeanda Posted January 27, 2022 Share Posted January 27, 2022 35 minutes ago, UpUpAway95 said: Sorry - I probably should have specified. I'd like to see them add an option when highlighting a canned item in the inventory to "open and discard contents." The player would still need an appropriate tool to open the tin. After selecting the option, an empty tin can would appear in the inventory just the same as it does after one eats a canned food item. The only difference would be that the player character doesn't eat the contents, so hunger is not decreased at that time and there would be no risk of food poisoning. The contents of the can simply disappears (no need to animate it being poured out onto the ground, or into a trash can or toilet). Oh I see! Yes it would be a good idea now that noisemakers have been introduced. Maybe the ruined food could be used as a lure/bait for wolves . That way it would have some use. 1 Link to comment Share on other sites More sharing options...
UpUpAway95 Posted January 27, 2022 Author Share Posted January 27, 2022 31 minutes ago, Leeanda said: Oh I see! Yes it would be a good idea now that noisemakers have been introduced. Maybe the ruined food could be used as a lure/bait for wolves . That way it would have some use. I like that idea as well. Thanks. 1 Link to comment Share on other sites More sharing options...
Bimbobjoejr. Posted January 27, 2022 Share Posted January 27, 2022 It would make sense. Open it and dump out everything inside. And like what leeanda mentioned, it would be a smart addition considering the addition of the noisemakers, but even if you just need some recycled cans it would be nice to just empty something out and use it. Link to comment Share on other sites More sharing options...
UTC-10 Posted January 29, 2022 Share Posted January 29, 2022 One can always drop a can on or next to a fire - it opens automatically from available tools - and let it cook until the contents turn into burned inedible ash or does that also ruin the can as well? Never did it so I don't know for sure though I have boiled off water from recycled cans. Given that, until the introduction of noise-makers, there was no particular reason for the devs to create a game mechanic where the character threw away the food contents and kept the can. The use of a recycled can for making water only came about with New Cooking which might be a reason but probably not a sufficient reason for the devs to do it either. The fact that many have complained about the lots and lots of recycled cans that lay around them would also not favor expending time and effort to work out a way to get a recycled can by disposing of the contents. Before New Cooking cans just "went away" (we were terrible litterers) after the contents were consumed. Link to comment Share on other sites More sharing options...
UpUpAway95 Posted January 29, 2022 Author Share Posted January 29, 2022 51 minutes ago, UTC-10 said: One can always drop a can on or next to a fire - it opens automatically from available tools - and let it cook until the contents turn into burned inedible ash or does that also ruin the can as well? Never did it so I don't know for sure though I have boiled off water from recycled cans. Given that, until the introduction of noise-makers, there was no particular reason for the devs to create a game mechanic where the character threw away the food contents and kept the can. The use of a recycled can for making water only came about with New Cooking which might be a reason but probably not a sufficient reason for the devs to do it either. The fact that many have complained about the lots and lots of recycled cans that lay around them would also not favor expending time and effort to work out a way to get a recycled can by disposing of the contents. Before New Cooking cans just "went away" (we were terrible litterers) after the contents were consumed. I'll have to experiment with burning food in the can to see if we do end up with a usable can. I know that boiling a can dry depletes the condition of the can a little each time, but I've never actually destroyed a can in that way. Even so, I still think it's an appropriate mechanic to be added now that noise makers are in the game. Link to comment Share on other sites More sharing options...
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