Forlorn Muskeg and Broken Railroad only Interloper


fauxjargon

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This will be a challenge where I stay alive as long as possible in only Forlorn Muskeg, Broken Railroad, and the lower area of Milton (no going up either rope) on the stock Interloper difficulty.  No feats, because I forgot to backup my appdata folder when I reformatted everything and reinstalled Windows a year ago.  I deliberately restarted until I got a start that has the Heavy Hammer, but NO magnifying lens.  That means that the number of fires I will be able to start is very limited.  If I make it a long time, I might allow a trip to the nearest magnifying lens.

On the fateful respawn attempt, I spawn near the forge in Forlorn Muskeg (this took a LOT of games).  I find jeans, a fancy shirt, work boots, two dog foods, a prybar and matches at Spences in addition to the usual stuff.  I make the painful decision to use the copy of A Sewing Primer I found to start my first fire, which works - but given that the amount of cloth I will find is somewhat limited, getting to Sewing Level 2 without wasting any cloth on hamfisted attempts to fix my clothes would be nice.  Either way, my first match got me a fire, which means that unless I absentmindedly run out of torches, 1 fire, one match for the rest of my life.  I break down a crate to get two accelerants.

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A look back at the forge on my way to Broken railroad.  The trip is uneventful, I am not bothered by any wolves and gather a few cattails.  I use my torch from the forge to start a cozy fire, where I get warmed up again.  The weather is turning - I find the best way to get into Broken Railroad is to wait for a blizzard so the wolves go hide.  It works!

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I arrive cold, hungry and tired.

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The bed isn't warm enough to save me without a fire, but I find a down vest and am able to eat some cattails and have a good sleep at a Spartan +1 C warmth.  I search the rest of the maintenance building, finding a heavy hammer, two prybars, a baseball hat and a scarf and three driving gloves in addition to the usual stuff, plus 24 precious matches, bringing my total to 35.
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I head for the hunting lodge hungry, and not really warm.  Perhaps I am being too conservative of matches, but it is totally plausible that 35 matches are all I have for the rest of the game.

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I make it there half-frozen to death.  There are bunnies and a wolf outside.  I didn't carry the rope I found at the Maintenance shed with me, something I might regret.
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MATCHES !

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Another Sewing Primer and a parka.  Also a rope.  Forlorn Muskeg and Broken railroad are not so rich in bunnies, so I decide to go kill some bun-buns so I can wear their skin.  I also got a pot and a can.  Finding more cooking tools or a can opener to make more is a high priority.

Edited by fauxjargon
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I only get one bunny.  I'm out of water and very thirsty, so I decide to start a fire.  46 matches.  I prep mushrooms, Old Man's Beard and rose hips while I boil up 15 liters of water.  I fully harvest the bunny and a bunch of cloth from the curtains in the lodge.  I go to bed once my fuel reserves get low.  I eat my rabbit meat and my last two cattails and go to bed.  I leave behind my dog food, I do not want to waste those recycled cans if at all possible.  20200524185819_1.thumb.jpg.fad4d8841dfb35ef0fc88ac7b5702c46.jpg

I walk to the cave, find some firewood and continue across the rickety bridge.  A wolf traps me near a deer carcass, and I decide to harvest it.  45 matches.  I harvest it while making tea and water.  I lose a bunch of fuel to some hard wind, but my fire stays lit.  I fully harvest the deer, and head towards the maintenance shed in OK weather.  I manage to herd two deer in front of me to distract the yard wolves.  One deer meets its end right in a fence opening, so I have to climb up a snowbank and parkour down  into the yard, luckily uninjured.

I drop off the deer's hide and guts and forge two knives and two arrowheads.  Maybe I should have got a hatchet in retrospect.  I don't think there is a bedroll in this game, so until I can craft a bow, which requires a hacksaw I have to go back to Forlorn Muskeg for or enough scrap metal to make a hatchet, my sleeping options are extremely limited.
I eat my venison and go to sleep for 10 hours.  I find one last surprise when I prepare to leave Broken Railroad.  I leave one knife and the heavy hammer behind. 

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I leave Broken Railroad without too much trouble from wolves or weather.
 

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I make it to the hunter's blind freezing and starving to death.  I find a copy of Survive the Outdoors! and some random book.  The snow shelter isn't present.  I decide to light a fire and get the deer carcass.  I left 36 matches behind at the lodge, so I am down to 7 on my person and 43 total.  The deer was pretty thicc, yielding 1.6 kg of meat.  I get cattails and sticks while things warm up.

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Thank you Mr Deer

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A wolf follows me up the frozen stream to the cave.  A wolf blocks my path to the shortwave tower, so I decide to check out the cave and the ledge that there is sometimes a moose on.  There is no moose, but I find abundant coal, a rope I can later  use to make a shortcut down to the Muskeg, and BUNNIES.  I also find a stim in the small  outdoor cave.  I use the torch I carried from the deer carcass to reiginite the fire in the cave.  I go harvest 3 bun-buns, sundry sticks and 6 birch barks.  Note to Hinterland:  Given that tinder is not exactly scarce, why is birch bark first in the tinder selection window?

I make a snow shelter and harvest the bunnies into delicious rabbit sliders (yes, I'm min-maxing some things this run).  I harvest their guts, put the last of my fuel on the fire and get 8 hours of sleep.  Morning yields one more bunny and two more birch barks.  I have yet to harvest their hides.  I get to the cave freezing.  I skin the four rabbits, but gain almost no warmth, the cave is barely above zero.  I really don't want to expend another match, but this initial resource-gathering stage is always expensive.  A blizzard outside the cave.  I have no food, and only six sticks to cook the rabbit meat I have.  

 

 

 

Edited by fauxjargon
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I only get one bunny.  I'm out of water and very thirsty, so I decide to start a fire.  46 matches.  I prep mushrooms, Old Man's Beard and rose hips while I boil up 15 liters of water.  I fully harvest the bunny and a bunch of cloth from the curtains in the lodge.  I go to bed once my fuel reserves get low.  I eat my rabbit meat and my last two cattails and go to bed.  I leave behind my dog food, I do not want to waste those recycled cans if at all possible.  20200524185819_1.thumb.jpg.fad4d8841dfb35ef0fc88ac7b5702c46.jpg

I walk to the cave, find some firewood and continue across the rickety bridge.  A wolf traps me near a deer carcass, and I decide to harvest it.  45 matches.  I harvest it while making tea and water.  I lose a bunch of fuel to some hard wind, but my fire stays lit.  I fully harvest the deer, and head towards the maintenance shed in OK weather.  I manage to herd two deer in front of me to distract the yard wolves.  One deer meets its end right in a fence opening, so I have to climb up a snowbank and parkour down  into the yard, luckily uninjured.

I drop off the deer's hide and guts and forge two knives and two arrowheads.  Maybe I should have got a hatchet in retrospect.  I don't think there is a bedroll in this game, so until I can craft a bow, which requires a hacksaw I have to go back to Forlorn Muskeg for or enough scrap metal to make a hatchet, my sleeping options are extremely limited.
I eat my venison and go to sleep for 10 hours.  I find one last surprise when I prepare to leave Broken Railroad.  I leave one knife and the heavy hammer behind. 

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I leave Broken Railroad without too much trouble from wolves or weather.
 

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I make it to the hunter's blind freezing and starving to death.  I find a copy of Survive the Outdoors! and some random book.  The snow shelter isn't present.  I decide to light a fire and get the deer carcass.  I left 36 matches behind at the lodge, so I am down to 7 on my person and 43 total.  The deer was pretty thicc, yielding 1.6 kg of meat.  I get cattails and sticks while things warm up.

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Thank you Mr Deer

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A wolf follows me up the frozen stream to the cave.  A wolf blocks my path to the shortwave tower, so I decide to check out the cave and the ledge that there is sometimes a moose on.  There is no moose, but I find abundant coal, a rope I can later  use to make a shortcut down to the Muskeg, and BUNNIES.  I also find a stim in the small  outdoor cave.  I use the torch I carried from the deer carcass to reiginite the fire in the cave.  I go harvest 3 bun-buns, sundry sticks and 6 birch barks.  Note to Hinterland:  Given that tinder is not exactly scarce, why is birch bark first in the tinder selection window?

I make a snow shelter and harvest the bunnies into delicious rabbit sliders (yes, I'm min-maxing some things this run).  I harvest their guts, put the last of my fuel on the fire and get 8 hours of sleep.  Morning yields one more bunny and two more birch barks.  I have yet to harvest their hides.  I get to the cave freezing.  I skin the four rabbits, but gain almost no warmth, the cave is barely above zero.  I really don't want to expend another match, but this initial resource-gathering stage is always expensive.  A blizzard outside the cave.  I have little food, and only six sticks to cook the rabbit meat I have.  

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I snack on cattails, craft teas, and read A Sewing Primer for an hour before the blizzard ends.  I'm greeted by reasonably warm evening weather, and leave the cave for the Milton Basin.  

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I stone some bunnies, make  a fire, and gather what cattails and mushrooms I can in the vicinity of the shed.  I take the rabbits guts, and cook all their meat.  Evening turns to night, complete with a beautiful aurora.  I decide to test my luck, packing up two bunny corpses and their guts.  Somehow I manage to sneak around the two Aurora wolves guarding the way back to the Muskeg.  I manage to carry fire all the way back to my snow shelter, warm for a bit then gather sticks.

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I sleep as long as my meager fuel supplies permit, then grab a torch and head back through the cave.  I do some dances with wolves and manage to score some nice granola bars from the shortwave tower.  I'm cornered in the cave with a hacksaw by a wolf and have to use another match to light a defensive fire.  It works.  The new mechanic with fires and wolves, though harder than the old one, is great.  I have little choice but to head onwards to the Poacher's camp and then must choose between an epic slog to the maintenance shed or to the closer, but cold bed at Spences.20200525194521_1.thumb.jpg.411ff37fac85726efbfe67f1ae7664d6.jpg

I make teas and warm up with the coal I find at the Poacher's camp.  I chug Reishi tea to warm up as I start trudging towards Spences - but I have an absurdly strong headwind and cannot outpace the wolf that is following me - this seems new, I've never not been able to stay ahead of wolves before.  I'm not overburdened - I am tired but am carrying little equipment and almost no fuel or water.  In desperation, I use one of my stims and sprint to gain on the wolf.  It seems to make no difference and the wolf inexorably approaches.  I use the  next stim, and make it to the broken house with the fire barrel before exhaustion takes me and the wolf gets a snack.

Lessons learned:  Don't waste so much time with bunnies, especially where you're burning fuel to stay warm processing them!  Of course I want those sweet hats and gloves, and because I found NO sewing kits, needed the guts badly.  Next time, get the guts and the meat out of a few, and forget about bunny accessories until later.
 

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I'll be doing the next run(s?) on custom difficulty with Interloper settings.  It just takes too many tries to get a Forlorn Muskeg spawn with the right loot table!  (Maybe this is deliberate, but it seems to me like Interloper is biased towards starting you in TWM, which normally I love because of the many delicious cattails and sewing kit).

 

Broken Muskeg Part Deux:  I spawn halfway through a bright, cold day on the upper edge of Hat Creek.  The wolf who guards the Shortwave Tower is occupied, and I make off with a can opener and a cotton toque that has seen better days.  With no heat sources, I move swiftly to the cave with the hacksaw, pausing only to collect a few mushrooms for tea and cattails for tinder.

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I make it to the Poacher's Camp without too much trouble from the local wildlife, and find a windbreaker, some fuel, a book about guns, and the flare that will save my life.  I get a fire going using the book, and make some water and tea while I warm up.  Once warm, I quickly tear down my fire into torches and head out.

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I am stalked by a wolf throughout my entire journey, limiting the amount of delicious cattails and other delicacies that I can collect.  I do luck out with a wool toque at the broken building with a fire barrel though !

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Spence's farm yields the usual goodies plus a down vest and ski jacket, spare pair of jeans, my favorite book, and some work gloves.

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With 2/3 of my sleep bar remaining, I briefly consider heading for the Maintenance Yard, but Great Bear Island has other ideas.  I content myself with harvesting a collection of mushrooms and lichens from behind Spence's as the weather turns.

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As night falls, I consider my good fortune so far.  I have 14 coal, two each of cedar and fir firewood, 25 or so sticks and 20 cattails.  Of course, some of that will be burned tonight to keep me alive.  I have a can opener, so my odds of getting up to a full six cooking tools for efficient use of fire at the Lodge are excellent.  The Hat Creek spawn is definitely optimal for this run, as it gives you an efficient route to collecting the Hacksaw (if present) and the Shortwave Tower loot is a nice bonus that seems to have good odds of a can opener.  I will have to be very careful when I infiltrate the Maintenance Shed - one thing I had on my previous run was a prybar, which is a lot better than nothing when dealing with a sneaky wolf.

I am hoarding cattail heads, I plan to use them to make guidelines for getting around  Broken Railroad during Blizzards - with the number of wolves and the small choke points into and out of the Maintenance Yard, travel during Blizzards is a great idea if you know exactly where you're going.

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BROKEN MUSKEG:  PART DEUX:  EPISODE II (ETERNAL FLAME, or  HOW NOT TO SLEEP).  Fires lit (start of report): 1

The day starts poorly.  I slept for an hour to save the game, but my forge fire went out!  I mourn the dead fire, and then notice that it is warm enough for some unheated sleeping.  I sleep 2 hours - it goes well - and I sleep 3 - no good.  I wake up freezing, and burn an accelerant to get the fire started.  Oh well, at least I saved some fuel?  I tool around the Spence farms, the weather is no good at all - I get some sticks and mushrooms, but that is about it.  20200526183510_1.thumb.jpg.125e66f7ef085bf5a362c5470045342e.jpg

Dawn is beautiful but bitter cold - not a good time to move at all.   I craft all my teas, I break down torches, I get a few random cattails, but not much else. 

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Finally, excellent weather!  I can't afford any condition loss and fuel up on cattails and get going.

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I take the longer route back through the muskeg to get cattails, rather than travelling along the ridge with the log bridge.  Along the way I pick up a wolf admirer, and stop to warm up with a fire to scare him off.  I lose some condition here, I am too scared to get close enough to my fire to properly fuel it before the wolf goes away.  I take the meat and hide from the deer.  The meat is stored safely in my stomach.  I leave the guts, they are too dangerous to carry.  I decide to go check out the high blind, and start a warming fire at the deer carcass nearby.  I cook the deer's meat, and go check the high blind (nothing but a copy of Survive the Outdoors!).  I get some sticks, lichen and cattails while I'm at it.

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Mr. Bear watched with interest while I skinned the deer - he is walking away now, the show is over (do animals ever actually attack while you're crafting outside?).  I break down most of my torches to stay under 30 kg.  The weather is excellent, I am warm with just a torch, no fire!  I make my way to broken railroad, feeling pretty good about myself.

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I drop 20 of my cattail heads to stay under the 30.0 kg limit I need to avoid being wolf bait.  The trip to the Maintenance Yard was as easy as it has ever been, I have no trouble checking all the trucks  (no loot) on the way in.  Inside, I find another can opener, two pork and beans, 24 matches, cured gut, spray paint, a prybar, a heavy hammer, and a coffee!
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The toilet gods are most generous and give me 1.85 liters of water!  I wasn't short on water by any means, but this excellent discovery makes me happy.

I forged a knife and ten arrowheads.  I have a whetstone this time around, so one knife is good for now.  It'll be a week or more before I can shoot the arrows into various woodland creatures, but it feels good!  I work into the night, finishing up with a quick nap to wait for dawn.  I creep outside to check the weather.  Fairly windless, but quite cold.  I'll definitely take a hit in condition - but carrying a flame from Spence's (could have been the Poacher's camp if I didn't screw up!) is quite an accomplishment.

 

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I leave, with possibly the last coffee I will ever drink safely stored in my stomach.  I make it to the lodge, warm, nicely caffeinated, and with a fire I lit a day ago!

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THERE IS NO POT.  Only a can of Pinnacle Peaches.  Up to 4 cooking tools.  A search of the premises yields firewood, 12 matches and wool socks.  Pretty lousy.

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I load up the stove.  4 cooking tools is enough, there will be meat on the menu in the future.  I harvest a granola bar and rose hips from the vicinity.  The wolves are relentless.  I load up the stove with pots and water, and head out to see what I can harvest!
 

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I get a maple, 0.8 kg of venison, and the deer's guts and hides!  I make my way back to the lodge utterly exhausted, surviving by keeping the wolves distracted with rocks.  I drop my curable resources on the floor and get some well-deserved rest.

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BROKEN MUSKEG:  PART DEUX:  Fires lit at start of report: 2

I awake, incredibly thirsty, before dawn.  I slake my thirst and go gather mushrooms in the snowy darkness.  I spend the pre-dawn gloom crafting up medicine as hunger gnaws at me.  In the final hours of darkness, I eat some cattails and sleep.

I go for a walk.  I get sticks, lichen, mushrooms.  I harvest a dead deer, requiring a fire, and manage to move the fire to a second deer.

 

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I finish up with the second deer, leaving the four guts and two hides to cure in the cave:

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Onwards:  Let's get a third deer and some birch!

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I travel onwards, sawing a solitary birch!

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The mighty birch defeated, I tarry on:

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A comfy clearing yields a deer, two bun-buns and four birch trees.

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I harvest EVERYTHING (leaving hides on bun-buns but taking their corpses).  Weather goes south (north?)

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I am at a bit over 50% condition when I make the lodge.  I collected all the animal bits I harvested today, leaving me with many guts.

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BROKEN MUSKEG:  PART DEUX:  Fires lit at start of report: 2

I am a little foggy on what happened this time, I was pretty engrossed in what I was doing and forgot to alt-tab to write down what I did or even take screenshots.  I harvested most of the cloth in the Lodge, broke down a metal shelf in the basement for scrap (I took thirst damage for this....), made fishing tackle, got VERY lucky fixing my gear up.

I made a risky trip down to the maintenance shed to get a rope (I would later find the rope on a shelf in the hunting lodge basement...)

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A moose and the lake wolves conspired to make me very cold on the way home.  I made it anyway, and started my fourth fire of the game, boiling water with four cans and cooking bunny sliders with the other two burners.  Fuel seems to be pretty scarce in Broken Railroad, unless you count the massive amount of stuff I can break with my hammer.

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A nice day lets me take a long walk to the maintenance shed, including a trip up to the train car just before the broken bridge, where I find a flare and a book about guns.  I resolve to spend the night in the maintenance shed.  My newly patched up clothes are warm enough that I can live without fire in there.  Although it will have to wait for another time, my destination is the hat creek cave and Milton basin to look for more saplings, cattails, animal hides and guts.  So far I have not found any tools, which means my hacksaw won't last forever and crafting arrows takes way too long.

Animal parts status:  4 bunny skins and 5 deerskins curing.  1 maple, 4 birch.  I think around 5 guts?  Not nearly enough.  Once I have a means of killing animals other than bunnies, the situation will improve.

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Sound like a good challenge. I've tried before to define a survivable outdoor-only region including the Muskeg and HRV, but it didn't work very well. This one isn't outdoor only, but could be interesting.

From my experience, the bunny run at Marsh Ridge is one of the high-yield ones - on par with the one at Trapper's. And there's another, smaller run just around the corner in Milton Basin, if you need to top up.

On 5/26/2020 at 8:59 PM, fauxjargon said:

Note to Hinterland:  Given that tinder is not exactly scarce, why is birch bark first in the tinder selection window?

Alphabetical order... "Birch" comes before "Cattail", just like "Magnifying lens" comes before "Wood matches", independently of the current state of the cloud cover.

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Guest jeffpeng

Hm. I did 32 days on FM alone. With the hammer and a forge, "comparatively" ample match supply .... if you play it smart, and you have luck .... that's actually a really really really good one for a 100 day challenge. Honestly, I think it would be harder with the maglens and without the hammer. Let me explain:

Doing my 60 days on TWM the thing that killed me wasn't the lack of fire. And TWM has 48 matches plus a firestarter. FM+BR should have at least 60 plus a firestarter, if not 72, plus cars with random chances. What killed me on TWM was: there was just nothing left to eat on that bloody mountain. Okay, I actually died from a wolf, but only because I had to take silly risks I wouldn't have otherwise. But with a hammer and forge? You could have bow and arrow going before day 10. Then it's "just" hunkering down at the MYard and piling up those wolves. Yes, you will eventually get Parasites, but 40 Reishi are easy to come by on those two maps combined. And by the time you are fine again you should be a master chef. And since the MYard should be warm enough .... if you stretch your matches REAAAAALLY well .... this can go REAAAAAALLY long.

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Yes, I am explicitly doing this only on the loot table with the hammer, but without maglens or  bedroll.  It is hard, but not impossible.  If you can accumulate ever larger caches of fuel and meat for every fire, you can stretch the matches a long time!  However doing so requires a lot of dangerous travel.

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The main problem with FM-only Interloper was the missing hammer. You still can't have the hammer only in FM, right? That's why @fauxjargon's recipe with BR could work.

In TWM I made my living out of fish + an occasional stolen deer kill. It ended up being quite comfortable - unless you go Sasquatch of course :D But the game has changed since, maybe this wouldn't be possible anymore.

2 hours ago, fauxjargon said:

Broken Muskeg Part Deux ended ignominiously, with massive internal injuries sustained after falling off a cliff while avoiding a wolf.

And I've heard that wolves can now even draw you in from a cliff with their powerful geomagnetic force.

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2 hours ago, Drifter Man said:

In TWM I made my living out of fish + an occasional stolen deer kill. It ended up being quite comfortable - unless you go Sasquatch of course :D But the game has changed since, maybe this wouldn't be possible anymore.

 

Hey Drifter - glad to see a familiar name after such a long time!

Yes, it's still possible on TWM.  I'm doing it now.  Things have changed, but also still the same.  My new game is subsisting on mostly fish and rabbits, but the stolen deer is a boon as it has been before.

But for survivability on non fishing zones like FM and BR, deer steals are still viable, but tricky.  Startling them before they detect you is the best chance.  Other than that, they always leave at least 1kg of meat that can be scavenged after they get their fill.

Edited by Vhalkyrie
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6 hours ago, Vhalkyrie said:
 

Hey Drifter - glad to see a familiar name after such a long time!

Yes, it's still possible on TWM.  I'm doing it now.  Things have changed, but also still the same.  My new game is subsisting on mostly fish and rabbits, but the stolen deer is a boon as it has been before.

But for survivability on non fishing zones like FM and BR, deer steals are still viable, but tricky.  Startling them before they detect you is the best chance.  Other than that, they always leave at least 1kg of meat that can be scavenged after they get their fill.

Good to see you too! I remember reading your "many deaths" journal when passing time in the Dam.

I don't play anymore but I keep returning from time to time - like you, I guess.

Edited by Drifter Man
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1 hour ago, Drifter Man said:

Good to see you too! I remember reading your "many deaths" journal when passing time in the Dam.

I don't play anymore but I keep returning from time to time - like you, I guess.

Ah, yes!  My favorite death is still Death by Chocolate Bar.  Your dam experiments were so helpful for us surviving in EA!

I've recently come back to playing with the new updates and maps.

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Cool to see someone pick up the torch on this FM+ experiment. If you want to see some outdated work check out:

 

FM yields at least 8 bunnies minimum at spawn, maybe 9. Last FM interloper I got 5 at Marsh Ridge (at least 4) and 4 at Muskeg Overlook. I'm not too happy about this new Bleak Inlet transition cave as that has taken away at least 5/6 coal spawning in the south cave and removed an important warmup spot. Good luck in your travels. If you have any questions on FM I would be happy to help. 

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Nice project, @fauxjargon, +1 here and there. Also a shoutout to the old goons chiming in here and kidnapping the thread! :)

Yeah, I'm not playing much either recently. So much to do elsewhere. And it looks like I'm going to be a father in December, so from that point onwards it'll rather be changing diapers than conquering the world in video games... ¬¬

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Guest jeffpeng
On 5/31/2020 at 4:22 AM, Drifter Man said:

unless you go Sasquatch of course :D But the game has changed since, maybe this wouldn't be possible anymore.

I've been really thinking of Thatch returning to TWM. In general it should still be possible. The biggest problem is.... you can't afford a sprain on the way to the Summit at Deer Clearing anymore. I've tried going the long way around, and it works if everything else pans out flawlessly - but only if, and the slightest faux pas or bad luck with weather foils your game quickly. But if you are really, really careful ... you can reliably avoid a sprain on the shortcut up there. 

From there on out it's probably pretty much the same challenge as it was back then.

On 5/31/2020 at 4:22 AM, Drifter Man said:

And I've heard that wolves can now even draw you in from a cliff with their powerful geomagnetic force.

The mechanics at work here are much more complex and - as far as preliminary science goes - have more to do with Quantum Gravity than electromagnetism. Chances are TLD wolves are proof that the Universe is indeed has least 1337 dimensions.

On 6/1/2020 at 8:36 PM, Gooner77 said:

Cool to see someone pick up the torch on this FM+ experiment.

I would really love to, too. Maybe I can find some spare time next weekend and videotape a few hours of pure FrustatioM 😄

 

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On 5/31/2020 at 1:28 AM, Vhalkyrie said:
 

Hey Drifter - glad to see a familiar name after such a long time!

Yes, it's still possible on TWM.  I'm doing it now.  Things have changed, but also still the same.  My new game is subsisting on mostly fish and rabbits, but the stolen deer is a boon as it has been before.

But for survivability on non fishing zones like FM and BR, deer steals are still viable, but tricky.  Startling them before they detect you is the best chance.  Other than that, they always leave at least 1kg of meat that can be scavenged after they get their fill.

 

I don't know if this has changed, but my long-term plan (I will get back to this game, but life has a way of getting in the way), is to make a bow, scare deer into wolves and then kill the wolves.  Back when I last played lots of TLD it seemed like the bow did a lot more damage to wolves that are distracted while eating.  FM and BR are both no fun to hunt deer in!

The new wolf behavior is much improved - it used to be rather trivial to steal whole deer kills with nothing but a series of campfires.

I would like to play some DEADMAN, but without any realistic way to get the Cold Fusion and Fire Starting feats without spending hours starting another 700 fires and standing around in the cold forever on Pilgrim, I'm going to forget about that.  Then again, I like playing TLD in the summer a lot more than in the winter...

Edited by fauxjargon
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20 hours ago, jeffpeng said:

The biggest problem is.... you can't afford a sprain on the way to the Summit at Deer Clearing anymore.

I haven't thought about it. Cloth-limited challenges in climbing areas have become more challenging. Fortunately @fauxjargon chose relatively flat ground for this project.

On 6/3/2020 at 8:17 PM, Hotzn said:

Also a shoutout to the old goons chiming in here and kidnapping the thread!

I agree :) Let's return control of this space to the rightful owner :D

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