private duksworth Posted January 16, 2018 Share Posted January 16, 2018 I think there is a lack of stuff that is natural in the game I mean the game gives you a aspect of never 100% relying of nature some of the time it is man made what I would like to be added is some types of edible berries but a catch some are toxic an idea to help with this is to add a note that can help identify the plants or add a botinist skill that maybe in future when they add gardening could help with the skill and help you find out what berries can be eaten or what berries could be used to make poison arrows or something if anyone has ideas about this idea please comment but no hating it’s just a suggestion ok thanks Link to comment Share on other sites More sharing options...
StrayCat Posted January 16, 2018 Share Posted January 16, 2018 5 hours ago, private duksworth said: what I would like to be added is some types of edible berries but a catch some are toxic an idea to help with this is to add a note that can help identify the plants or add a botinist skill I don't agree with the rest (gardening, poisoined arrows, etc), but edible & toxic berries (or other plants) is a really good idea. The botanist skill can help you identify the berries, if that skill is low, you don't know if they are edible, non-edible, or toxic : just try if you want to know. Eating berries can afterwards improve the botanist skill (because after trying, you know by experience what to pick). Link to comment Share on other sites More sharing options...
private duksworth Posted January 16, 2018 Author Share Posted January 16, 2018 thanks for the comment i wasn't so sure of the arrows as well do you have any other ideas Link to comment Share on other sites More sharing options...
Prestermatt Posted January 17, 2018 Share Posted January 17, 2018 I like the edible/toxic berries and botanist skill ideas too. The fact that TLD is set in winter has been mentioned before when people have suggested things like berries, but it would be nice if they could figure out a way to plausibly enhance that part of the game. Link to comment Share on other sites More sharing options...
KinoUnko Posted January 17, 2018 Share Posted January 17, 2018 Now that the Moose is in the game... Moose poo + lantern fuel = tinder/accelerant Link to comment Share on other sites More sharing options...
Prestermatt Posted January 17, 2018 Share Posted January 17, 2018 1 hour ago, KinoUnko said: Now that the Moose is in the game... Moose poo + lantern fuel = tinder/accelerant On second thought, maybe the game is just fine as it is! Link to comment Share on other sites More sharing options...
Fuarian Posted January 17, 2018 Share Posted January 17, 2018 The more natural resources added to the game the easier it will be to survive. Unless a knowledge system similar to in Wintermute is added to the Sandbox I can't see this making the game any harder/challenging. Link to comment Share on other sites More sharing options...
Prestermatt Posted January 17, 2018 Share Posted January 17, 2018 I think a system for unlocking knowledge would be great. Books and the skill system function well already, but could be deeper. Like the Botanist skill idea: maybe you can find more/different plants the higher your skill, or you only get a few calories at lower levels to balance it out. But must it always be about making the game harder/easier? Can't it just be about making it more interesting and fun to explore? So many neat ideas come across here get shot down because it would make the game "too easy", but not everyone cares about that. Link to comment Share on other sites More sharing options...
private duksworth Posted January 19, 2018 Author Share Posted January 19, 2018 i agree i hate it when people say it makes the game easy yes it might in some areas but it encourages the player to have more choices of gameplay instead of huddling in homes and not exploring the extra mile. if you want this to make the game harder look above at the idea of maybe having some of them toxic thanks Link to comment Share on other sites More sharing options...
StrayCat Posted January 19, 2018 Share Posted January 19, 2018 13 minutes ago, hoasd1 said: i have idea ice breaking look at this You may not have already encountered this but... That's already the case. Try wandering in FM or away on the sea in CH. On 17/01/2018 at 4:06 PM, Fuarian said: The more natural resources added to the game the easier it will be to survive Berries can only add a few calories, like cat tail stalks. Mix in the toxic ones, I really think that's balanced. And with the custom settings we can now decide, the easy/hard gameplay are no longer a subject. Link to comment Share on other sites More sharing options...
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