Post FX impacts FPS extremely!


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So I started playing after a while again and noticed that my fps was rather lower than usual. I went from 4K max settings at >100fps to 48 on average. Even more weird is that when I look at the building or the ground, my FPS drops like stone in water, going from 100 to 44 fps. I played around with the setting and noticed that putting Post FX from Ultra or High on medium would solve this issue but at the cost of beautiful light and visual scenery. Interesting enough, putting Post FX on low is even WORSE (lol?) This makes no sense. Is there any fix on the way because I noticed that these issues have been around since December and I am worried that this will never be fixed.

 

My specs: 

i7-7700K 4.6GHz

2x 1080 in SLI

16GB DDR4 RAM

Windows 10 OS

Latest Driver 

Edited by TheWinterSoldier
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  • 2 weeks later...

Just saw this, and am curious if you have lowered or turned of SSAO? That setting affects fps on my toaster (nowhere near as good of a build as yours, running an AMD FX 4130 and a 730 GT), and on my husband's NASA rig (very similar to your build except with 2 1070s, and twice the RAM). Each of our computers is a custom build, and different things will affect them differently, but SSAO seems to be the major culprit in fps spikes on both of our rigs.

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On 6/6/2019 at 3:58 PM, ThePancakeLady said:

Just saw this, and am curious if you have lowered or turned of SSAO? That setting affects fps on my toaster (nowhere near as good of a build as yours, running an AMD FX 4130 and a 730 GT), and on my husband's NASA rig (very similar to your build except with 2 1070s, and twice the RAM). Each of our computers is a custom build, and different things will affect them differently, but SSAO seems to be the major culprit in fps spikes on both of our rigs.

I tried that and indeed it seems that my fps increases significantly. I like SSAO because it gives a really nice vibrant color to the shadows and on broad daylight it is really nice. I am really tired of the current Post FX bug tho. I enjoy the game as is, but paying for a rig like that only to depend on the developers motivation to fix these graphical issues after changing to Unity are really frustrating. I don't insult them, they are very good developers, but this bug exists since Novemeber 2018 I believe? Months have passed and the issue remains which makes me believe they don't care about it, otherwise they would have answered to this post long ago.

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  • Hinterland
12 hours ago, TheWinterSoldier said:

I tried that and indeed it seems that my fps increases significantly. I like SSAO because it gives a really nice vibrant color to the shadows and on broad daylight it is really nice. I am really tired of the current Post FX bug tho. I enjoy the game as is, but paying for a rig like that only to depend on the developers motivation to fix these graphical issues after changing to Unity are really frustrating. I don't insult them, they are very good developers, but this bug exists since Novemeber 2018 I believe? Months have passed and the issue remains which makes me believe they don't care about it, otherwise they would have answered to this post long ago.

The game has always been developed using Unity. We did some significant modifications to the post-FX stack in our December REDUX launch, though.

Best way to get help is to submit a request to our Support team, with as much information as you have: www.hinterlandgames.com/support

In general we fix all the bugs we find, although we do prioritize, which means bugs that are most serious and affect most players tend to get fixed first.

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