Morphe Posted December 11, 2017 Share Posted December 11, 2017 Yeah, As I remember, the rifle model in Wintermute is quite different. But when we equip it, it's the default model. Same in cut-scenes. Is this a bug or oversight/done deliberately? Link to comment Share on other sites More sharing options...
Fuarian Posted December 12, 2017 Share Posted December 12, 2017 It's sorta annoyed me... the reason why they made it the normal one is probably because it would take time to make an entire new animation and 3D model for a small change like this. But I'd still like to see this model in Sandbox mode. Link to comment Share on other sites More sharing options...
Morphe Posted December 12, 2017 Author Share Posted December 12, 2017 6 hours ago, Fuarian said: It's sorta annoyed me... the reason why they made it the normal one is probably because it would take time to make an entire new animation and 3D model for a small change like this. But I'd still like to see this model in Sandbox mode. I don't think it would be THAT hard. "Forest Talkers" rifle just have different texture, not like special model with laser sight or sth. It wouldn't be hard to implement this. Hinterland probably makes project file which has every second of animation "changeable" ( like in drawing, instead of .png file you can make .pdn ( paint.net ) which have layers and undo button working. ). It would take a minimal effort to just change the animation, especially if they have the model fully made. Link to comment Share on other sites More sharing options...
KinoUnko Posted December 17, 2017 Share Posted December 17, 2017 Probably minor oversight. should be only a few min of work, just setting the proper material for the prefab. Likely there's one asset for player rifle for both story and sandbox while world placed asset have two slightly different assets. Link to comment Share on other sites More sharing options...
Morphe Posted December 17, 2017 Author Share Posted December 17, 2017 Just now, KinoUnko said: Probably deliberate. should be only a few min of work. probably just tagging the prefab to spawn in sandbox mode. But it would make it less special for story mode. The this is it should be in story mode, in first person especially. It wouldn't be hard, just to change a model in animation. Link to comment Share on other sites More sharing options...
KinoUnko Posted December 17, 2017 Share Posted December 17, 2017 ye, edited my post, misread your OP. I never noticed it though, most players probably didn't notice it either. too focused on the bear. Link to comment Share on other sites More sharing options...
Morphe Posted December 17, 2017 Author Share Posted December 17, 2017 1 minute ago, KinoUnko said: ye, edited my post, misread your OP. Oh ok no problem mate. I would really love to see this rifle in my hands. Btw, I don't understand why J's broken rifle is not "item" ( no weight, not even in inventory ). It would be cool to see weight modifiers. Also, WHY WE CAN'T WEAR J'S COAT?! Link to comment Share on other sites More sharing options...
Jolan Posted December 22, 2017 Share Posted December 22, 2017 On 12/17/2017 at 7:52 AM, Morphe said: WHY WE CAN'T WEAR J'S COAT?! Probably because a lot of players would wear it until it was tattered and then give it back. Er, not that I would, no, others would. *looks sternly around the room while crossing her fingers.* Link to comment Share on other sites More sharing options...
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