stratvox Posted June 22, 2019 Share Posted June 22, 2019 So, now that I'm done mapping FM, I'm in WR. There's really only one place to live in the map; the cave where the river is about to turn. Interesting thing about that cave; it's got a campfire in it, and that campfire is in the "indoors" part of the cave; if you drop a curable item right next to it it will start curing. This would seem to indicate that the fire will not benefit from the cold bonus. However, if you place your sleeping roll right at the edge of the rock before it turns to snow, you will be sleeping in the "outdoor" portion of the cave... and the fire in the indoor portion will benefit from the cold bonus. 4 Link to comment Share on other sites More sharing options...
ProsPex Posted June 22, 2019 Share Posted June 22, 2019 32 minutes ago, stratvox said: However, if you place your sleeping roll right at the edge of the rock before it turns to snow, you will be sleeping in the "outdoor" portion of the cave... and the fire in the indoor portion will benefit from the cold bonus. Good observation! Did you document similar game nuances when you mapped FM? Be interesting to hear what you observed. Link to comment Share on other sites More sharing options...
shade_grey Posted June 22, 2019 Share Posted June 22, 2019 Interesting discovery! 😮 🤔 Link to comment Share on other sites More sharing options...
stratvox Posted June 24, 2019 Author Share Posted June 24, 2019 I did discover something interesting. If you then wake up, and exit the game, and then resume it later, the fire in the inside will not have the burning animation, but it will have the logs in the "set up" configuration and will give off light and heat. Link to comment Share on other sites More sharing options...
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