dashakrolik Posted December 22, 2020 Share Posted December 22, 2020 Hi there, I have just started up TLD after a few months of not playing it. I have the latest macbook Pro with Catalina v 10.15 on it. When I run the game the first few frames work fine, however when I get to the game start menu the background is dancing colorful dots (see screenshot). How can I solve this issue? Thanks, Dasha Link to comment Share on other sites More sharing options...
shmoo Posted December 23, 2020 Share Posted December 23, 2020 Try adding -force-glcore to the Set Launch Options of the game in Steam. I have this issue too on macOS Big Sur. Seems to have started around the launch of Hesitant Prospect update (v.189). 2 Link to comment Share on other sites More sharing options...
madix7 Posted December 24, 2020 Share Posted December 24, 2020 (edited) I have the same issue on my MacBook Pro but I have this game on Epic Games. Could anyone help me? Edit#1 I've just added on additional command-line arguments in options this command that shmoo recommend. Thanks a lot! Edited December 24, 2020 by madix7 1 Link to comment Share on other sites More sharing options...
dashakrolik Posted January 4, 2021 Author Share Posted January 4, 2021 On 12/23/2020 at 7:45 PM, shmoo said: Try adding -force-glcore to the Set Launch Options of the game in Steam. I have this issue too on macOS Big Sur. Seems to have started around the launch of Hesitant Prospect update (v.189). Wow, this has solved it! Thank you so much Link to comment Share on other sites More sharing options...
stratvox Posted January 4, 2021 Share Posted January 4, 2021 A similar problem exists in certain areas under the linux proton environment, and can lead to the game freezing. Very annoying. Yes, it started in linux with Hesitant Prospect as well. It appears differently than it does in Mac, but is similar enough that I suspect its a similar source. Unfortunately, a bug in TLD/Unity makes "-force-glcore" a non starter, as the landscape flickers to an insane extent when using the opengl backend under linux; it /appears/ that this is a known problem but I suspect it's been placed into "will not fix". Running the windows version under Proton and its ability to convert directx calls to vulkan calls make the flickering landscape into a non-issue, but now I see periodic instability. @Admin if you're interested it appears to be triggered extensively in Ash Canyon, and also in the Echo Ravine in TWM; in short where the deep shadows/misty areas are lead to the game going unstable and then punching out. Link to comment Share on other sites More sharing options...
Admin Posted January 4, 2021 Share Posted January 4, 2021 Sorry to hear that you're experiencing this issue. Please contact our Support Team at thelongdark.com/support and they can investigate it with you and hopefully find a solutions. Link to comment Share on other sites More sharing options...
Guest jeffpeng Posted January 4, 2021 Share Posted January 4, 2021 This is interesting, as I cannot confirm that this bug happens on Mac OS Catalina and Big Sur with a Radeon 390 (which requires some kext hackery to work - but it works). It also does not with the new M1 Macs, which, obviously, only run Big Sur. Link to comment Share on other sites More sharing options...
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