Ape88 Posted November 16, 2016 Share Posted November 16, 2016 On 11/7/2016 at 10:52 PM, MarrowStone said: Its kind of funny because mtn dew means the same thing as sierra mist, (siera/mtn dew/mist) and summit soda kinda follows suit. They should call it Summit Fog in that case. Link to comment Share on other sites More sharing options...
MarrowStone Posted November 16, 2016 Share Posted November 16, 2016 1 hour ago, Ape88 said: They should call it Summit Fog in that case. Hmm, how about summit sprinkle, summit spray, summit flurry... ooooor summit soda Back on topic, should morale be a bar, you fill up, or should it be something entirely different, any ideas? Link to comment Share on other sites More sharing options...
cekivi Posted November 16, 2016 Share Posted November 16, 2016 I dislike the concept of morale being "just" another bar to fill up. We already have four, we don't need more. Morale should just be a positive or negative modifier on player actions. Indications of morale would be solely through character barks. Link to comment Share on other sites More sharing options...
MarrowStone Posted November 21, 2016 Share Posted November 21, 2016 I like your thoughts, @cekivi As long as its not them saying straight up at random times "im happy(sad)" Maybe when morale is better we'll hear more positive remarks when bad stuff happens. i always found it confusing when Will says "I need first aid, soon." and five seconds later says, "smarts a bit, but ill make it" in a much more relaxed voice. So maybe when player has higher morale, they'll have a better outlook on whats happening to them and that is reflected by what dialogue they use Also, to prevent new player confusion on why their character's are getting debuffed, maybe in the afflictions tab it will give an overview, or if you read the journal your character will have on there, "Today I feel great etc." Any thoughts? Link to comment Share on other sites More sharing options...
cekivi Posted November 21, 2016 Share Posted November 21, 2016 3 hours ago, MarrowStone said: I like your thoughts, @cekivi As long as its not them saying straight up at random times "im happy(sad)" Maybe when morale is better we'll hear more positive remarks when bad stuff happens. i always found it confusing when Will says "I need first aid, soon." and five seconds later says, "smarts a bit, but ill make it" in a much more relaxed voice. So maybe when player has higher morale, they'll have a better outlook on whats happening to them and that is reflected by what dialogue they use Also, to prevent new player confusion on why their character's are getting debuffed, maybe in the afflictions tab it will give an overview, or if you read the journal your character will have on there, "Today I feel great etc." Any thoughts? That'd definitely be an interesting way to use the journal. Not to mention a low condition character saying things like "perhaps it's better to just give in" versus "I'm going to make it!" would add some atmosphere to the game. I think the other key would be slow changes for morale and for "neutral" to be the natural state. In other words, morale will slowly return to zero as you play but your actions may influence morale both positively and negatively. Link to comment Share on other sites More sharing options...
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